Every thread that pops up on races/creatures that will be in the future talks about Ewoks, and I've been trying to wrap my head around how they would fit in to the game. Here are my thoughts, let me know what you think.
To make them thematic, Ewoks need to be week units that can gang up on opponents. On that note, I thought there were a couple things that could feed into this...
1.) Unit cost about 6ish with a reinforcement cost of 2. Unit quantity of at least 4 -5 with low health, like maybe 2. They would be easy to kill, but would take up full attacks which would be better spent elsewhere. Blast 2 would be highly valuable, making the AT-ST thematically an Ewok hunter, as it should be. Speed 4 - not too fast, not too slow
2.) Low strength melee attacks with a single yellow dice, ineherent -1 surge.
3.) Two surge abilities - stun and +2 movement points. My reasoning here is that they employ guerrilla tactics, hit and run, and with blunt, stone based melee weapons stun makes sense.
4.) Single ability: Tribal Warfare - when this figure declares an attack, the target suffers one damage for each Ewok within 2 spaces up to 2. The whole point of the Ewoks was their overwhelming numbers. This ability would give a single attack with a good roll the ability to kill a standard stormtrooper, but would still require a pretty lucky dice roll to realize. This might also allow the stun surge ability to trigger even if the yellow dice turns up no damage result (Not sure if this would work with current rules, but that would be the intention, and if anyone can come up with different wording to make it work, feel free to suggest)
Ewoks were just.... different. I think this build would translate well and make them cheap, relatively ineffective, but with the unblockable damage from ganging up, they are not completely worthless. They could even take out a royal guard in one deployment activation, but it would be rare and unlikely. Not sure what I would do about elite units, maybe give them 'assault' as a secondary ability rather than increasing the automatic damage.
What do you think?
Edited by tomkat364
