It has to apply to end of match for games that end before time limit as well, because let's take for example 2 brobots vs 4 25-pt ships. Let's say at the end of the match, the brobots win and destroy all 4 25-pt ships. But the small ship player managed to do half damage to both of the brobots. According to the old rules, it would be a 200-0 MoV victory for the Brobots. Does that really reflect what the 4-ship player did in the game? Did he really achieve absolutely nothing? He might as well have flown all his ships off the table on the first turn because the points would be equivalent. Under the new rules it would be a 150-50 MoV - much more indicative of what happened in the match. If this was the small ship player's only loss on the day, that 50 MoV points would definitely make a big difference towards making the cut.
I feel like there's a solution to this. Play one large ship and at least 2-3 small ships.
Done.
So you're telling me the new rule will have to force me to play a certain archetype to make it competitive? That's the opposite of what balancing a format should do...
Muwhahahahahahahahaha!
Imagine starfighters actually being the centre of attention in a dogfighting game.
People that complain about big ships no longer ruling the roost will get very little sympathy.
This change should of come in much sooner.
Who's to say the game should be played how YOU interpret it should be played? Why would they include large hulls if this was a meant to be a small ship game? What isn't thematic about flying a couple of Bounty Hunters Boba Fett/IG-B, against Han and Luke?
Your opinion is obviously biased towards small base ships, which doesn't tell me how you think this balances the game.
I'm no expert on the official tournament circuit but my gaming group has held a couple of tournaments now and we now have a functioning X-Wing league. We chose to adapt the new MOV rules into our league.
The main issue I have with Big Ship lists is that they are designed for a technical win, its a very lazy format and not in the spirit of the game. If players are creating list to run out the clock and win on points, you know you have a problem and I have watched many store tournaments online and you can see the obvious, intentional stalling pretty consistently. Its very ugly.
The MOV rules simply force players to try to finish the game before the clock runs out by engaging in risk. The match the OP described, that's exactly what the result should be, that big ship should lose.
This is what I agree with, and what I thought was what the rule was intended on doing. When the first FAQ came out and it was assumed the scoring came in when games went to time, I was all for it. When it came out this ruling was for all results, whether they went to time or not, is when I had an issue with it.
Like I've said, the gripe I have with the ruling is that it was intended for point vaulting, running matches to time, running away, etc. The ruling is having adverse affects (again, on matches that DO NOT go to time) on lists/matches that do not promote this type of game play. It is basically an overall large base nerf. Thank god because the terror of the Outer Rim Smuggler was upon us! Sorry for the sarcasm
I see your point, and I know every scenario will play out different. What I can't understand is why the 4 ship player didn't put those 8 hit points on one ship, effectively killing it, removing half the lists fire power, then starting to work on the other. Now he has a chance of winning instead of taking a loss. Getting partial scoring because you lost fair and square doesn't make sense to me, but if most of you agree this is what is right then so be it. Obviously we will see how this affects the meta once we have more results.
Flying against a well flown brobots list with 4 ships, it's very likely that you can really only shoot at whichever one presents the opportunity to be shot at. This scenario is much more likely to occur due to the squirrelly nature of the brobots, and although the 4-ship player would much rather focus all fire on one ship, the opportunity to do so is unlikely to present itself.
