We recently have begun playing, and found the morality system (and the mechanics of using force powers) to be rather sub par and not at all in line with setting. Oddly enough as long as you gain 5 or less conflict every game session you gain morality over the long haul. It winds up being in a player's best interest to steal someone's wallet or punch a kid in the face if no big sources of conflict occur that session.
Wait, what? Earning 0 Conflict is still better than earning 1 or 2. Even if you find the system lacking, why would players go out of their way to earn a small amount of Conflict instead of none at all?