I have been running a Force and Destiny game for a few months now and I am finding that given the way my players are channeling the Jedi way, they are rocketing up in Morality. I have given out Conflict when they do something which is questionable, they gain most when they use Dark side pips. Even so, they have all become Lightside Paragons and this comes down to a number of things including several sessions when they gained no Conflict at all. As a result I am looking at alternative ways to work this system. I intend to suggest a few options to them but I thought I would mention them on here first and see what you guys think.
Option 1: This is based off of the suggested system mentioned in another post. Roll a number of green dice dependent on your Morality (two if between 41 and 70 Morality, one if not) plus one purple per conflict gained. Plus 1 Morality per success, minus 1 per failure. Two Advantage or Threat will increase or decrease Morality as well. These checks cannot be upgraded.
Option 2: Roll Force dice equal to conflict plus Force Rating, the light and dark pips cancel each other out with the overall result increasing or decreasing Morality.
Option 3: Roll Force dice equal to conflict, the light and dark pips cancel each other out with the overall result increasing or decreasing Morality. If no Conflict was generated the characters Morality is increased or decreased by an amount equal to the characters Force Rating (Players choice)
The final choice will be made by our group, but I would welcome your thoughts as to possible improvements to any one of these above choices.