Corvette vs Raider

By GreenLantern1138, in X-Wing

Cutting to the chase, which of these two ships is the superior one?

I've studied them both, I've seen the cards for both, and obviously the power of each ship depends on the cards you take, but is one better than the other mathematically or tactically? The points for ships without upgrades are the same, and although the raider gets more shields and energy the corvette doesn't lose the ability to turn if it gets damaged. I think they're both cool and all, but the idea that I'm missing something here is really bugging me.

What you are missing is that one of the ships belong to a faction of terrorist scum, and the other is a pristine vessel created for the sole purpose of keeping the peace.

I believe the Raider is superior in pretty much all ways, even without a turret.

Too many variables, I find with the capital class ships the real answer lays on how thin you get them and their support ships.

This forum has converted my feelings to the belief that the GR75 is the superior huge ship, and I really like the Gozanti.

Were I to pick a ship based on it's own merits out of the two i'd say the Raider.

Superior energy regen, double fire.

I prefer the corvette. Purely because I turned a raider and decimator to slag in a few turns with it in my last Epic game. Also, pulling off a perfect range 5 broadside with three Turbolasers and a 5 dice primary is damned fun.

FIRE ALL THE GUNS! PEWPEWPEW!

The points for ships without upgrades are the same

The CR90 costs 90 points and the Raider costs 100. That both accounts for the Raider's better stats and throws "is one better than the other" to the wind. Each has its own strengths and weaknesses.

I prefer the corvette. Purely because I turned a raider and decimator to slag in a few turns with it in my last Epic game. Also, pulling off a perfect range 5 broadside with three Turbolasers and a 5 dice primary is damned fun.

FIRE ALL THE GUNS! PEWPEWPEW!

How did you slag it? A few days ago I spent hours chipping away at a raider and only killed the aft section.

What you are missing is that one of the ships belong to a faction of terrorist scum, and the other is a pristine vessel created for the sole purpose of keeping the peace.

Actually, I think you'll find that one of those ships was a DIPLOMATIC VESSEL OF THE ROYAL HOUSE OF ALDERAAN, illegally attacked and boarded with callous disregard for intergalactic law by the ruthless military forces of an oppressive dictatorial regime!

The main problem with the Raider is that it's main weapons and his recharge/reinforce actions are both on its front section, so as soon as you destroyed that, it becomes useless and melts like butter.

Edited by Duskwalker

The main problem with the Raider is that it's main weapons and his recharge/reinforce actions are both on its front section, so as soon as you destroyed that, it becomes useless and melts like butter.

Isn't the Tantive aft section unarmed as well? IMO the raider needed the reinforce action on the back because that's where it's weakest. I killed it with 2 y-wings this weekend by parking them behind it out of arc. The reinforce action pissed me off something fierce.

The main problem with the Raider is that it's main weapons and his recharge/reinforce actions are both on its front section, so as soon as you destroyed that, it becomes useless and melts like butter.

Good ol' Backup Shield Generator mounted to the opposite section to Recover is my solution to that on both ships.

Attacking the Fore's easier said than done though. It's tougher than the back, and you're either in range of the back guns or at risk of being run over. Sometimes both.

Isn't the Tantive aft section unarmed as well? IMO the raider needed the reinforce action on the back because that's where it's weakest. I killed it with 2 y-wings this weekend by parking them behind it out of arc. The reinforce action pissed me off something fierce.

When you take a Reinforce Action you choose a section to reinforce. Apologies if you're already aware of that but the phrasing of your post implies that Reinforce can only reinforce the section that takes the action.

I don't think one is superior. They both fly differently, but I haven't figured out which is better. I don't really think there is a good answer. One flies on the flanks and tries to broadside you. The other tries to fly directly at you.

no offense OP, but it's comparing apples to oranges.

both ships have their uses and playstyles, they just are very different, IMO.

but both are fine.

only that the raider has the better looks and the moral highground, flying for peace & justice in the galaxy and all that.. :D

I prefer the corvette. Purely because I turned a raider and decimator to slag in a few turns with it in my last Epic game. Also, pulling off a perfect range 5 broadside with three Turbolasers and a 5 dice primary is damned fun.

FIRE ALL THE GUNS! PEWPEWPEW!

How did you slag it? A few days ago I spent hours chipping away at a raider and only killed the aft section.

All the hardpoints had turbolasers mounted, and I managed to get off two perfect broadsides at range 5 that just melted it. That was 17 red dice each turn. He'd loaded up on quads so couldn't even fight back. Han crew helped make the primary count (along with the extra energy for the extra dice). If you fly at a raider, you'll lose. If you fly across it's path, or parallel to it, the corvette is a beast.

Edited by Eggs

Yeah, a Raider loaded on Quad Turbo Lasers is not going to be happy there.

I played as Raider vs. CR-90 last week and we ended up flying at each other. I had main guns, Single Turbo, and Ion Battery firing at his front in one turn. I managed to start doing damage on hull. If he had managed to last a couple of turns, he would have been past me and firing into both sections of mine. He didn't get to last that long.

I've also found backup shield generator, Eng. crew, Engine Boost, Shield Tech, and title that gives you an extra shield to be very effective....in the one game I tried it!

3 Turbolasers rule! You just need a couple of fighters to close the gap.

Tactically, I think the corvette is more sound for a few reasons.

• Dash Rendar crew card on the Corvette means you can't be obstructed.

• GR75 with Bright Hope and EM Emitter, flown between you and the Raider, forces the imperial player to either burn through the Transport or shoot the Corvette with an obstructed shot for +3 green dice.

• Its possible to make the Transport quite tanky as well, throw Jan Dodonna on there as well to modify friendly dice on the attack approach.

Without a Dash crew effect, the Raider will never be able to duplicate this tactic, even with the Gozanti. I think the best option for the imperials is overwhelming fighter support.