You Build the Character #9: The Jedi

By awayputurwpn, in Star Wars: Force and Destiny RPG

Hello everyone, and welcome back to You Build the Character! This is the ninth installment of the regular competition in which FFG community members can compete to build their versions of famous characters from the Star Wars universe. The winner is decided by popular vote, and will receive all the honor and glory that comes with peer approval! The winning build will also be eternally enshrined in the YBtC Hall of Fame .


This month's challenge is to build your best Jedi as a Player Character (PC) or a Nemesis (NPC).

The following rules apply to your submissions:


1. Limit one entry per forum member. At entry can exist of up to three character builds (either of the same character or different ones), and needn’t be restricted to a single post.

2. The Jedi must be from published Star Wars lore (no making up your own characters!), must be a member of the Jedi Order (in any era), and must be a “good guy.” In other words, no Sith Lords and no Dark Jedi. Jedi who started out good and then fell are okay, as long as they are portrayed as their “good guy” selves. As such, your Morality Score really matters for this competition.

3. You may use as much XP as you like to build your Jedi as a PC (or to Develop your Nemesis, if using the rules found in the EotE GM Kit), but attempts to be both thematic and reasonable are highly encouraged (such as utilizing "Knight Level" rules, giving reasons for his XP expenditures, etc). You can grant them any amount of additional XP as "earned XP” to be spent on talents, skills, and specializations.

4a. If building a PC: All builds MUST adhere to the Rules As Written (RAW) for Player Character creation (Steps 1 - 9) and advancement (so no skipping talents in trees, no other homebrewed rules). You may ignore Step 10 of character creation, or include it, at your discretion.
4b. As an exception to the rules above, you may use the Unofficial Species Menagerie if a species you’re looking for does not exist in any officially-published FFG material.

5. All FFG-published material for the Star Wars RPG is fair game for creating and/or advancing your character: Edge of the Empire, Age of Rebellion, and Force and Destiny, including any official supplements or other officially published material from these lines, may be used.

6. Your build(s) may come complete with any gear and equipment (including droids or other minion-type characters/beasts, as appropriate).

7. The entire Legends universe is open, or you can stick to the Star Wars canon . Essentially, "it's all good!"

8. If you have previously published or posted an original stat block of a Jedi, you may use that version in this competition. Including a picture with your build is highly encouraged!

9. All entries must include a full stat block, which should be presented in a fashion similar to the stat blocks found in official material, and should contain a minimum of the following:

Character Name/Title, Species & Career*

Any Specialization(s)

Background text

Duty, Morality, and/or Obligation score*

Characteristics (Brawn, Agility, etc)

Soak, Wound Threshold, Strain Threshold, Defense

Skill Ranks

Talents

Abilities

Equipment

*Careers and Duty/Morality/Obligation are PC-only traits

You have until 8am PST on Monday, October 5th (4pm October 5th GMT) to enter/edit your builds, after which entries will be closed. Any entries edited after the deadline will be disqualified.

Voting will commence as soon as entries close! The voting period will last for 7 days, and the winner will be determined by popular vote at 8am PST on October 12th (4pm GMT).


Thanks, and happy building!

Just a curious question, is this a particlar Jedi, or can it be any person who belongs to the Jedi way?

Edit: OPS I really should have read all the points before asking. XD

Edited by Lordbiscuit

Qui-gon Jinn - Jedi Master [PC]

Apprentice of Count Dooku, Master to Obi-wan Kenobi, and brief mentor to a young Anakin Skywalker, master Qui-gon Jinn walked his own path as a Jedi. A follower of the Living Force he trusted his instincts to bring about the will of the Force. He mastered the technique of surviving death as a Force Spirit and passed on his wisdom to Master Yoda and his old apprentice Master Obi-wan Kenobi.

Human Seer/Ataru Striker

Br: 2 Ag: 4 In:2 Cu:2 W:4 Pr:2

Wound Threshold: 12

Strain Threshold: 15

Soak: 3

Morality: 75

Force Rating: 3

Skills:

Athletics 2, Cool 1, Discipline 4, Lightsaber(Ag) 4, Lore 2, Perception 1, Stealth 1, Vigilance 2

Talents:

[seer]

Uncanny Reactions

Keen Eyed

Grit

Sense Advantage

The Force Is My Ally

Natural Mystic

Force Rating +2

[Ataru Striker]

Parry 2 (Improved)

Reflect 2

Quickdraw

Jump Up

Ataru Technique

Hawk Bat Swoop

Saber Swarm

Dedication

Conditioned

Balance

Force Powers [FR: 3]

Enhance: Control (leap horizontal), Control (leap vertical), Range, Control (leap as Maneuver)

Influence: Control (mind trick)

Move: Strength 2, Range 1, Control (attack), Control (secure object, disarm), Control (fine manipulation)

Sense: Control (commit FD, upgrade incoming attacks), Duration (trigger twice/round), Strength (upgrade twice), Control (commit FD, upgrade combat check), Control (Sense thoughts/emotions)

Equipment:

Lightsaber (Damage: 12, Crit 1, Vicious 3, Breach 1, Sunder, Superior, Extended Hilt, green)

Concealing Robes (Soak 1, Setback to notice or recognize)

Commlink (long range)

Utility Belt

Stim pack x 4

NOTES

Took the +10 XP option at character creation.

Picked up Mentor as a group resource (he's a member of the Jedi Order, raised in the Order)

560 XP after character creation

Edited by Jedi Ronin

Third Jedi from the Left (Genonesion Arena, AotC), Knight Level Light Paragon, Cerian Counsular/Nimian Disciple

A "Typical" jedi prior to the clone wars isnt nearly as hard to build as people would think. Everything you need is concentrated into a handy Jedi tree, that was then renamed Nimian Disciple. Some human jedi instead take Guardian Protecter, if they have a human point in lightsaber or a training holocron, Sentinals, however, are more difficult to build a balaned jedi out of. But this build focuses on the most generic Nimian jedi, having just receved his knighthood.

This is a bog standard jedi, using the most restrictive XP species in F&D- unless you're playing something with only 80 XP to spend, or a starting will of 1, you can use this build for any race.

The jedi use the lightsaber as their primary weapon, and their training is excelent- 2 yellows and a green, with 2 reflects and a parry, With 10 more XP the jedi can pick up another rank of parry or a second rank of defensive training, or spend more time in the Jedi Library to pick up a point or two of Education.

Instead of the Sence tree, it relies on the Sence Emotions talent, which covers most of the uses of sence we see in the films.

With Influence, he can warp the mind of anyone weak willed enough that he can beat an opposed Discipline roll with 2y1g.

With Move, he can juggle many small components, or pull a lightsaber from across the room, or lift a single large object- with 10 more XP (or trading in a rank of parry and reflect each) he can get the more advanced Force Slam technique. (great for throwing one minion group of battle droids at another minion group of battledroids)

And he knows the basics of forseeing the future, though it doesnt have much application till he spends 10 more XP on not being suprised when it happens.

Enhance basic only costs 5 XP- it can easilly replace Forsee, and the ability to Force Leap is only 10 more XP.

Battlemind is an advanced Knight technique- it would be unreasonable to expect a freshly Knighted Jedi to have access to it. Even moreso for Protect/Unleash. Healing (and Harming) is not considered part of the standard Jedi training, though it is the most common non-jedi power in the jedi ranks. Misdirect and Seek are much rarer for Jedi, though of course Witches and Findsmen have much easier access. Bind is mostly a Sith power- strongly associated with the Jedi's enemies. Presumably a jedi can learn it, but it's likely to be considered a sign of their immenent fall.

Brawn2

Agility 1

Intelect 3

Cunning 2

Willpower 2+1 (30 XP)

Presence 2

Soak 2, Wound Threshold 12, Strain Threshold 16, Melee Defense 1

Skill Ranks

Vigilance 1 (race)

Discipline 2

Knowlege Lore 1

Negotiation 1

Lightsaber 2 (+10 XP)

Talents

Nobody's Fool (5)

Nimian Technique (Willpower) (10)

Sence Emotions (15)
Reflect (15)

Defensive Training (15)

Center of Being (20)

Improved Center of Being (25)

FR+1 (25)

Parry (5)

Reflect (5)

50 XP unspent
Abilities

Move Basic (mentor) (5)

Strength (10)

Range (5)

Magnitude (10)

Influence Basic (mentor) (5)

Influence Control (10)

Forsee Basic (mentor) (5)

Equipment
Hand Built Illium Lightsaber with a single free mod of choice

500c of personal gear.

Edited by Rakaydos

5th Jedi from the Left (Genonesion Arena, AotC), Knight Level light paragon, Cerian Guardian/Protecter

Anoher generic jedi, built with pessimistic assumptions as to race- as above, this build could be improved with a more relevant species. However, this one assumes your party has no mentor, as a post O66 jedi might be- instead, it assumes the party has a Holocron. Without the advantages of Nimian Disciple, the best holocron for the more warlike Guardian is Lightsaber and Lore, covering the essentials of jedihood. If your GM lets you have the Mentor bonus from backround alone, or your a human who can pick up the cross class points without mentor, you have a few more points to spend, such as picking up an actual saber style.

This is the Jedi Guardian who can use his lightsaber to protect others. Though he has the same force tricks and lightsaber ranks the Nimian does, the Protecter has it's own focus. With Force Protection, he can sacrifice space sorcery to make himself more durable, (twice, if he's willing to put 15 or 20 more XP into it), though he forgoes an extra rank of Reflect for it, and without a talent to let him sence emotions, he must invest on the Sence tree, poising him to gain the defensive upgrades for only 10 more XP.

Brawn2+1 (30 XP)

Agility 1

Intelect 3

Cunning 2

Willpower 2

Presence 2

Soak 3+1, Wound Threshold 13, Strain Threshold 15, Melee Defense 0

Skill Ranks

Vigilance 2 (race+Carear)

Discipline 1

Cool 1

Knowlege Lore 1 (+5 XP) (holocron)

Athletics 1

Medicine 1

Lightsaber 2 (+15 XP) (holocron)

Talents

Bodyguard (5)

Physician (10)

Stimpack Specialization (15)

Force Protection (20)

FR2 (25)

Parry (10)

Reflect (15)

Circle of Shelter (20)

Abilities

Sence Basic (10)

Move Basic (10)

Strength (10)

Range (5)

Magnitude (10)

Influence Basic (10)

Influence Control (10)

Enhance Basic (10)

Equipment
Hand Built Illium Lightsaber with a single free mod of choice

500c of personal gear

Edited by Rakaydos

9th Jedi from the left (Genonesion Arena, AotC), Knight Level Light Paragon, Cerean Sentinal/Shadow, Shien Expert

The Sentinal is the most difficult to build as a Jedi, because they are the most unjedilike. They lurk in shadows, hunting evil- and care should be taken that he does not become what he opposes.

The nature of the Sentinal trees means the shortcuts we took on the other jedi arnt available, at least until FFG gives us a Sentinal splatbook- picking up multiple specializations is the only option for both the force rating and saber abilities a Jedi requires, which puts a point squeeze on what we can use them for

A broader selection of skills makes the Sentinal more effective out of combat, (with access to well rounded for only another 15 XP) but it lacks the jedi staple of Lore, living in the present more than the past. The Sentinal also starts with only 1 rank or Reflect and no Parry, though it gains Dodge as another defensive option, as well as many options for expanding defensive and offensive ability, having broken into a true saber style. (and for 10 more XP, you coud have broken into ANY saber style, not just Shien) Codebreaker and Anatamy Lessons speak to a different focus, but may be difficult to exploit for a race without a Cunning or Inteligence bonus.

Brawn 2

Agility 1

Intelect 3

Cunning 2+1 (30 XP)

Willpower 2

Presence 2

Soak 2, Wound Threshold 12, Strain Threshold 12, Melee Defense 0

Skill Ranks

Vigilance 1 (race)

Computers 1

Perception 1

Deception 1

Knowlege Underworld 1

Streetwise 1

Lightsaber 2 (15 XP)

Talents

Street Smarts (5)

Mental Fortress (10)

Dodge (15)

Codebreaker (20)

Anatomy Lessons (25)

FR2 (25)

Street Smarts (5)

Shien Technique (10)

Conditioned (5)

Abilities

Sence Basic(Mentor) (5)

Move Basic(Mentor) (5)

Strength (10)

Range (5)

Magnitude (10)

Influence Basic(Mentor) (5)

Influence Control (10)

Enhance Basic(Mentor) (5)

Equipment
Hand Built Illium Lightsaber with a single free mod of choice

500c of personal gear

Edited by Rakaydos

Ahsoka Tano - Jedi Padawan

Apprentice to Anakin Skywalker, "Snips" manages to keep up with the Chosen One both on the field of battle and with witty repartee.

Togruta Seer/Shien Expert

Brawn 1 Agility 2 Intellect 2 Cunning 3 Willpower 3 Presence 2

Wound Threshold: 14

Strain Threshold: 14

Soak: 3

Morality: 70

Force Rating: 2

Skills:

Perception 1, Charm 1, Knowledge (Lore) 1, Vigilance 1, Discipline 2, Surivial 1, Athletics 1, Lightsaber (Cunning) 2

Talents:

[seer]

Uncanny Reactions

Keen Eyed

Grit

Sense Advantage

Force Rating

[shien Expert]

Reflect 2

Parry 2

Street Smarts

Conditioned

Shien Technique

Toughened

Force Powers [FR: 2]

Move: Strength 1, Range 1, Control (attack)

Enhance: Control (vertical leap), Control (horizontal leap)

Sense: Basic

Influence: Basic

Equipment:

Shoto Lightsabers (x2) (Damage 9, Crit 1, Accurate 1, Breach 1, Sunder, Superior, green)

Concealing Robes (Soak 1, Setback to notice or recognize)

350 Credits

NOTES

+10 XP option.

Mentor as group resource (trained and raised in Jedi Order)

175 XP after character creation

Loving this so far...since I am the contest moderator I feel it would be inappropriate for me to "Like" your posts, but consider them all to have honorary "Likes" ;) keep 'em coming!

Edited by awayputurwpn

Rakaydos, what XP total are you aiming for with your builds? Standard Knight-level? (I added up one of them and it's higher than starting XP, but about right for that.)

I applaud your effort to build functioning Jedi without going overboard on the XP, though Agility 1 is a bit iffy, especially for the Ataru guy.

Rakaydos, what XP total are you aiming for with your builds? Standard Knight-level? (I added up one of them and it's higher than starting XP, but about right for that.)

I applaud your effort to build functioning Jedi without going overboard on the XP, though Agility 1 is a bit iffy, especially for the Ataru guy.

They should be 90 XP for Cerean, plus 150 XP for Knight level. I went for Cerean (and the 1 agility) because it was one of the LEAST effective jedi- all the other races in F&D have more XP to play with.

None of them should be an Ataru Striker- Are you thinking the Guardian, or the Sentinal who has a saber style?

Sorry, I remembered the Qui-Gon build at the top of the thread and got that confused with your first one.

Obi-wan Kenobi - Jedi Knight [PC]

Apprentice to Qui-gon Jinn, he became a Jedi Knight after defeating the Sith Darth Maul, helping restore freedom to the planet of Naboo. Following these events, he took the young Anakin Skywalker as his Padawan.

Human Guardian: Soresu Defender

Brawn 2 Agility 2 Intellect 4 Cunning 2 Willpower 3 Presence 2

Wound Threshold: 14

Strain Threshold: 14

Soak: 3

Morality: 75

Force Rating: 1

Skills:

Discipline 1, Cool 1, Vigilance 1, Knowledge (Lore) 1, Lightsaber 3

Talents:

Defensive Stance 2

Grit

Toughness

Parry (Improved) 2

Reflect 1

Soresu Technique

Force Powers [FR: 1]

Enhance: Basic, Control (vertical leap), Control (horizontal leap), Range

Influence: Basic

Move: Basic

Sense: Basic

Equipment:

Basic Lightsaber (Damage 11, Crit 1, Vicious 2, Superior, blue)

Concealing Robes (Soak 1, Setback to notice or recognize)

Comlink (long range)

1000 Credits

NOTES

+10 XP option

Mentor as group resource (trained and raised in Jedi Order)

Knight Level character (150 XP after character creation)

This build represents Obi-wan just after The Phantom Menace.

Edited by Jedi Ronin

Just a reminder, you've got until 8am PST this Monday, October 5th (4pm GMT, October 5th) to enter/edit your builds!

Qui-gon Jinn - Jedi Master [PC]

Apprentice of Count Dooku, Master to Obi-wan Kenobi, and brief mentor to a young Anakin Skywalker, master Qui-gon Jinn walked his own path as a Jedi. A follower of the Living Force he trusted his instincts to bring about the will of the Force. He mastered the technique of surviving death as a Force Spirit and passed on his wisdom to Master Yoda and his old apprentice Master Obi-wan Kenobi.

Human Seer/Ataru Striker

Br: 2 Ag: 4 In:2 Cu:2 W:4 Pr:2

Wound Threshold: 12

Strain Threshold: 15

Soak: 3

Morality: 75

Force Rating: 3

Skills:

Athletics 2, Cool 1, Discipline 4, Lightsaber(Ag) 4, Lore 2, Perception 1, Stealth 1, Vigilance 2

Talents:

[seer]

Uncanny Reactions

Keen Eyed

Grit

Sense Advantage

The Force Is My Ally

Natural Mystic

Force Rating +2

[Ataru Striker]

Parry 2 (Improved)

Reflect 2

Quickdraw

Jump Up

Ataru Technique

Hawk Bat Swoop

Saber Swarm

Dedication

Conditioned

Balance

Force Powers [FR: 3]

Enhance: Control (leap horizontal), Control (leap vertical), Range, Control (leap as Maneuver)

Influence: Control (mind trick)

Move: Strength 2, Range 1, Control (attack), Control (secure object, disarm), Control (fine manipulation)

Sense: Control (commit FD, upgrade incoming attacks), Duration (trigger twice/round), Strength (upgrade twice), Control (commit FD, upgrade combat check), Control (Sense thoughts/emotions)

Equipment:

Lightsaber (Damage: 12, Crit 1, Vicious 3, Breach 1, Sunder, Superior, Extended Hilt, green)

Concealing Robes (Soak 1, Setback to notice or recognize)

Commlink (long range)

Utility Belt

Stim pack x 4

NOTES

Took the +10 XP option at character creation.

Picked up Mentor as a group resource (he's a member of the Jedi Order, raised in the Order)

560 XP after character creation

He needs something with improved reflect as well since we see him do just that in tPM

He needs something with improved reflect as well since we see him do just that in tPM

Care to try your hand?

I plan on doing Corran Horn at some point.

He needs something with improved reflect as well since we see him do just that in tPM

That is a good critique, and for 70 more XP I could add Shien Expert and Improved Reflect.

But I'm going to leave it as is because one of my goals was to keep it "low-ish" XP for the concept and was happy to get it in under 600XP.

And another Qui-gon entry into the contest would be great to see!

I'd also add that it seems like most Jedi in the setting would have Improved Reflect but this can be an expensive detour so while it fits nearly all Jedi concepts it isn't realistic to actually buy.

Edited by Jedi Ronin

Qui-gon Jinn - Jedi Master [PC]

Apprentice of Count Dooku, Master to Obi-wan Kenobi, and brief mentor to a young Anakin Skywalker, master Qui-gon Jinn walked his own path as a Jedi. A follower of the Living Force he trusted his instincts to bring about the will of the Force. He mastered the technique of surviving death as a Force Spirit and passed on his wisdom to Master Yoda and his old apprentice Master Obi-wan Kenobi.

Human Seer/Ataru Striker

Br: 2 Ag: 4 In:2 Cu:2 W:4 Pr:2

Wound Threshold: 12

Strain Threshold: 15

Soak: 3

Morality: 75

Force Rating: 3

Skills:

Athletics 2, Cool 1, Discipline 4, Lightsaber(Ag) 4, Lore 2, Perception 1, Stealth 1, Vigilance 2

Talents:

[seer]

Uncanny Reactions

Keen Eyed

Grit

Sense Advantage

The Force Is My Ally

Natural Mystic

Force Rating +2

[Ataru Striker]

Parry 2 (Improved)

Reflect 2

Quickdraw

Jump Up

Ataru Technique

Hawk Bat Swoop

Saber Swarm

Dedication

Conditioned

Balance

Force Powers [FR: 3]

Enhance: Control (leap horizontal), Control (leap vertical), Range, Control (leap as Maneuver)

Influence: Control (mind trick)

Move: Strength 2, Range 1, Control (attack), Control (secure object, disarm), Control (fine manipulation)

Sense: Control (commit FD, upgrade incoming attacks), Duration (trigger twice/round), Strength (upgrade twice), Control (commit FD, upgrade combat check), Control (Sense thoughts/emotions)

Equipment:

Lightsaber (Damage: 12, Crit 1, Vicious 3, Breach 1, Sunder, Superior, Extended Hilt, green)

Concealing Robes (Soak 1, Setback to notice or recognize)

Commlink (long range)

Utility Belt

Stim pack x 4

NOTES

Took the +10 XP option at character creation.

Picked up Mentor as a group resource (he's a member of the Jedi Order, raised in the Order)

560 XP after character creation

He needs something with improved reflect as well since we see him do just that in tPM

Does he really need IMPROVED reflect? I dont recall him using it to any effect on non-minions.

That is, a battledroid that rolls 3 disadvantage takes three strain, which is wounds for a minion, from "reflected" blaster fire, even without improved reflect. A droidika, on the other hand, is a rival that just takes strain from bolts hitting the shields.

Just two more days left til builds are done! Get your Jedi builds in while you can.

(Apologies...a mix of family emergencies and connectivity issues were conspiring against me. I think it's all part of a plot to destroy me and take my powers...)

Okay! Voting time. The contestant are...

Jedi Ronin with Qui-Gon Jinn - Jedi Master , Ahsoka Tano - Padawan , and Obi-Wan Kenobi - Jedi Knight

Rakaydos with Third Jedi From the Left , Fifth Jedi from the Left , and Ninth Jedi from the Left

Jax Maxas with Falcon Gray - Jedi Knight in exile [PC] and Falcon Gray - Dantoonie Hermit [Nemesis]

Voting commences now and will continue until October 12, in just under 5 days. One vote per community member, please :)

Edited by awayputurwpn

My vote is on Jedi Ronin.

I vote for Ahsoka Tano (therefore Jedi Ronin).