What are some small droids that can be bought relatively cheap?

By Chxckmate, in Star Wars: Edge of the Empire RPG

One of my players currently wants to be a droid specialist of sorts. He wants to start the game with droids and is willing to take extra obligation to start with 3000 credits. He mentioned the pit droids/DUM series droids in Episode 1, but I can't find stats for them in the books. Any help?

The CRB has a table in the back with the adversaries listing several droids and their prices.

I believe Far Horizons (Colonist source book) has some additional droids. Stay On Target (Age of Rebellion Ace sourcebook) has astromech droids (if I remember right), and Desperate Allies (Age of Rebellion Diplomat sourcebook) has various protocol droids.

The cheapest official droids at the moment are:

Cam Droid - 800 cr - p102 Suns of Fortune

Mini-Med Droid - 900 cr - p49 Far Horizons

The next step up is:

87-RM Scout Surveyor Droid - 2,500 cr - p57 Enter the Unknown.

All of the rest of the droids are 4k+.

Recon remotes in dangerous covenants

House Rules for a BB series Astromec droid?

Homemade or used droids are practically given away at your local junkyard or friendly neighbourhood sandcrawler! Jawa Droids, the sensible choice!

If you're looking for inspiration, there are a couple of other droid books that were put out for earlier systems (WEG and Saga)....

While Droids are cool just be careful with giving or making them to easy to obtain. They are very very handy.

Specifically, Cynabar's Fantastic Technology Droids (WEG D6) and Scavenger's Guide to Droids (Saga). They both have a good list of droids that aren't in the current FFG books. There would, naturally, need to be some conversion done, of course, but it would give you a list of relative prices, power and abilities.

Et voila.

There's the MSE droids, too.

As far as being a "droid specialist" that uses lots of little droids to augment what they're doing... you're kind of in undocumented territory, but you've got some options that include:

  • On the crazy simple end of the spectrum, you could just rule that for a couple hundred credits the character can build a droid that gives the character a bonus boost die to some skill.
  • On the other end of the spectrum, you can totally stat out multiple minion/rival level droids for the character control.
  • In the middle, you could give him a pre-built droid (like an R2) and let him modify the **** out of it. Or let him steal one, or find one, or whatever.

I'd lean more to the first option, as it keeps the *character* the focus of his turns, and doesn't bog down the game with butt-load of PC-controlled NPCs (trust me as a GM when I say that's not fun for anyone).

what it sounds like the player is trying to accomplish is to become like a "Rigger" from Shadowrun.

A Rigger generally ties to make "Driods" and cybernetic units that Do Things For them, while they control them remotely so that they don't put themselves in direct harms way.

Send in a Flying spy droid to listen in and view what the targets are up to..

Get past security to break the security or open doors for the rest of the team and so forth.

It's a Valid choice for a Character in Star Wars with so many Droid about.... Just not cheap or as easy as one might think. And your Droids Might/Should have a chance of gaining Sentience and rebelling against you

I just remembered, there's a tiny little flying droid that got added in the ANH special edition... I can't remember his name (I thought it was FACE or something), but he's the lil guy buzzing around that harasses the ASP-7 Droid in one scene. That may be a good, small, cheap droid that should have limited capabilities for what you need.

I also came across a sidebar that addresses providing Technicians with NPC droids in the EotE Core (p88) That may give you some ideas as well.

While Droids are cool just be careful with giving or making them to easy to obtain. They are very very handy.

Easy to obtain and useful - but not necessarily game unbalancing. At least not when you remember that some droids are like Chopper with a mind of their own. Is it really worth that extra Blue Die in your skill when your DIY toaster talks back to you every morning?

Edited by Desslok

Allow him to take out a loan from his grandmother (or someone he would pay back) for enough to purchase an Astromech. The obligation could be along the lines of his grandmother being in a fanatical pinch, and needs some credits for medication. Perhaps she took out a loan from a gangster, and is now in trouble.

Allow him to purchase a used Astromech that needs a great deal of work, but is all he could afford at the moment. The obligation could be the droid getting into trouble, or malfunctioning during the job.

Make the obligation something that (a) gives him what he wants, and (b) will may stick around after coming up with the ~8,250 credits, or whatnot, that he needed to buy the droid.

I would jump on the chance to have an annoying and plucky Astromech about.

You could always find a droid in an alleyway that is in the process of dying (and leading you to what might be your next adventure), and then you scavenge the parts afterwards so that you can try to put together another droid of that same type.

You might not be able to save the processing core or the memory so it wouldn’t be the same droid, but it would have some of the same parts.