Convince me to buy

By Ekroy Tho, in Star Wars: Edge of the Empire RPG

I'm being serious about this. Though I wanted to begin a group of Rebels, I'd rather have a group of unique, Outer Rim misfits who are more about fighting for freedom and less about fighting to bring back the Republic.

From what I've read so far, it seems the choices are (almost) endless. I think Gadgeteer might be my choice. From reading reviews, it seems that would allow for a Boba Fett type character.

I've already got rules for my favourite ship, the HWK-290, in F&D so no problem there.

But what ships, both playable and enemy are there?

What are the NPCs?

and

What races, other than Human, Wookie and Twi'lek, are there?

Feel free to add comments on why this is better than Age of Rebellion. I genuinely want to be convinced to buy this. Don't want to spend money on all three core rulebooks. No objection to a few sourcebooks though.

Mechanically, they are the same book.

Careers and Specialisation, Ships and Force powers differ.

But i have just noticed some wording has changed, IE: Mechanics repairing HT has altered from one to the other.

Can't say its better than AoR. They basically are the same game just different settings and classes. I have all 3 books only because 1. I love Star Wars and RPG'ing 2. I like having as many options as possible.

Edited by Pumkinspyder

I would consider deleting this. Please.

ETA: Thanks!

Edited by Sturn

Gone

Edited by whafrog

I've never reported anybody...

He quickly deleted it. So, if you edit what he posted in your post, it's gone.

Sorry meant no offense. Deleted the statement. For the record I have purchased all 3 books.....

You don't need all 3 to play you can find EotE for free online.....that's what my neighbor did....

I would consider deleting this. Please.

I have found both useful to give more choices in some gear, some vehicles, some races, some Careers that don't exists in the other book... I look forward to getting the Force book as well..

The Career books are Annoying me Pennyless self as well as Each Career book has More Races more equipment, perhaps some ships and Expands on each career in some ways.

Mechanically, they are the same book.

Careers and Specialisation, Ships and Force powers differ.

But i have just noticed some wording has changed, IE: Mechanics repairing HT has altered from one to the other.

I'd heard they were mechanically the same. Force Powers are not an issue with having Force and Destiny, though I've read the EotE lightsaber is better.

Ships was the big thing for me. I'd like a Nebulon-B as a central base where various groups will meet, but most important is the Player Characters. Against them, I'd like Imperial Star Destroyers, Gladiator Star Destroyers and Gozanti Cruisers.

Can't say its better than AoR. They basically are the same game just different settings and classes. I have all 3 books only because 1. I love Star Wars and RPG'ing 2. I like having as many options as possible.

Edited by Ekroy Tho

Species: Bothan, Droid, Gand, Rodian and Trandoshan, and the ones you mentioned.

There are a bunch of freighters and transports and some fighters. A few more ground vehicle options, and a couple of smaller capital ships. A lot of similarity between Edge and F&D as far as vehicle choices go. Age, by contrast, has things you'll see more in the hands of the two factions. If you're not involved with the Alliance, Edge has more options readily accessible to a band of Force sensitives. The Imperial-class Star Destroyers are in Age, however. The Gozanti is in Age as well, but also in Fly Casual; it is, though, the civilian version, the one seen in TPM, not the carrier the Empire uses in Rebels. No sign of the Gladiator-class anywhere, though.

Many of the same weapons, but more ranged weapons that might round out your catalogue. Adversaries cover a variery of civilians and criminals, so it helps a little to pad out your galaxy with people.

Rules are mostly the same, aside from Obligation. The specializations can spread out your abilities a bit more, and Force Exile is useful if a player has a different character concept but still wants to be a Force user.

As is, I find Edge and F&D compliment each other the most as, as pure campaigns in either will cover a lot of the same ground -- criminal, civilian and industrial.

Mechanically, they are the same book.

Careers and Specialisation, Ships and Force powers differ.

But i have just noticed some wording has changed, IE: Mechanics repairing HT has altered from one to the other.

I'd heard they were mechanically the same. Force Powers are not an issue with having Force and Destiny, though I've read the EotE lightsaber is better.

Ships was the big thing for me. I'd like a Nebulon-B as a central base where various groups will meet, but most important is the Player Characters. Against them, I'd like Imperial Star Destroyers, Gladiator Star Destroyers and Gozanti Cruisers.

Can't say its better than AoR. They basically are the same game just different settings and classes. I have all 3 books only because 1. I love Star Wars and RPG'ing 2. I like having as many options as possible.

You don't need all 3 to play you can find EotE for free online.....that's what my neighbor did....

I was tempted to just get all three. But I'd rather spend my credits on sourcebooks. As for the rulebook online, I'd prefer to hold it in my hands. As much as I love modern tech, it can't replace a good solid book.

I'll be honest if you want your games to revolve around ship combat you'll probably be better served by X-Wing or Armada. The thrust of ship combat in the RPG is just that, more of setting and facilitating the story as opposed to creating a fiddly detail oriented, ship facing, technical rule heavy experience.

Species: Bothan, Droid, Gand, Rodian and Trandoshan, and the ones you mentioned.

There are a bunch of freighters and transports and some fighters. A few more ground vehicle options, and a couple of smaller capital ships. A lot of similarity between Edge and F&D as far as vehicle choices go. Age, by contrast, has things you'll see more in the hands of the two factions. If you're not involved with the Alliance, Edge has more options readily accessible to a band of Force sensitives. The Imperial-class Star Destroyers are in Age, however. The Gozanti is in Age as well, but also in Fly Casual; it is, though, the civilian version, the one seen in TPM, not the carrier the Empire uses in Rebels. No sign of the Gladiator-class anywhere, though.

Many of the same weapons, but more ranged weapons that might round out your catalogue. Adversaries cover a variery of civilians and criminals, so it helps a little to pad out your galaxy with people.

Rules are mostly the same, aside from Obligation. The specializations can spread out your abilities a bit more, and Force Exile is useful if a player has a different character concept but still wants to be a Force user.

As is, I find Edge and F&D compliment each other the most as, as pure campaigns in either will cover a lot of the same ground -- criminal, civilian and industrial.

That sounds good.

Any ships not in the books are covered in other games (Armada/X-Wing) though I'm well aware that roleplay and tabletop miniatures game don't combine well. My HWK will survive much better in RPG than X-Wing. But in Armada would be one-shot destroyed. I may be crazy, but not that crazy. Yet.

I think I'd prefer obligation to duty.

Lots of weapons, gear and adversaries is what I'm after. But knowing EotE goes well with F&D is great.

Edit: gone

I'll be honest if you want your games to revolve around ship combat you'll probably be better served by X-Wing or Armada. The thrust of ship combat in the RPG is just that, more of setting and facilitating the story as opposed to creating a fiddly detail oriented, ship facing, technical rule heavy experience.

Don't worry, I've started X-Wing and lovin' it. Will complete my collections for that then get stuck into Armada. They will be used in a connected campaign with the Roleplaying. But I'd love to give the ships character. Really love the Victory Star Destroyer in F&D and I'm considering using that as the Nemesis base.

The three books do cover the same basic territory, but once you get beyond the basics, there are a lot of subtle differences.

Even the same species aren’t written up the same from one book to the next, because they have to be viewed from the perspective of what type of game they’re presumably going to be running in. Same goes for some of the ships.

With regards to which species is in which book, I’m working on a spreadsheet that will detail all that information, see https://docs.google.com/spreadsheets/d/1VkpsNupDCbKkVxPxuP5H7adHu7y-m9gmP6Nifgm2s0E/edit#gid=0

As for which gear appears where, there’s a great list at http://swrpg.viluppo.net/equipment/

And for ships, there is http://swrpg.viluppo.net/transportation/

So, there are lots of resources available that can help you decide which books you might or might not want to buy.

The way to look at it.
Edge of the Empire-Criminal underworld style game and civilian style careers. Obligation role play rules. Lightsabers are fully upgraded versions of the ones in Force and Destiny
Age of Rebelion- Military warfare style game and Military style careers. Duty Role play rules. Lightsabers are fully upgraded versions of the ones in Force and Destiny
Force and Destiny- Force user style campaign and Force user careers. Morality role play rules. More detail on force use. More flexibility in force use. rules for lightsaber combat. Base lightsabers.

Full compatability between all the systems. I am in a mixed career game using all the systems. They work great together,

My personal opinion is that Age of Rebellion is a bit "wargamey", being primarily a game of small squads of elite soldiers beating up the Empire, and whist that is a totally valid approach to playing RPGs it's not one I particularly enjoy. I consider EotE and FaD to be more nuanced and characterful, with a lot more roleplay and less combat, and the Galactic Civil War is more a setting and problem the PCs keep getting dragged into than the focus. Of course after Rogue One comes out I imagine a lot of people (myself included) are likely to be leaning a bit more towards AoR.

EoE is my preference. Endless rebellion missions in the war gets tiring. I think F&D is good, but it doesn't lend itself as well to fully fleshed out interesting characters like EoE does imo.

The three core books do their jobs. Edge is good for fringe games. Age is good for more military type adventures. And F&D is your full on Force book. My group has a mix of all three, but if your group is happy with one focus then that is all good. And there is Force in both Edge and Age.

The lightsabre in EotE lacks HP so I wouldn't say it's better so much as it's an example of what a fully moded lightsabre looks like. Overall the one featured in F&D is more versatile.

I'm looking forward to trying some non military AoR sessions, intelligence gathering, back room negotiations, smuggling people and supplies, essentially focusing on the supply/communication chains required to run a galaxy wide gorilla rebellion. I feel there are a lot of stories to tell in that, a lot of tense situations of just escaping the might of the Imperial war machine.

I'm looking forward to trying some non military AoR sessions, intelligence gathering, back room negotiations, smuggling people and supplies, essentially focusing on the supply/communication chains required to run a galaxy wide gorilla rebellion. I feel there are a lot of stories to tell in that, a lot of tense situations of just escaping the might of the Imperial war machine.

Rise of the Galaxy of the Apes!

Edited by dxanders

Haha, didn't notice that when I typed it did I! New campaign idea in the ideas bucket.

get your hands off me you damned dirty ape....