My group plays Edge but things like equipment and vehicles from AoR (and F&D when it's out) are fair game. We had a question about a rule in Edge that was a little vague and, as usual, after we made our table ruling and moved on, I promised to seek out whether or not there was an official or semi-official ruling on the issue. As part of that research, I went to check out the AoR rule book (which meant standing in the FLGS with the book since I don't own it).
While researching that issue, I found something that changed between versions. I've since learned that this "change" was how things were meant to work all along. Specifically, this was the rule on Damage Control pertaining to how much HT the mechanic repaired via that action. But it left me wondering: what else changed? or was updated? or fixed?
I don't actually have the AoR rulebook or I'd do my own stare-and-compare. I contemplated buying it for that purpose but then I figured I'd probably be reinventing the wheel because I'm sure someone else has already done this or, at the least, noted a few other similar situations. So, has anyone else spotted changes / updates / fixes / improvements / etc. between the various editions of the FFG Star Wars games?
To kick it off:
EotE's rules seemed to imply that a mechanic only repaired a single point of HT on a Damage Control check. Pretty lame, eh? It wasn't clear on that, though, so probably not the intention. AoR clearly states that the mechanic repairs as much HT as the Successes he rolls on his Mechanics check. As it happens, that 'fix' is on these forums in the pinned 'ask the developer' thread but I don't think it appears in the Edge errata elsewhere on this site.