6 Tests of Will is a strong opening hand indeed
Would fixed opening hand nurture the deckbuilding or harm it?
Between the group
I think I should update the main post so new people stop referring to it exclusively.
A-a-and done.
Edited by John ConstantineYea, Legacy of Numenor in multiple opening hands could be a ridiculously good way to start assuming everyone could handle the threat. Though the threat cost would certainly add up. We are talking about reducing hand size for every chosen card, though, so you may end up with too many resources. =)
This makes Erestor even more powerful. I never have enough resources to play the opening hand of 10 cards anyway. With this rule you could pick any three cards you want and still start the first round with a hand of 7
.
Just tried carn dum with a gandalf, spirfindel, eowyn setup, choosing Gandalf Staff, Un. Courage, Valinor, Harp... and nope. Carn dum is still ridiculous :-(
I personally don't think the OP was crazy, and I think for fun (or rather, for necessity perhaps on those very hard quests that punish you right away) this can help get through a question that is just taking you 10+ tries...
In true solo I could really see an argument for John Constantine's variant, as in solo there are quests you pretty much need a certain card from the very beggining. I also think it's fairly balanced.
What about a new hero:
Gandalf (lore) starting threat: 14
W: 3
A: 3
D:3
Hp:5
You may select your opening hand from your deck. Shuffle your deck afterwards.
What about a new hero:
Gandalf (lore) starting threat: 14
W: 3
A: 3
D:3
Hp:5
You may select your opening hand from your deck. Shuffle your deck afterwards.
Interesting idea. I wouldn't mind seeing some sort of card to help assist with something similar to this. It could be cool. I started reviewing fan-made content for this game (Shown below... I just tried throwing the link it but it decided to show the video, so whatever) and my next review is going to be talking about this rule proposal and I may even mention this card idea in there as well.
What about a new hero:
Gandalf (lore) starting threat: 14
W: 3
A: 3
D:3
Hp:5
You may select your opening hand from your deck. Shuffle your deck afterwards.
Honestly I'd like it much more if there was a general rule that allowed you to choose 1 or 2 cards instead of a new Gandalf hero that restricted you to play Lore in order to choose your starting hand.
Maybe it could be a Side Quest that starts in play.
Preparations for the Journey Ahead
Neutral: Cost -
Quest Points: 4
Limit 1 per deck. Do not shuffle into your deck. Put into play into the staging area at the start of the game.
Response: When drawing your initial hand of cards, you may select your opening hand. Shuffle your deck afterwards.
While this quest is in the staging, progress cannot be placed on locations in the staging area. You cannot travel to locations until this quest is complete.
A very strong effect, but with the downside of having to complete it before you can start travelling to locations.
I think people are seriously underestimating how strong you could make your deck with a select 6 cards to start with. You could give it a downside like "all heroes start with 1 hit point" and I'd still take the deal.
The idea of reducing the size of your opening hand for each card you select could work, as suggested earlier in the thread (although still broken the case of ways to quickly rebuild your hand size like Erestor or Beravor). But being able to choose all 6? I think it's too strong.
If you're not running Lore, lack any card draw and you're not relying in a particular combo, just straight aggro "play guys n go" and you choose your starting hand, you can still lose fairly often against the harder quests. Now obviously the story is different if you're running the Forest Snare Amarthiul deck or any deck where you can draw tons of cards first round, but for many of the more normal Loreless decks selecting your starting hand doesn't necessarily guarantee victory.
Seastan:
You should post a video of you picking your opening hand against a brutal nightmare deck. I'd love to see what you could do with that starting condition.
Seastan:
You should post a video of you picking your opening hand against a brutal nightmare deck. I'd love to see what you could do with that starting condition.
Not sure if it counts, but I've already done this kind of thing. For my Boromir deck (no lore heroes) I picked my ideal starting hand of 6. Then I took it up against Nightmare Journey Along the Anduin, but I also modified the encounter deck so that it would have an especially nasty start, with the setup revealing 3 surging Troll Spawns into a Gladden Marshlands, then adding in the Hill Troll.
The video is here, but this is from before I started recording audio, so it might be boring to watch.