Question regarding Gank Cybernetics

By derroehre, in Star Wars: Edge of the Empire RPG

So, after a first look at the cybernetics available to Ganks I have a question:

Are the 5000 credits ganks have at their disposal in addition to the regular starting credits or not?

If they are in addition, holey moley they got potential. Plus cyborgs.

Yes it is, but have you looked at the cost of cybernetics? Not much there below that amount of credits.

"A Gank begins with up to two cybernetics... ...that cost a total of up to 5,000 credits. If a character takes on additional Obligation for credits at character creation, he may apply these extra funds to the 5,000 credit budget to purchase cybernetics." - LoNH 96

So you can add up to, what, 2,500 extra credits to cybernetics for Ganks, but you don't get an extra 5,000 to spend on other stuff. Other than the Gank comm implant, most cybernetics run in the thousands. The ones in LoNH seem to be priced in a way where you can get two of them, or three of you can fit the comm implant in.

I am so, so sorry, I thought for a moment characters started with 5000 Credits. Well, this demonstrates clearly you shouldn't build characters at 4 am after a night out. :D

It's 5000 worth of cybernetics, not 5000 to buy cybernetics with. Not extra money, just an allowance for cybernetics. The cyberjack or the retinal tracker are awesome.

It is also limited to only two cybernetics regardless of how inexpensive the pieces you choose.

It is also limited to only two cybernetics regardless of how inexpensive the pieces you choose.

Repulsor fist and commlink are very hard to pass up because of this limitation