Fleet Build Help!

By PenguinBonaparte, in Star Wars: Armada Fleet Builds

I've only managed to get to play a few games so far, but will be able to make it to a Sullust event and so would really appreciate any advice!

So far I'm thinking of taking this:
Victory II + Tarkin + Gunnery Team + Leading Shots

Victory I + Chiraneau + Point Defense Reroute

Then 4x Ties, Howlrunner, Mauler Mithel, and a single advanced squad.

Missions are Contested Outpost, Advanced Gunnery, and Intel Sweep

The plan is to have the Victory 1 a little ahead with the fighters staying close so that if I run into enemy fighters I can use Chiraneau to make Mithel deal automatic damage and the single advanced squadron's escort keyword will mean they can't attack Mithel right away. Gunnery Team will also let me get multiple front-arc shots from the VII, and if I'm correct about how it works, I can just dump a blue die, maybe one that didn't do anything useful, to re-roll my attack *after* I see the results, correct?

I know I need to fear some of the scary Rebel fighters, but am not really sure what people are or aren't using. Thanks!

Edited by PenguinBonaparte