09/19, Yavaris Appreciation Day :D

By ficklegreendice, in Star Wars: Armada

Which is why Garm is my favorite admiral. He provides so much tactical flexibility.

B-wings are the most efficient ship damagers in the game. They just take a great deal of practice to really get the most out of. Although, they are much more effective against Imperials than other Rebel players.

And you should give yourself more credit. You say you are not a great player, but you are obviously learning and improving.

Congrats!

I totally second you for what concerns the unparalleled might of Yavaris and of B-Wings; I just do not understand why hyperspacing Yavaris at speed 3 should be a necessity: the Rebs list I have played most frequently (and that I will paste below) is based on the use of two Nebs that relatively-slowly approach the Imps while starting to toss red dice (plus their B-wings' black dice) on them. Neb's are stud enough to stand a moderate pounding (I would say that your picture does not depict a "moderate pounding", thought :D ) while bombers "spray alcohol on the fire raging in the Imperial command decks".

My fav build? Yavaris+Tallon+Farlander ---> 3 attacks by Farlander and your opponent's face-up cards collection is likely to be completed before the game is over.

I also have to say I always underestimated (and snobbed) ol' uncle Garm in favour of gen. Dodonna; when you toss so many black dice being able to choose crits could be cruc (ial). The reason why I never really took gen. Garm in consideration is that in 2-3 turns a ship is likely to collect 2-3 ship tokens if that bolsters the player's strategy; in addition, that could help the Rebel admiral stay at large of Imps with the result of forcing them to make hasty moves or gaining superior positions.

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Here is the list I was mentioning:

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Neb Escort

- gen. Dodonna

- Adar Tallon

- Yavaris

Neb Support

- Intel officer

- Salvation

- XX-9 Turbolasers

CR90 B

- Engine Techs

- Dodonna's Pride

SQUADRONS:

Keyan Farlander

Luke Skywalker

B

A

Y

Y

OBJECTIVES:

- Hyperspace assault

- Superior Positions

- Precision Strike

This is a case when I kept relatively low speed until turn 5, when the VSD finally increased speed (they kept speed 0 for 3-4 turns); I then attacked with bombers + Nebs @ speed 1.
In te picture: Turn6 (the objective was Superior positions -> each damage on a rear hull zone was 15 points worth).

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It looks like we have all for the most part, landed on the same objectives for squadron heavy builds.

OBJECTIVES:

- Hyperspace assault

- Superior Positions

- Precision Strike

Also I would just like to through out there that imo it is a mistake to through Adar on Yavaris. Raymus is much better suited for the task.

It looks like we have all for the most part, landed on the same objectives for squadron heavy builds.

OBJECTIVES:

- Hyperspace assault

- Superior Positions

- Precision Strike

I am surprised not to see Contested Outpost instead of Hyperspace Assault. B-wings really want to sit on the nose of a Star Destroyer, not the rear, so they can get multiple turns of overlapping auto-activations. And Contested Outpost forces the opponent to come to you. There is the potential for an extra 120 points from VP's...

Hyperspace assault puts the Yavaris and 3 B-wings behind a couple ships. That's all the positioning I need. Contested Outpost is fine but telegraphs moves far too much.

I don't believe Hyperspace works with garm, so I just default to fleet ambush

split the fleet, more food for B-wings :) (plus it's much easier to threaten with Paragon if there's only 2 GSDs to worry about instead of 3 + vsd)

This has been a great thread, lots of good ideas here and even better some real game experience.