Do Rarity Modifiers Stack?

By GMJack at StoriesUnfold, in Star Wars: Edge of the Empire RPG

So, Ive been unable to find this elsewhere...

Are the Rarity Modifiers meant to Stack by design?

So, as an example... Frontier World adds +2 to the Rarity, as does Outer Rim World. So if you are on a World that is on the Frontier of the Outer Rim... is the Rarity Modifier a +4?

On the one hand, I can see how this goes a bit against the simplicity of the SWND (Star Wars Narritive Dice) System.

On the other... it potentially provides a Mechanical/Systemic reason why one would not be able to, say buy a Blaster, on an Uncivilized World at the edge of the known Galaxy (the Rarity would make the check to find it so high as to be nearly impossible).

Thoughts?

bump

I would say yes.

Side note: Those modifiers are only used when moving large quantities of goods. They don't apply when you are out shopping for a single item.

I've always used them as stacking and for all transactions (bulk and individual)....

Side note: Those modifiers are only used when moving large quantities of goods. They don't apply when you are out shopping for a single item.

EotE pg 149 says that the table of modifiers, "lists some general modifiers that can be applied to an item's rarity, based on location and the technological status of the world where the item is being sought." The same table is mentioned again on pg 151 when they are talking about trading large quantities of goods.

It would appear the intent is that modifiers are used regardless of qty being purchased, though I think it is open to interpretation on which modifier you actually use. I think the table is more of a list of suggestions than anything. I don't think the intent was to stack them though. Brain fart, I wasn't thinking this through properly. Stacking would seem to be OK.

Edited by rowdyoctopus

yes they should stack by type.

For example Darth Fluffy's planet. It is a frontier world in the mid rim. It is on a primary trade route. So you add the -1 for trade route and +2 for frontier world and the +1 for mid rim. for a total of +2

yes they should stack by type.

For example Darth Fluffy's planet. It is a frontier world in the mid rim. It is on a primary trade route. So you add the -1 for trade route and +2 for frontier world and the +1 for mid rim. for a total of +2

By this example I'd think frontier should only apply to actual frontier planets in the outer rim. This sets a precedence of mid rim frontier planet being +3 but an outer rim (further away..) being +2.

Frontier need not be in the outer rim. There could be planets in the inner rim that are purely mining or agri-world type planets. To me frontier describes the level of civilization on the planet itself, not it's relative position within the galaxy.

yes they should stack by type.

For example Darth Fluffy's planet. It is a frontier world in the mid rim. It is on a primary trade route. So you add the -1 for trade route and +2 for frontier world and the +1 for mid rim. for a total of +2

By this example I'd think frontier should only apply to actual frontier planets in the outer rim. This sets a precedence of mid rim frontier planet being +3 but an outer rim (further away..) being +2.

Frontier need not be in the outer rim. There could be planets in the inner rim that are purely mining or agri-world type planets. To me frontier describes the level of civilization on the planet itself, not it's relative position within the galaxy.

exactly. I thought what you said initially. But when you look at the table frontier is +2. and outer rim is +2... why would you make a separate entry for frontier and outer rim of the same value?

Edited by Daeglan

Thanks everyone thats a great help.

Yes, I think they are supposed to stack and think they would say if they didn`t. It makes sense too. And I don`t think it goes against the simplicity at all, more the opposite.