Anti-infantry turrets - rules & specs?

By gndmgp01, in Star Wars: Force and Destiny RPG

Hi all, I'm trying to run a session tonight where the PC's have the option to activate some internal security turrets as a way to avoid direct combat but still beat the baddies. I'm having trouble finding rules and stats controlling this in my FnD core book.

I'm thinking that once the characters activated the turrets, it would be a gunnery check to attack. I'm also guessing that I would use the damage/crit stats for a heavy repeating blaster to determine damage and such.

I'm thinking this could work, but don't want to break the game for my PC's. Any thoughts?

HRBs are heavy stuff. I'd think more LRB or HBR. You can just set an appropriate skill/attribute combo for them to fire, and associated soak values.

Gunner is fine for a check. I don't think it really matters what skill you call it, untill the characters are engaged with the turrets.

Page 62 Fly casual AX 108 ground buzzer.
It is an attachment for ships. But would be a good place to start for what you are asking for.

Onslaught at Arda I has stats for manned turrets, which I think are supposed to be the two weapons used at Hoth (the dish guns and the white cylinders).

Thanks for the info, it gives me a baseline to build from. I don't have Fly Casual, I'll have to check that reference out later. Thanks again all!

If you want a location automatically defended by turrets against vehicles, you can imagine CIWS-like turrets (fun fact: the USN Phalanx CIWS is nicknamed R2-D2).

n Anti-Vehicular Automated Turret : SIL 2 • SPD none • HDL none . Armor : 1 . Thresholds : HT 4 • SS 2. Sensor range : Close. Ship’s complement : droid brain.

Weapons : turret-mounted auto-blaster (Fire Arc All; Damage 3; Critical 5; Range [Close]; Auto-fire).

For retractable defense turrets that can be found indoor, lighter weapons can be used for obvious encumbrance reasons .

n Retractable Light Turret [rival] : BR 3; AGI 0, Ranged (Light); INT 0; CUN 2, Perception 2; WIL 1, Vigilance 2; PRE 0 . Soak : 5 ; Wounds : 13.

Abilities : Silhouette 0. Droid : does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons and toxins.

Equipment : laminate armor (+2 soak).

§ Twin heavy blaster (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Linked 1, Stun setting).