Hi all, I'm trying to run a session tonight where the PC's have the option to activate some internal security turrets as a way to avoid direct combat but still beat the baddies. I'm having trouble finding rules and stats controlling this in my FnD core book.
I'm thinking that once the characters activated the turrets, it would be a gunnery check to attack. I'm also guessing that I would use the damage/crit stats for a heavy repeating blaster to determine damage and such.
I'm thinking this could work, but don't want to break the game for my PC's. Any thoughts?