Last 20 points in a rebel list...

By Stone37, in X-Wing

Surveying the forum looking for ideas. I really like this list thus far, just need to round it out.

Poe+PTL+BB-8+autothrusters

Miranda+tlt+em+proxy+adv SLAM

What should I use my last 20 points on?

I've tried Craken to keep it all PS 8, but feel his power goes to waste in this list.

Ideas?

Edited by Stone37

why in god's name is everyone running this?

I thought I was unique :o!

(ptl greenie; blocks like a bastard, shoots before tlts; can actually keep up with Poe/miranda)

12036463_10156024573935142_2772351259756

worked out alright

Edited by ficklegreendice

Autoblaster Y?

why in god's name is everyone running this?

I thought I was unique :o!

(ptl greenie; blocks like a bastard, shoots before tlts; can actually keep up with Poe/miranda)

12036463_10156024573935142_2772351259756

worked out alright

I was thinking about an A wing blocker.

BB-8 is definitely one of the most fun cards from the EP 7 core :P

between him and Zeta, I think FFG finally figured out that barrel-rolls --> FUN

While I see the potential of BB-8 on Wedge, Poe also seems pretty baller with our round little droid buddy. His added control over both the red and green dice are a real boon (though it didn't stop him from rolling 2 blanks when vader came for his ass <_< )

fortunately, they built the T-70 a little sturdier :)

Edited by ficklegreendice

Autoblaster Y or a refit/AT prototype A wing. The A would also give you points for seismics or more proxies on Miranda.

Lt Blount with Advanced Homing Missiles. Because Soontir & Corran.

Autoblaster Y?

I've done that a couple times too, and it works well if played right. Either my opponent shoots at it and lets me freely move more valuable ships into range 1 shots, or they ignore it and let me move it into blocking position of squishy 3 agility ships.

I was thinking Biggs, actually. Fly in formation the first couple of turns, have Miranda strip tokens and shields, try to get a crit or two in with Poe and Biggs. Concentrate on any arc dodgers and high PS pilots they might have, and by the time Biggs goes down you should have taken out a ship or two.

Too bad Biggs is 25 points...

Big initiative bid. I hear PS 8 is the new PS 9!

Or just don't take a 3rd ship. Rebel scum don't stand a chance anyway. Might as well save yourself a Starfighter.

Too bad Biggs is 25 points...

Aye, I decided to go with a cheaper Miranda; just TLT and Jan Ors. Jan will also give Biggs evades until he goes down.

Lt Blount with Advanced Homing Missiles. Because Soontir & Corran.

I think I might go with Blount, but with ion pulse. 1 damage and 2 ions, guaranteed.

Lt Blount with Advanced Homing Missiles. Because Soontir & Corran.

I think I might go with Blount, but with ion pulse. 1 damage and 2 ions, guaranteed.

Not unless he's focused down before he shoots - no biggie though - that just makes him a 20 point Biggs

Big initiative bid. I hear PS 8 is the new PS 9!

you're actually not far off

V.I aggressors are a thing (a very nasty thing)

Lt Blount with Advanced Homing Missiles. Because Soontir & Corran.

I think I might go with Blount, but with ion pulse. 1 damage and 2 ions, guaranteed.

Not unless he's focused down before he shoots - no biggie though - that just makes him a 20 point Biggs

Lt Blount with Advanced Homing Missiles. Because Soontir & Corran.

I think I might go with Blount, but with ion pulse. 1 damage and 2 ions, guaranteed.

Not unless he's focused down before he shoots - no biggie though - that just makes him a 20 point Biggs

Why? Blount always hits...

Because he's PS6. It's rather easy to get ahead of that, and it's also rather easy to drop a Z-95 if one really wants to.

Big initiative bid. I hear PS 8 is the new PS 9!

you're actually not far off

V.I aggressors are a thing (a very nasty thing)

I really hate toting LW N'dru with a hotshot and knowing I can survive to get use out of him...then VI brobots shows up with HLCs and I might as well fly him right off the board.

I hate that they can get to 8. I think they might singlehandedly keep the PS war at 8-9+.

Edited by Rakky Wistol

Here's some options for you.

GSP + PTL + refit. = Solid fast ship that's going to shoot before all the ps 2 TLT ships

Y-Wing + ABT = Good health and I really like the range 1 bubble of death. Not sure if this ship is going to play well with this list as it's going to be really slow compared to the others. but it's worth looking into.

Blount + Ion Pulse = It's a nice support ship that can cover flanks and slow down anyone on your tail. Not very sturdy so he could just be wasted points.

Tala Squadron = Cheap yet shoots before most TLT ship. Use the spare points to give Miranda more bombs.

I think these might be your best choices, and off these I think the Green fits best with your squadron.