When du you make your players roll Cool and when do you let them roll Discipline against Fear effects?
Do you stick with one, vary, let them choose themselves all the time or depending on the situation?
I would let my players choose the one that makes sense to them and their characters in a given situation.
I could even see myself awarding 1 xp, in some situations, for choosing the one they are baddest at for rp reasons.
Example: My upcomming Big Game Hunter is a huge monster fan-boy with only G in Discipline, but GGY in Cool.
He would love to meet(and eat) as many big beasts as possible, so if the group encounter a huge monster-like creature and the gm asks for a fear check.
Should he be able to choose between Cool and Discipline, get blue dice or not have to roll at all in that situation you think?
The character was once swallowed by a huge sea-creature and could therefore have claustrophobia(except space ships) and maybe a fear of darkness.
In closed space situations the character might have to roll Discipline, maybe even if others don`t even need to roll against Fear at all, or even just take fear effects automatically.
What do you guys think? It`s up to the gm in every given game of course:)
Edited by RodianClone