I ain't convinced by the /fo yet. The original ties had a lot of means by which to improve on their poor attack value. I'm not seeing anywhere near that quality with the /fo. I spent last night 'shooting' at poe with them, to very little effect. Now I'm not saying i don't like the new dial, because I sure do. And i'm not saying that those new pilot talents aren't interesting, because they sure are. What I'm saying is this:
~~~When solely considering the primary task of any x-wing ship - being able to down enemy ships - the /fo may well fare the worst out of any ship in the game~~~
- The generics are priced at the same point as dark curse, backstabber, night beast - all three far superior ships. Slap an ept on there at ps4 and you're competing with mauler and queen Howlie herself. Omega ace with ptl looks great, so i reserve the right to do a k-turn on this, but even here, you're talking pimped bomber, doomshuttle, colzet territory. And of course, if you swarm, you probably won't bother with the new black & whites at all.
- A-wing is an obvious point of comparison, and yet it has a few big advantages over it. Boost sure gives the basic prototype an attack advantage, but go up to generic greens, and you have a host of lovely double ept options with which to bring the pain. You also have p-rockets if you want a Real Nasty Threat. /Fo's sure have made A-wings look a lot meaner, I'll say that for them.
- Tie adv. is so superior in attack it doesn't really seem worth discussing.
- Scyks get heavy upgrades
- Scum Z's get feedback array, glitterstim, missiles and N'dru
- Bombers get GUNZ
- Punishers get MOAR GUNZ with added fcs/ac, etc etc.
- TAPs get action economy, boost, missile slot and the inquisitor.
- don't let the hwks 1 red die fool ya, it's got a nasty bite (peck??) these days.
- the rebel Z's are, I think, the only ship that can challenge the /fo for the red wooden spoon, but even here you get incredible joust efficiency and alpha strike potential.
So to summarise: cool ship, really interesting pilot skills, pimping paintjob, and Omega ace may well live up to his name. As new releases come out, maybe the /fo will demonstrate some great synergy. And I'm sure we'll see a single /fo popping up here and there in quite a few lists... But in terms of attack power, the /fo may well be the empire's nadir.
Even among a ship list in which 50% are 2-attack ships(!) the /fo comes in dead last place. Maybe that's okay - after all, some ship somewhere in the game has to have that role. And going by the empire's strange insistence on pumping out more and more ships with low attack, it's not a great surprise that that title would go to some sort of tie. I just didn't expect the empire's newest shiniest toy to take the dubious honour!
And please, if you can manage it, spare me the tired 'sky is falling' tropes. Unless, that is, you can prove that the scyk, adv., Tie, etc., is inferior in attack, and that I am therefore being a chicken little - then I will wear my meme of shame with aplomb ![]()
