Tie/FO tricks

By Rakky Wistol, in X-Wing

Set Zeta Ace aside (because we know how good 2BR is), even the basics have a really slick dial.

I noticed in their inaugural match today that the 2 sloop is very nice but combined with all 2 greens is a VERY powerful dial. I haven't checked all the moves yet (but I will, with pics if I can manage), but the ability to essentially 0 kturn over 2 turns is quite valuable. Add BR and angle variation from 2 straight, 2 soft, 2 hard firing arc angles and you start getting really large ranges.

Basically when you 2 sloop and then 2 green soft back the next round you are in exactly he same spot but rotated 180. Most ships with Kturns can do this; no ship with an sloop can, not even the new T-70 hotness tallon roll can.

If you are good at predicting your opponent, or you can afford a PS bid, you WILL get an arc or out of arc. Combined with the new tech slot and I think we could see FO's competitively.

Edited by Rakky Wistol

dont put Zeta Ace aside

even if you never look at another Fo, he/she/it is worth playing for the hilarity alone :P

seriously, that 2-roll has an impact that's very hard to realize without seeing table-time. Solid. ****. Gold. ^_^

Not aside as a bad thing! It gets even crazier then!

Edited OP for Clarity.

Edited by Rakky Wistol

I am trying to figure the ship out. It has an awesome dial but what do you put on it? Which pilot do you use? And what do you pair with the F/O pilots?

PS 4 all the way!

I'm kind of stumped as well. Omega Ace with Push the Limit seems like a nobrainer, but is he worth it at 23 points? For that you can get Colzet, a Tempest or a Bomber with Ion Pulse and Flechette.

Anyone figure out what to do with Epsilon Leader?

Edited by Okapi

Since their green moves are almost as good as an Interceptor's and they have a great variety of actions, I think PTL on any of the FO's that can take it looks good. So, right now that would be on Omega squad (PS4 generic), Zeta Ace (PS5, super barrel roll), and Omega Ace (PS7, all rolls to crits). PTL also looks good for both Zeta and Omega Ace's abilities.

With all of these ships, especially if you have other higher-threat ships in your list, I would take one of their two actions early on as a target lock on an important ship, then save it for when you get a range 1 shot. This is something regular Ties and Interceptors can't do (unless they equip the rarely-used targeting computer).

I'm kind of stumped as well. Omega Ace with Push the Limit seems like a nobrainer, but is he worth it at 23 points? For that you can get Colzet, a Tempest or a Bomber with Ion Pulse and Flechette.

Anyone figure out what to do with Epsilon Leader?

A thought:

Rgp

Ptl

Autos

Title

Stealth

X2

Howl

Ptl

Epsilon leader

Everyone gathers up for an alpha strike the break off.

Or this list

Storm

Title

Atc. X2

Zeta squad

Calculation

X2

Black squad

Calculation

Since their green moves are almost as good as an Interceptor's and they have a great variety of actions, I think PTL on any of the FO's that can take it looks good. So, right now that would be on Omega squad (PS4 generic), Zeta Ace (PS5, super barrel roll), and Omega Ace (PS7, all rolls to crits). PTL also looks good for both Zeta and Omega Ace's abilities.

With all of these ships, especially if you have other higher-threat ships in your list, I would take one of their two actions early on as a target lock on an important ship, then save it for when you get a range 1 shot. This is something regular Ties and Interceptors can't do (unless they equip the rarely-used targeting computer).

True, but with PtL you can't take advantage of their one unique move, the twosloop. They become much more predictable.

I'm kind of stumped as well. Omega Ace with Push the Limit seems like a nobrainer, but is he worth it at 23 points? For that you can get Colzet, a Tempest or a Bomber with Ion Pulse and Flechette.

Anyone figure out what to do with Epsilon Leader?

A thought:

Rgp

Ptl

Autos

Title

Stealth

X2

Howl

Ptl

Epsilon leader

Everyone gathers up for an alpha strike the break off.

Or this list

Storm

Title

Atc. X2

Zeta squad

Calculation

X2

Black squad

Calculation

Thinking of using Epsilon Leader to enable a squadron-wide K-turn?

Since their green moves are almost as good as an Interceptor's and they have a great variety of actions, I think PTL on any of the FO's that can take it looks good. So, right now that would be on Omega squad (PS4 generic), Zeta Ace (PS5, super barrel roll), and Omega Ace (PS7, all rolls to crits). PTL also looks good for both Zeta and Omega Ace's abilities.

With all of these ships, especially if you have other higher-threat ships in your list, I would take one of their two actions early on as a target lock on an important ship, then save it for when you get a range 1 shot. This is something regular Ties and Interceptors can't do (unless they equip the rarely-used targeting computer).

True, but with PtL you can't take advantage of their one unique move, the twosloop. They become much more predictable.

But, if it is a signiture move, wouldn't be predictable? (Reguritating arguements about "predictable" Defender)

It still has a whole bunch of green. Though, having played Omega Ace with PTL and the TIE MK II, I will say the green bank is great for setting up a range 1 triple crit.

That could be done.

Since their green moves are almost as good as an Interceptor's and they have a great variety of actions, I think PTL on any of the FO's that can take it looks good. So, right now that would be on Omega squad (PS4 generic), Zeta Ace (PS5, super barrel roll), and Omega Ace (PS7, all rolls to crits). PTL also looks good for both Zeta and Omega Ace's abilities.

With all of these ships, especially if you have other higher-threat ships in your list, I would take one of their two actions early on as a target lock on an important ship, then save it for when you get a range 1 shot. This is something regular Ties and Interceptors can't do (unless they equip the rarely-used targeting computer).

True, but with PtL you can't take advantage of their one unique move, the twosloop. They become much more predictable.

But, if it is a signiture move, wouldn't be predictable? (Reguritating arguements about "predictable" Defender)

It still has a whole bunch of green. Though, having played Omega Ace with PTL and the TIE MK II, I will say the green bank is great for setting up a range 1 triple crit.

Less predictable than NOT being able to do it. :P Let's face it, a PtL Interceptor isn't unpredictable; it's going to do 2-speed moves, very often a turn. What makes it tricksy is post-move boost and barrel roll. This is why you barely ever see low PS Interceptors, since they can't take advantage of knowledge of ships' position as well as high PS ones. By giving a FO PtL you make it much easier to guess where it's going to end up. I'm not convinced this is the best EPT for them, except in the obvious case of Omega Ace and maybe some of the other PS6+ pilots.

Keeping them cheap is key and missing out on the 2sloop from PTL is harsh. I expect this ship to get better and better with tech releases. Also, isn't there at least 2 more named pilots we don't know about yet? Or only 1?

Funniest part of the game yesterday was my opponent sneaking 1 hit though and saying "and that finally takes off your shield". To which I responded "I don't have shields," thinking I was flying ties. Looked down at my card and saw a shield token. Moral of the story: it's not the shield that makes them good, but the shield ensures they get to be good longer.

Edited by Rakky Wistol

How about outmaneuver? It would make the 2 dice hit harder.

P.S. My phone insists the tie FO has a "sheik" token. Replace shield with that as you reread. Or is it just the new tech upgrade?

How about outmaneuver? It would make the 2 dice hit harder.

I like it! A little expensive, but could definitely be worth it.

If only they could take ptl AND another ept, say crackshot, predator or outmaneuver. Also, I can't help feeling that that lovely dial would pair well with a boost instead of a roll, to make them less of a blocker and more of a killer. Finally, and I know I'm grasping here, but how about a missile slot on that little baby too? Something that could let them roll 5 red die once a game, to make your opponent respect them a bit more? ;)

How about Zeta Ace with Adrenaline Rush? Sure, it's a one use ability, but S-loop into 2-speed barrel roll is just too crazy not to try out.

I think PTL on Zeta is the way to go. You have access to four barrel rolls and and two sloops. It also means you can turtle up for defense (if you can't get out with a 2-barrel roll you have some problems) and focus/target lock if in a good position. Part of the power of PTL is in that you don't have to use it, same with the S-loop, it just makes your opponent have to consider many more possible approaches and they might be shooting at/being shot at by a two action ship.

Question: Does the wording on XX-23 S-Thread Trackers allow a ship to acquire a target lock in the same turn as it took TL as an action and spent it? Im thinking not but I would be delightfully surprised.

Question: Does the wording on XX-23 S-Thread Trackers allow a ship to acquire a target lock in the same turn as it took TL as an action and spent it? Im thinking not but I would be delightfully surprised.

It does. It's not an action, so you could conceivably take a TL action, shoot the tracer and get a new TL.

Question: Does the wording on XX-23 S-Thread Trackers allow a ship to acquire a target lock in the same turn as it took TL as an action and spent it? Im thinking not but I would be delightfully surprised.

It does. It's not an action, so you could conceivably take a TL action, shoot the tracer and get a new TL.

Great! I can potentially see some synergy with a ship carrying XX-23 and Omega Leader/Omega Ace, depending on the PS meta.

I think expert handling on •Zeta Ace could be fun. While not optimal by any means, i would love to try expose on •Omega Ace.

Welcome to the church of the TIE/FO; I love how twitchy it is; that s loop with all the greens is pretty slick.

I haven't tried all the aces out yet, but even the generic pilots are a good time. Dat shield doe, I love it; so used to pulling a tie after 1 or two rounds of shooting.

I really want to do the inquisitor with tracers; all hail the target lock blessings!

Just enough for 2 of them and Vess... Just enough room for a shuttle too.