All mark 1 with Admiral Motti.
I totally new to this game, so is it better to have more naked ships or less with upgrades?
All mark 1 with Admiral Motti.
I totally new to this game, so is it better to have more naked ships or less with upgrades?
Most would say try running no upgrades for a couple of games to get a feel for the ships, and then start to change it up.
However there are a few upgrades that are so ubiquitous they are almost auto include, particularly demolisher and assault concussion missiles on your gladiator.
Thank you for the insight
Most would say try running no upgrades for a couple of games to get a feel for the ships, and then start to change it up.
However there are a few upgrades that are so ubiquitous they are almost auto include, particularly demolisher and assault concussion missiles on your gladiator.
It looks like your current list tops out at 299 points, so adding ACMs and Demolisher isn't feasible with your current listing. A Gladiator I with ACMs and Demolisher costs exactly the same as a Victory I (73 points), so it would be easy to trade one for the other if you have access to another gladiator model.
That said, your current list is heavy on hull damage and can take a beating. With four ships and 36 hull, you'll be hard to table. You might want to avoid Speed 2 Vics in the early rounds, as they tend to overshoot their targets. Navigate commands on a Vic (for an extra yaw) are invaluable for keeping enemy ships in your front arcs and avoiding crashes into obstacles and other ship.
Go forth and restore order to the galaxy.
I have my first tournament in a few weeks. Would this list be noob friendly? Help cover up mistakes made by a lack of experience?
I have my first tournament in a few weeks. Would this list be noob friendly? Help cover up mistakes made by a lack of experience?
I'm no expert, but I'll be happy to give you my two cents, for what it's worth.
Your list will be hard to table, so in that respect, yes, it's a noob friendly list. The easiest way to lose a match is to lose ships, but just a single 10-hull Vic, even if focused down, takes a while to finish off. Bringing three of those ships down is a daunting task, even for a seasoned player. Unless you fly some of them off the board, it's hard to imagine you losing more than two ships in a 300 point match--especially if you repair regularly--barring some exceptionally bad luck on dice rolls.
You also have four activations, which is really high for 300 point lists. If you have more ships than your opponent and go second, you can do back-to-back activations at the end of the round, getting your ships in close without having to hazard enemy fire; if you go first, you can go last in one round and then activating that same ship first in the next round, basically allowing you to move into position and then shoot (over the course of two back-to-back activations). There aren't that many lists with more than four activations, so the odds of you being victimized by this tactic are very low.
That said, there are still some areas that require special attention with this sort of a list:
Good luck, and welcome to Armada.