Help a girl out with her Scum squad

By Frostthorn, in X-Wing Squad Lists

So I got a 100 point scum squad I'm thinking of trying out:

SCUM SQUADRON 100

1 • Kavil - Y-wing (24) - Plasma Torpedoes (3) - Twin Laser Turret (6) - Unhinged Astromech (1) - Engine Upgrade (4) - BTL-A4 Y-wing (0)
• Total : 38
2 • Dace Bonearm - HWK-290 (23) - Ion Cannon Turret (5) - Greedo (1) - Hull Upgrade (3)
• Total : 32
3 • Syndicate Thug - Y-wing (18) - Bomb Loadout (0) - Extra Munitions (2) - Proximity Mine (3) - Autoblaster Turret (2) - Unhinged Astromech (1) - Engine Upgrade (4)
• Total : 30

Kavil plays sniper, Dace is playing off the annoying ion/ Greedo combo and the Thug muddles the field with explosives. It's tanky, and has oddly maneuverable Y-wings (which I love). But I am open to feedback and would love some insight to my idea here as I am still woefully new to X-wing minis. Thank you for the help ^.^

Note my sig with my updated collection at this time for what's available to me (nabbed the TLT card off ebay.)

The BTL title conflicts with Kavil's pilot ability - he gets to roll an extra die only when attacking outside his firing arc. I'd also drop the plasma torps, because you'll want to fire the TLT every round. And without the BTL title, he doesn't need the engine upgrade. You might find another TLT card on ebay and give it to the Thug.

Ah the title over-rides the ability to use the turret and get his ability to proc? Suggestions on what to use the points on from the torps and or engine upgrade to slap on him for mobility/ serviceability?

You could give this a try:

Y-WING: · Kavil (24)

Bomb Loadout (0)

Extra Munitions (2)

Twin Laser Turret (6)

Unhinged Astromech (1)

Proton Bombs (5)

HWK-290: · Dace Bonearm (23)

Ion Cannon Turret (5)

Shield Upgrade (4)

· Greedo (1)

KIHRAXZ: Black Sun Ace (23)

Veteran Instincts (1)

Ion Pulse Missiles (3)

Glitterstim (2)

Kavil pulls double duty putting out reliable damage every round and using him to drop a couple devastating bombs.

Dace is unchanged, except he's got another shield instead of a hull.

Now, instead of your second Y, you throw in a Khiraxz to cover flank for other ship you want to see live. You could also play it aggressively and let the two turrets blast away while K pulls aggro. With Ion Pulse, you get both an extra element of control and another chance to use Dace's ability. Glitterstim covers K for a round after pulling a red maneuver or when too many guns are on you and/or you want to target lock instead of just focus.

Cheers,

I like Timeron's changes, mostly, but I don't like the unfilled EPT on Kavil. At the very least, swapping the Shield Upgrade for a Hull Upgrade let's you stick VI on there, or some other 1 point card. Based on your collection, I think you only have 1 VI, so I'm thinking move it from the Khiraxz and give the K Crack Shot. Proton Bombs at PS9 will be pretty nasty.

That being said, it's a lot of points on a Y-wing. I'm tempted to trade the Proton Bombs back to an Engine Upgrade to let Kavil dodge some arcs and avoid getting stuck at Range 1.

If you have a shield upgrade, that costs the same as an engine upgrade. As for the plasma torps, I'd say keep them in case you ever need them for a heavily shielded ship, like a B-Wing or something.

I don't really like the twin turret on kavil because in the end even with the extra dice you still only produce at most two damage. With autoblaster or blaster turret you can potentially sink in more damage each round of fire.

Edited by Bobbs3k

I love running Kavil and Bonearm together, with both of them rocking Ion Turrets. Dace really needs a second source of ions (along with himself) in order to really start to shine.

This all seems like you're spending a lot of points on upgrades that may or may not give you any return on investment. It also feels like you're a little bit all over the place as far as what you're trying to do. So, going back to your original list and incorporating what the above post said about Kavil and Dace (which I agree with):

Kavil (24)
Ion Cannon Turret (5)
Bomb Loadout (0)
Ion Bombs (2)
Dace Bonearm (23)
Ion Cannon Turret (5)
Recon Specialist (3)
Syndicate Thug (18)
Twin Laser Turret (6)
Bomb Loadout (0)
Ion Bombs (2)
Binayre Pirate (12)
Total: 100
I'm assuming you have a K-Wing for the Ion Bombs since your OP list had TLTs. Idea is to be a little more focused on your Ion control plan, which makes the extra points your spending on Dace do more for you. I went ahead and left in on TLT because they ARE a powerful source of consistent damage, but you could always downgrade to another Ion Cannon Turret and have a point to put VI on Kavil like Biophysical said (which I also like). Then, rather than spending so many points on individual ships, we throw in the Z for extra red dice, extra HP, and to use as a blocker/flanker. Just my two cents!
Edited by FuturistiKen

I'm assuming you have a K-Wing for the Ion Bombs since your OP list had TLTs.

They do not, they specifically stated they got the TLT card off Ebay.

This all seems like you're spending a lot of points on upgrades that may or may not give you any return on investment. It also feels like you're a little bit all over the place as far as what you're trying to do. So, going back to your original list and incorporating what the above post said about Kavil and Dace (which I agree with):

Kavil (24)
Ion Cannon Turret (5)
Bomb Loadout (0)
Ion Bombs (2)
Dace Bonearm (23)
Ion Cannon Turret (5)
Recon Specialist (3)
Syndicate Thug (18)
Twin Laser Turret (6)
Bomb Loadout (0)
Ion Bombs (2)
Binayre Pirate (12)
Total: 100
I'm assuming you have a K-Wing for the Ion Bombs since your OP list had TLTs. Idea is to be a little more focused on your Ion control plan, which makes the extra points your spending on Dace do more for you. I went ahead and left in on TLT because they ARE a powerful source of consistent damage, but you could always downgrade to another Ion Cannon Turret and have a point to put VI on Kavil like Biophysical said (which I also like). Then, rather than spending so many points on individual ships, we throw in the Z for extra red dice, extra HP, and to use as a blocker/flanker. Just my two cents!

Dace and Kavil can both really benefit from VI+EU, the problem then being how expensive that is. Still, Dace+EU+VI+K4 (and his ICT, naturally) is an incredibly strong build. Ideally, he's going to be taking a lot of greens in order to clear the stress generated by his ability, which means you're always getting those free TLs to throw out. Which then frees him up to Focus for double modifiers OR boost out of arcs and still have the TL to fall back on. And you like TLs with Dace, because sometimes you need to be tricky and break out a white maneuver while stressed to keep him safe.

I think for that alone he's the better candidate if you have to hand VI+EU to one or the other. Kavil can also rock Determination to make him a little hardier. But hey, if you can manage to get them both VI+EU to play with, then by all means go for it. Been meaning to try a list with them both built like that and flying with a Trandoshan Slaver rocking Ion Projectors. Because giving Dace Bonearm the chance to do TWO damage in a turn with his ability? Well, that's just nifty.

I'm assuming you have a K-Wing for the Ion Bombs since your OP list had TLTs.

They do not, they specifically stated they got the TLT card off Ebay.

Doh, my bad. There's that prompt detail for ya, huh?

EDIT: Not sure where the Engine Upgrades are coming from unless they're from eBay as well. Anyway, could drop the bombs and go with EU on Kavil which I agree seems excellent here.

Edited by FuturistiKen

You could leave Dace as is. I've never played that ship so I have no comment on it.

Kavil- veteran instincts, TLT, and unhinged should run 33pts?

2× black sun Soldiers with feedback array are 33pts comes to 95.

Maybe throw the bomb loadout, extra munitions and proximity mines on Kavil?

Ok did a bit of revising with the feedback given. I am very grateful for the help so far ^.^ So I thought instead of the second Y-wing I'd just bring 2 bombs in the form of block/annoy suicide bomb Z95s. Prudent? Foolish?

1 • Kavil - Y-wing (24) - Marksmanship (3) - Blaster Turret (4) - Unhinged Astromech (1) - Engine Upgrade (4)
• Total : 36
2 • Dace Bonearm - HWK-290 (23) - Veteran Instincts (1) - Ion Cannon Turret (5) - Greedo (1) - Feedback Array (2) - Hull Upgrade (3)
• Total : 35
3 • Binayre Pirate - Z-95 Headhunter (12) - Dead Man's Switch (2)
• Total : 14

4 • Binayre Pirate - Z-95 Headhunter (12) - Dead Man's Switch (2)
• Total : 14

Your going to want to swap marksmanship out, you won't be abke to fire the blaster turret without a focus. Predator will let you reroll some dice for the same cost, I suggest that if you have it. Aside from that it looks like a really fun list.

I'd think about swapping an Autoblaster turret in for the Blaster turret. Short range, yes, but any (small) ship that Dace ions is going to be in for some pain, presuming Kavil is anywhere nearby and can arrive at range 1 of the ship's location after its required one straight.

Partly that's because I'm not thrilled by the thought of blaster and boost on a Y-Wing hull, as when you boost you can't use your turret, and when you use your turret you can't boost.

Ah I failed to notice that... I will swap to the non-action requiring turret.

I suggest,

-Kavil with Autoblaster turrt and oportunist

-Palob Godalhi

-Laetin A`Shera

Chose some additional nice cards.

The Kavil Palob kombo can grant you up to 4 dice and normal hits canot be canceled.

If you dont like Laetin you can swap him with another Y-Wing pilot with blaster turret, BTL-A4 title and outmanouvre.

Greetings

H

My favorite kavil is auto blaster, push the limit, unhinged astro, and engine upgrade. You have a nut job flying around like an interceptor, hosing people with three uncancelabe hits.

Contemplate throwing in either two tlt thugs, or two glitterstim khiraxz.

I would also say if you want to use dace, and really make use of his ability, I would go him, moldy crow, blaster turret, greedo, and two unhinged astro warthog thugs with ion turrets.

Good luck. Kavil and Dace hasn't shone brightly for me but that last build (mostly) seems like a good start

So I got a 100 point scum squad I'm thinking of trying out:

SCUM SQUADRON 100

1 • Kavil - Y-wing (24) - Plasma Torpedoes (3) - Twin Laser Turret (6) - Unhinged Astromech (1) - Engine Upgrade (4) - BTL-A4 Y-wing (0)
• Total : 38
2 • Dace Bonearm - HWK-290 (23) - Ion Cannon Turret (5) - Greedo (1) - Hull Upgrade (3)
• Total : 32
3 • Syndicate Thug - Y-wing (18) - Bomb Loadout (0) - Extra Munitions (2) - Proximity Mine (3) - Autoblaster Turret (2) - Unhinged Astromech (1) - Engine Upgrade (4)
• Total : 30

Kavil plays sniper, Dace is playing off the annoying ion/ Greedo combo and the Thug muddles the field with explosives. It's tanky, and has oddly maneuverable Y-wings (which I love). But I am open to feedback and would love some insight to my idea here as I am still woefully new to X-wing minis. Thank you for the help ^.^

Note my sig with my updated collection at this time for what's available to me (nabbed the TLT card off ebay.)

I didn't read all the post above but personylly I think TLT is wasted on karvil also BTL-A4 conflicts with his ability

The HWK has never found a place in my heart replace it this another Y-Wing
The last Y wing is a cool idea but Autoblaster Turret is only range 1 so i would put the TLT here