Fully Tainted

By KtuluCaller, in Descent: Journeys in the Dark

So, I guess we won't know until we see all the tainted cards for MoB, but if all heroes are tainted, and knocked out simultaneously, is the quest over (presuming there are no heroic feats left that recover health)?

Edited by KtuluCaller

It looks like there is only one bad blood. We will have to wait for the cards to be released. But I am sure FFG would not make a mechanic work like that. I am betting bad blood is a one of card. then you have to randomly get it and get knocked out. And I would think they would be dealt randomly

I am pretty sure that is exactly the case. The tainted cadd seem to prevent stand up actions, and require revives from non tainted heroes. If everyone was tainted, no one could stand up. The preview makes it sound like that is common to all tainted cards, wbile only BaD Blood has the "when you suffer a wound, suffer a fatigue" part.

Edited by Zaltyre

Zaltyre's inkling was confirmed by the most recent post! Exciting!

To be fair, if the Overlord can achieve a full team wipe out, most of the time the heroes have lost any given quest anyway, tainted blood or not!

This would be even more true if the Overlord achieves this when heroes all have +2 health.

I don't think it will change too much, but the penalties for being downed do incentivize the OL to use more aggressive decks, lieutenants and cards, and will discourage more trap and control-minded playstyles.

Fans of the Warlord deck, Basic I, and battle-focused lieutenants like Bel'thir and Tristayne should do quite well in that environment.

Edited by Charmy

Imo it's quite interesting that at the same time, this campaign comes with monsters that seem to excell at blocking, while their attacks seem to be avoidable (low speed, melee monsters with blue/yellow dice). I could be wrong about the reanimates' swarm though, but it seems to require a good portion of luck (yellow die) and a deliberate setup.

While Reanimates are slow and broodwalkers abysmally so, take a look at the Bone Horrors from the last preview. Not only are they fast, the master can use "Lash" to throw a hero right into a mob of broodwalkers and/or reanimates.

While Reanimates are slow and broodwalkers abysmally so, take a look at the Bone Horrors from the last preview. Not only are they fast, the master can use "Lash" to throw a hero right into a mob of broodwalkers and/or reanimates.

Wow that's a brutal combination. Bone Horrors can even hide behind the reanimates and still attack, which makes them somewhat hard to focus in the beginning. However combining 2 monstergroups is somewhat of a risk in highly interconnected maps, especially because you often only use 3 monstergroups. Moreover if the master has blue+red dice in Act I, I guess he can't pull off the lash thing very reliably in the beginning without OL cards. This makes me all the more curious, if this one-act campaign is Act I or Act II.

Edited by DAMaz