Here it is folks!
https://www.fantasyflightgames.com/en/news/2015/9/18/fast-and-aggressive/
So, no red dice, despite all of our predictions to that effect. However, it's much cheaper than we predicted, so that's a fair trade-off, especially with how strong those Ion weapons are gonna be with all the new upgrades coming out.
First thing I noticed was that maneuverability. Speed 2 has 2-yaw clicks on each one. This thing is fantastic. A bit less maneuverable at high speeds, but even then, with a navigate command, it'll keep up with the CR90 easily.
Now for the title cards. The two in the preview make this thing super-nasty against fighters.
First up: The Impetuous. Basically, after doing your other attacks, you can make a free attack against ONE enemy squadron in one of your arcs, even if you've already fired out of that arc. Okay, I sorta wish for 4 points that this was a full attack against all enemy squadrons, but still, if you've already hit Luke once and he's popped his defensive tokens, hitting him with two more blacks will help possibly finish him off. Great for trying picking off unique characters.
Secondly: The Instigator. Why'd these two have to have similar names? I like this one even better than the other though for anti-fighter role. It basically makes enemy fighters within range 1 of you act as being engaged. That means they can only fire at you, and can't move (without certan upgrades and whatnot that help out). Combo this with Quad Laser Turrets upgrade (which gives your ship counter 1 against squadrons) and Ordnance experts (which lets you re-roll any black dice when attacking).
Then there's the new Admiral who comes with this. Okay, he's not very exciting. When using Navigate, you can increase your speed by 1 additional. That may not sound that great, but those Raider Swarm lists are going to be impossible to lock down with this. Thought he was going speed two? Boom, he just hit the NOS and is out of your arcs. Thought you had him outmaneuvered? Hit the brakes and zip around with your II / II yaw at speed two. Suddenly those raiders are right behind you. Geeze, scary thought.
So, we know how it works in anti-fighter (it trounces them), but what about anti-ship?
Well, we've already contemplated one way of using it. In a Screed build, giving a Raider the Overload Pulse upgrade allows him to kick enemy ships in the groin, then allow your SDs to hammer away with no pesky defensive tokens to worry about.
Alternatively, for a cheap 4 point upgrade, we now have the new SW-7 Ion Batteries (which lets you use any unused Aim results on your blue dice as hits). 100% hitting accuracy on blued ice, which your Raider-II has three of on its front arc. Guarantee 3 hits. Holy guacamole, those blue dice on the front just got pretty dangerous. How about running a couple of Raiders, and having one Overload Pulse, then the other one or two hit the ship with this upgrade? Six unavoidable damage, minimum. They can whomp a CR 90 or Nebulon B in one round of shooting. Dayum.
What I like best is the universal use these guys have. Here's what I'd like to do:
Raider-I: 57 pts
Base- 44 pts
Instigator- 4 pts
Ordnance Experts- 4 pts
SW-7 Ion Batteries- 5 pts
Raider-I: 52 pts
Base 44 pts
Overload Pulse: 8 pts
Raider-II: 53 pts
Base: 48 pts
SW-7 Ion Batteries- 5 pts
This "battlegroup" would run at 162 points. Now, considering these guys run double-duty against Squadrons and ships, you don't have to then pay for a TIE-fighter screen, so that helps discount at that cost if you think about it. They'll easily rip though any sort of massed enemy squadron attack, then move on to enemy ships with the previously mentioned strategy: Overload Pulse from one, SW-7 batteries from the other two. Could always toss on Odrnance Experts two the second and third if there are extra points, but I don't think it's absolutely necessary. Only reason I put it on the first is because that one's dedicated anti-fighter, and if you have a situation where you need to send the other two after a CR90 or Nebulon and keep the first in defensive position, it can hold its own against most fighter groups then.


