Some Raider Cards

By Corellian Corvette, in Star Wars: Armada

At first I was like: wow, this title would be great if you combo'ed it with ruthless tactician.

swm15-impetuous.png + ruthless-strategists.png

But then I saw the other title:

swm15-instigator.png

This wouldn't make it a valid recipient of RS's self inflicted damage, right?


Also, this ship makes an excellent screen! The squadrons within range 1 of you must attack you or any other targets right, because they are engaged with you, right? Protecting your bigger ships from fighter attacks by forcing them to target you instead! And adding counter 1?

quad-laser-turrets.png Side note, that is coooooooool card art! Too bad the CR90 can't take it, but the ISD1 can take both it and Point Defense Reroute!

(also, please place this on your Warlord+H9 VSD's if you haven't shame on you)

ordnance-experts.png (part of me wants to put this on paragon, because when I activate paragon, I have 2 black dice. :) But it can't upsurt sensor team for me.)

Glad buff and VSD with Expanded Launchers buff. Because you will get that to trigger when facing ISD's :D

Anyways, very cool cards!

Really liking quad laser turrets, definitely tempting to run on my VSDs.

Really liking quad laser turrets, definitely tempting to run on my VSDs.

Warlord with H9 means auto-damage on both AA attacks, and now with quad laser turrets, when attacked by squadrons. :)

Edited by Corellian Corvette

Indeed ! This is one fun ship !

I also just love the flavor of Admiral Ozzel :D The fleet is too fast out of hyperspace :D

EDIT : But ****, Ozzel with Raiders and ISDs ? Just jump in straightforward at speed 3 and 4 respectively then jump down to speed 1 and 2. That's quite the offensive buff...

Edited by MoffZen

But instigator can't be a viable target for RS, right?

I don't think so. Even though it engages squadrons, it's still a ship :P

I would say its use will shine in a fleet with a Bomber screen that is scared to be intercepted. Just activate early and tarpit the enemy fighter screen while your Bombers roam freely.

Honestly. I think that ordnance experts on a raider 1 is 48 points well spent. Buffs the anti-squadron and anti-ship. I'd call it a great deal and cheap as can be. Ordnance expert is the mvp and winner of the raider reveal.

I like admiral multi ferret on an Imperial Star Destroyer. Roughly gives it an additional evade token that works at all ranges.

Edit - yeah Ordnance experts is a great card, can see it getting a lot of use on this and the gladiator, especially of not using Screed or Darth.

Edited by Ophion

I like admiral multi ferret on an Imperial Star Destroyer. Roughly gives it an additional evade token that works at all ranges.

Edit - yeah Ordnance experts is a great card, can see it getting a lot of use on this and the gladiator, especially of not using Screed or Darth.

Yeah, it really replaces the need for Screed when going with a Gladiator build. Just picturing a Glad 1 with Ordnance Experts forcing the rerolls to potentially get 4 double hit crits. It can really see its use with Tarkin or Motti.

Edited by MoffZen

Admiral Sanic is going to be a great crew for glads. Combined with Needa and Wuff, the imperials have some very defensive crew slots to outfit their fleet with.

Wow! these ships make for better fighters then fighters do.

and can out shot and out fly the neb Bs and CR90 close in.

Edited by ouzel

Wow! these ships make for better fighters then fighters do.

and can out shot and out fly the neb Bs and CR90 close in.

Plus, if you're really looking for burst hit and run damage, just go for Screed + ACM on the Raider or Screed + Overload Pulse for the debuff. I can totally see that working better and cheaper than the Gladiator.

Then you come in with Glad for heavy burst damage and voilĂ . Screed with a fleet of Raiders + Gladiators is really going to be a force to be reckoned with...

raider-i-class-corvette.png + Expanded-launchers.png + ordnance-experts.png + Intel-officer.png (okay, last one is just to fill up the crew slot)

raider-ii-class-corvette.png+ Overload-Pulse.png + Intel-officer.png

Ohhhhhh wait. Ohhhhhhhhh wait!

Phylon-q7-tractor-beams.png Ion-cannon-upgrade.png

Oh yeah. Yeah. Yeah! I like this.

I like this a LOT.

I'm really liking the idea of using the Raider like a Lancer frigate. Load it up with Quad Laser batteries, and name it Impetuous or Instigator (or have one of each), and then park it in the way of a bomber screen. Be a great way of dealing with those pesky Y-Wings, or that mass murderer, Luke Skywalker.

Edited by Alpha17

The Reb's have been kicked under the bus. :angry:
Their speed and range advantage has been matched with speed and more firepower.
the emp's get two super ships and the reb's get a slow under gunned passenger liner. :( that will have a hard fight beating the smaller VSD

I wounder how bad the space scrap is going to be? :D

I like admiral multi ferret on an Imperial Star Destroyer. Roughly gives it an additional evade token that works at all ranges.

Edit - yeah Ordnance experts is a great card, can see it getting a lot of use on this and the gladiator, especially of not using Screed or Darth.

Yeah, it really replaces the need for Screed when going with a Gladiator build. Just picturing a Glad 1 with Ordnance Experts forcing the rerolls to potentially get 4 double hit crits. It can really see its use with Tarkin or Motti.

Well, both are trying to do the same thing--trigger ACMs, pretty much--just in different ways. Screed guarantees an ACM once per activation, if you spend a die. Ordinance Experts will allow you to reroll any black dice you don't like, basically giving you two chances to roll a black hit-crit (with heavy odds that you'll trigger ACMs). Screed avoids the outlier--that rare instance when you roll five dice, then reroll them, and don't get a single hit-crit combo--while also allowing you to trigger any other colored crits that you'd like (right now, only blues for the empire). Ordinance Experts doesn't require that you give up any dice, and applies to both attacks during your activation (and conceivably more, if you're rolling black dice against squadrons, either as an attack or a counter). Plus, it frees you up to move away from Screed if you want another commander (Ozzel for mobility, Vader for even more rerolls... If you have Vader commanding a fleet of Glads/Raiders, all with ordinance experts, you can conceivably reroll a single black dice three times: once with Vader (spending a token), along with any other dice of any other color that you aren't happy with; then with Ordnance Experts (black dice only), then a single dice you don't like, with a CF token. Ten damage off of five black dice is not only possible, it's going to become a regular thing...

Bottom line, I don't know that you need both Screed and Ordnance Experts in the same fleet, but my goodness, the amount of crit control they give together is insane...

The Reb's have been kicked under the bus. :angry:

Their speed and range advantage has been matched with speed and more firepower.

the emp's get two super ships and the reb's get a slow under gunned passenger liner. :( that will have a hard fight beating the smaller VSD

I wounder how bad the space scrap is going to be? :D

Just wait a week (we hope). After the ISD preview came out, everyone was terrified that the Rebels would be curb stomped. Then, once the MC-80 preview came out, everyone had visions of 12+ dice broadsides (one we got over the sticker-shock for the assault variant). Now, the Empire's back to curb stomping. Of course they are, they've gotten most of the new goodies, and at the moment have all the ships that lob black dice and take ordinance upgrades (a bunch of which were spoiled today). I fully expect that the pendulum will shift yet again, when the MC-30 preview comes out.

The real loser so far is squadrons, but at this point, we've had absolutely no squadron-friendly cards spoiled (only squadron counters). Strangely, this is only upping my anticipation for the Rogues and Villains preview, because with all the tools ships have gotten to counter squadrons, surely squadrons are about to get something absolutely mind blowing. Right?

Right?

...

Edit: Original post claimed that the empire had all the ships that lobbed dice. Unfortunately for the forces of law and order, this is not actually the case...

Edited by Rythbryt

The Reb's have been kicked under the bus. :angry:

Their speed and range advantage has been matched with speed and more firepower.

the emp's get two super ships and the reb's get a slow under gunned passenger liner. :( that will have a hard fight beating the smaller VSD

I wounder how bad the space scrap is going to be? :D

Just wait a week (we hope). After the ISD preview came out, everyone was terrified that the Rebels would be curb stomped. Then, once the MC-80 preview came out, everyone had visions of 12+ dice broadsides (one we got over the sticker-shock for the assault variant). Now, the Empire's back to curb stomping. Of course they are, they've gotten most of the new goodies, and at the moment have all the ships that lob dice and take ordinance upgrades (a bunch of which were spoiled today). I fully expect that the pendulum will shift yet again, when the MC-30 preview comes out.

The real loser so far is squadrons, but at this point, we've had absolutely no squadron-friendly cards spoiled (only squadron counters). Strangely, this is only upping my anticipation for the Rogues and Villains preview, because with all the tools ships have gotten to counter squadrons, surely squadrons are about to get something absolutely mind blowing. Right?

Right?

...

we are, in no particular order, getting

Han ******* Solo

Boba ******* Fett

Dash Rendar

Jan Ors

Dengar

Bossk

IG-88(B most likely)

some bloke I don't recognize

it's less that they'll get something mindblowing "right?" and more like "your pants better be unbuttoned cause they'll go shooting off"

The generic flapjack called the falcon will be awesome. 7 hull, escort, and counter 1? 11 Points? Sign me up! (problem is the speed...)

The generic flapjack called the falcon will be awesome. 7 hull, escort, and counter 1? 11 Points? Sign me up! (problem is the speed...)

Well, maybe. But if we get that French-sorta-maybe-spoiled upgrade that allows squadrons to move +2 speed/double speed/more speed as long as they don't attack, the speed becomes less of an issue, because what you really want is a cheaper escort with lots of hull and a cheap counter (I would think), not so much the anti-squadron attack dice.

Though I am surprised that the unique Falcon is only speed 3 (on the "here they come" picture). So much for outrunning those big Corellian cruisers. Han never ran into a Raider, I guess.

Edited by Rythbryt

The generic flapjack called the falcon will be awesome. 7 hull, escort, and counter 1? 11 Points? Sign me up! (problem is the speed...)

Well, maybe. But if we get that French-sorta-maybe-spoiled upgrade that allows squadrons to move +2 speed/double speed/more speed as long as they don't attack, the speed becomes less of an issue, because what you really want is a cheaper escort with lots of hull and a cheap counter (I would think), not so much the anti-squadron attack dice.

Though I am surprised that the unique Falcon is only speed 3 (on the "here they come" picture). So much for outrunning those big Corellian cruisers. Han never ran into a Raider, I guess.

The generic is even slower! xD What a hunk of junk!

I just want them to be there so I can escort my guppies, don't really want to sink points into them. Maybe give one ship Ruthless for the AA attacks, but that's it.

The generic flapjack called the falcon will be awesome. 7 hull, escort, and counter 1? 11 Points? Sign me up! (problem is the speed...)

Well, maybe. But if we get that French-sorta-maybe-spoiled upgrade that allows squadrons to move +2 speed/double speed/more speed as long as they don't attack, the speed becomes less of an issue, because what you really want is a cheaper escort with lots of hull and a cheap counter (I would think), not so much the anti-squadron attack dice.

Though I am surprised that the unique Falcon is only speed 3 (on the "here they come" picture). So much for outrunning those big Corellian cruisers. Han never ran into a Raider, I guess.

The generic is even slower! xD What a hunk of junk!

I just want them to be there so I can escort my guppies, don't really want to sink points into them. Maybe give one ship Ruthless for the AA attacks, but that's it.

Well, it costs the same as an A-wing, with the same anti-squadron battery, almost twice the health, and has escort + counter (granted, a reduced counter). So I guess they needed to take the points from somewhere.

That said, speed two is still agh... bring on the squadron buffs!