SW-7 Ion Batteries

By nathanaelsmith88, in Star Wars: Armada

With all the defense token neutralization showing up in Wave 2 (and the improved focus-fire potential that 400 points bring), I think this card is better than we're giving it credit for.

Especially against Devastator, who's likely to be running around mostly naked by round 4 :D

I don't think I can name a time when against a ship I rolled too many accuracies to get value out if this card.

I have rolled many attacks consisting of all blue dice when I rolled ALL accuracy results. This card is incredible.

It can also work well on a Corvette B to be honest. Ensuring 3 damage per shot if you need it, or giving you the accuracy.

Actually, I'd rather have that over Leading Shot on Dodonna's Pride for example. Now, the opponent will be either forced to spend defense tokens for 3 damage and take a crit to the face, or take the 3 damage. Definitely running this with the Pride as soon as this hits wave 2.

EDIT : With a potential of 6 damage on a well timed CF command with both arcs.

Am I missing something on Dodonna's Pride? Why would you take this? When you get a blue crit, you deal ONLY one face up damage card and no other damage.

It's kinda tough to choose between this or overload pulse on a corvette B.

I think this is a good, cheap alternative. With CF you are doing 6 damage across two shots. Sure, you aren't auto locking down the defense tokens, but A) you don't have to rely on luck and B) you are doing 6 damage. They'll be spending defense tokens to ameliorate that. It's a similar end result (spent defense) with greater damage dealt as well. It also helps guarantee good damage when you can only get one arc on an opponent.

Wave 2 will add more several ships that roll a lot of blue dice (beyond the VSD II). I think this would be a great upgrade for an ISD II.

Thats why I would maybe use it if it was 3 points, IE the cost of a Liaison or Vet Captain, but 5 points, eh.

3 Points, Liason = Use it 6 times a Game at best. (Commands are resolved once per round per ship)

5 Points, SW-7 = Use it 10 times a game at best. (Two Shots, 5 Rounds per game, as first round, you're generally out of range)

That's why I think its pointed that way.

Plus, its 5 points to make a CR90B always deal the amount of damage its throwing. No more guesswork.

THE OTHER Cost with the 3 Point Liason is a Command Token. How many points do you value a Command Token at? If its worth at least 2, then SW-7s are Cheap :D

Edited by Drasnighta

Am I missing something on Dodonna's Pride? Why would you take this? When you get a blue crit, you deal ONLY one face up damage card and no other damage.

You now always roll 3 dmg with d's pride front arc. So whenever one of those is a crit, your opponent now has to choose between mitigating with tokens or risking taking all 3 dmg/the faceup card but still have tokens for other attacks.

If I could put these on the table today, they'd be an automatic addition to my corvette swarm. Always deals 3+2 or 3+3 damage, just enough to hurt but not enough to make defense tokens efficient. Especially when followed by another couple sets of 3+2.

If I could put these on the table today, they'd be an automatic addition to my corvette swarm. Always deals 3+2 or 3+3 damage, just enough to hurt but not enough to make defense tokens efficient. Especially when followed by another couple sets of 3+2.

Had not thought of this before. 3 damage each attack, twice per round, for 2-3 rounds, is the definition of defeat by attrition, I'd think.

Guarenteed damage is the best kind of damage

If I could put these on the table today, they'd be an automatic addition to my corvette swarm. Always deals 3+2 or 3+3 damage, just enough to hurt but not enough to make defense tokens efficient. Especially when followed by another couple sets of 3+2.

EDIT: Thanks for the correction.

Edited by ScottieATF

If I could put these on the table today, they'd be an automatic addition to my corvette swarm. Always deals 3+2 or 3+3 damage, just enough to hurt but not enough to make defense tokens efficient. Especially when followed by another couple sets of 3+2.

2 Damage no Accuracy beats 2 Damage and an Accuracy in regards to dealing with a Brace Token. Either you deal more damage or deal the same and exhaust a token.

You're either dealing the same damage, or LESS damage and exhausting a token.

I miss-typed. Should be 3 Damage no Accuracy which would be the result of you don't spend your Accuracy.