Enemy ships at range 1 cannot...do anything, really

By Parakitor, in X-Wing Squad Lists

I was reading this thread and came up with a fun little idea.

Carnor Jax (34)
TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

Captain Kagi (39)
Lambda-Class Shuttle (27), Sensor Jammer (4), Emperor Palpatine (8)

Zertik Strom (27)
TIE Advanced (26), TIE/x1 (0), Advanced Targeting Computer (5)

100 points

So this is basically a list to screw with your opponent. Captain Kagi can either circle the field or flank, and Emperor Palpatine allows the starfighters to perform better. With the two fighters at range 1 and Kagi at range 3, enemy ships can't focus, can't target lock (the fighters), don't get the extra attack die...basically they can only pack up and go home.

I wish I could have an extra point to give Zertik Veteran Instincts so they can all be PS 8. That would be delicious!

"Let the HATE flow through you..."

My experience so far with Palpatine is that my opponents REALLY want to kill his ship...whether or not that's the optimal priority. I like how, in the context of this list, it's going to tend to make them want to close on the shuttle and likely make it a little easier to get your fighters close enough for their abilities to work. Gonna try this list this weekend for sure!

Edited by FuturistiKen

I like this list. A lot. Too bad the only thing on here I actually have is Carnor Jax. I've thought about getting the Raider, but decided to hold out for the assault carrier instead. After all, who doesn't like having 7 TIE Fighters!

I was reading this thread and came up with a fun little idea.

Carnor Jax (34)

TIE Interceptor (26), Push the Limit (3), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

Captain Kagi (39)

Lambda-Class Shuttle (27), Sensor Jammer (4), Emperor Palpatine (8)

Zertik Strom (27)

TIE Advanced (26), TIE/x1 (0), Advanced Targeting Computer (5)

100 points

So this is basically a list to screw with your opponent. Captain Kagi can either circle the field or flank, and Emperor Palpatine allows the starfighters to perform better. With the two fighters at range 1 and Kagi at range 3, enemy ships can't focus, can't target lock (the fighters), don't get the extra attack die...basically they can only pack up and go home.

I wish I could have an extra point to give Zertik Veteran Instincts so they can all be PS 8. That would be delicious!

This IS a really fun list----at least for you, not so much for your opponent ;)

I used to fly Kagi w/ SJ + Jax a fair bit back in the day (long before the Raider) and even those two together are an annoying pair for your opponent to deal with. Adding Strom is insult to injury ;)

You CAN in fact get Vet. Instincts on Strom simply by dropping the ATC and going with accuracy corrector.

I used to fly Kagi w/ SJ + Jax a fair bit back in the day (long before the Raider) and even those two together are an annoying pair for your opponent to deal with. Adding Strom is insult to injury ;)

I used to fly Jax alongside Kagi+Sensor Jammer quite a bit, too, but the work around to bypass Kagi's ability was so simple that it wasn't worth the points. With the new rules change for the Acquire a Target Lock action, Kagi is definitely worth the points.

You CAN in fact get Vet. Instincts on Strom simply by dropping the ATC and going with accuracy corrector.

That's a good point. My only hesitation is that Strom is going to spend a lot of time at Range 1, and settling for two hits doesn't seem so great. Might be worth a shot though. PS 8 really seems to help for maneuvering, but I'm not sure the PS will make much difference in the combat phase.

You CAN in fact get Vet. Instincts on Strom simply by dropping the ATC and going with accuracy corrector.

Or Sensor Jammer. :P I was going to suggest this as well, having all pilots skill 8 for movement and targeting priority is great. My tournament win was with Jax/Kagi/Brath, so I can't wait to fly a list like this because it must be even better!

I don't have Emperor Palpatine, what can I include to still play this list fair enough?

I don't have Emperor Palpatine, what can I include to still play this list fair enough?

Do you have Rebel Captive? That's another great card to mess with opponents. Plus it frees up 5 points for the rest of the squad. You can keep the Advanced Targeting Computer on Strom (instead of the suggested changes above) plus give him Proton Rockets for even more Range 1 nastiness. Then you have a point for initiative as well.

I don't have the Tie title. My list looks like this. TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Autothrusters (2)

Royal Guard TIE (0)

Stealth Device (3)

Lambda-Class Shuttle: · Captain Kagi (27)

Sensor Jammer (4)

· Rebel Captive (3)

TIE Advanced: · Zertik Strom (26)

Proton Rockets (3)

Parakitor,

I've been flying this list :) with ATS and not VI.

The VI would help every once in a while but ATS is so **** burly! Especially with Palp providing a modified crit. I'm often hitting one hit two crits with Strom. He's quite the work horse.

Weaknesses include the shuttle dial. LOL And the inherent disadvantages of only having 3 ships, two of which are low hit and green die dependent.

But the action denial is great and I've been really surprised at the offensive potential. I've been using Palp for offense as I've primarily flown against low PS ships and it seems good. Although when the green dice fail you Jax and Strom drop pretty fast. No real surprise there. But I can't justify saving Palp for D and not using him half the rounds either.

It's a novel list and if you learn to fly it well I think you can really shut down certain opponents. I haven't flown it against TLT spam but I assume it would get hit pretty hard. Arc dodger mini swarms could also be a problem. Again it's fun and hard enough to be a challenge.

Parakitor,

I've been flying this list :) with ATS and not VI.

The VI would help every once in a while but ATS is so **** burly! Especially with Palp providing a modified crit. I'm often hitting one hit two crits with Strom. He's quite the work horse.

--

But the action denial is great and I've been really surprised at the offensive potential. I've been using Palp for offense as I've primarily flown against low PS ships and it seems good. Although when the green dice fail you Jax and Strom drop pretty fast. No real surprise there. But I can't justify saving Palp for D and not using him half the rounds either.

Cool. That was my initial thought with VI vs. ATC. I think I'll have to try both to see which I like.

Interesting that you use Palpatine for offense instead of defense. I can see that for guaranteeing a dead ship, but most of the time I'd want to keep my aces alive. Different playstyles I guess.

I don't have Emperor Palpatine, what can I include to still play this list fair enough?

Themewise I'd probably throw on Mara Jade and an Intellegence Officer. That gives you some leftover points to sprinkle on your dogfighters.

Chopan - How do you have Stom but not Palpatine or the title? They all come with the Raider.

Interesting that you use Palpatine for offense instead of defense. I can see that for guaranteeing a dead ship, but most of the time I'd want to keep my aces alive. Different playstyles I guess.

This is exactly the sort of list where you shouldn't need Palpatine for defense most of the time. I mean, with all of the denial abilities, it should be hard for the opponent to squeeze any damage through, so using Palpatine for offense makes sense. Obviously there will be exceptions throughout the match, but in general, I would say this list probably suffers more for offense than defense...

In order to find pointsfor VI on strom, consider enhanced scopes on Kagi instead of jammer. Because with your set up, enemy ships will be able to tl jax or strom before kagi moves. Giving him scopes means he gets into position first, so not only does he become the tl target that he should be, he can also be an effective blocker as well.

For even more shenanigans, find the points for engine and scopes. Now he really gets to be frustrating to play against.

Edited by hothie

In order to find pointsfor VI on strom, consider enhanced scopes on Kagi instead of jammer. Because with your set up, enemy ships will be able to tl jax or strom before kagi moves. Giving him scopes means he gets into position first, so not only does he become the tl target that he should be, he can also be an effective blocker as well.

For even more shenanigans, find the points for engine and scopes. Now he really gets to be frustrating to play against.

If you are giving him Engine and Scopes then dumping Palpatine for Intel Agent and another crew (Rebel Captive or Mara Jade are nice) seems like a no-brainer.

Capt. Kagi, Director of Imperial Parking Lots.

Edited by WWHSD

Interesting that you use Palpatine for offense instead of defense. I can see that for guaranteeing a dead ship, but most of the time I'd want to keep my aces alive. Different playstyles I guess.

It's more that you have an arc dodger with 4 dice in Jax and a somewhat resilient 3 dice ship in Strom. So if you save Palp for defense and roll great green dice you have wasted your 8 points. Conversely Palp could save one of your aces on defense and that's not a bad play. But I think having a harder attack is better most of the time.

In order to find pointsfor VI on strom, consider enhanced scopes on Kagi instead of jammer. Because with your set up, enemy ships will be able to tl jax or strom before kagi moves. Giving him scopes means he gets into position first, so not only does he become the tl target that he should be, he can also be an effective blocker as well.

I don't think VI is that important on Strom with this list. Jammer however is a key component. If the only ship you can target lock is Kagi and you can't use focuses or range modifiers because Jax and Strom are where they should be the only thing to shoot at is Kagi. Maybe Strom without action economy. Why not Jax? Because in this example he's where he should be!

Ha, anyway if Kagi is locked and getting shot to hell then Jammer is gold. 3 die attack incoming. 2 hits and a blank rolled. Change one hit to focus. Can't use focus because of Jax, can't reroll because of Jammer. Use the lock for the one blank? Maybe, but you still have a dead die on the table and a 50/50 chance of the reroll being an unsuable focus or blank.

This list was brutal! I faced it using Talonbane, Guri, and Kavil. Kavil and his autoblaster turret wanted to target lock Jax because focus obviously wouldn't work against Jax, but Kagi took the focus. Guri got to range 1, but again, Jax didn't let her do anything with it. Talonbane closed to range 1 of the shuttle when it was at 4 health and he took the Glitterstim and target lock, but Strom only let him roll 3 dice instead of 5! The shuttle survived on one hull! My list just got stopped at every turn. "Nope" is definitely a great name for this list.

Edited by Budgernaut