Nope, ffg doesnt hate us.
Though they are not good at posting Armada titles instead of X-Wing titles for their raider preview.
They were still a little mean.!
I only follow Armada and X-Wing, but it seems like in literally every preview article, they mess something up.
Well, Admiral Ozzel is really interesting. He could be useful in some spam list. Rapidly accelerating and decelerating a ton of raiders to maximize your shots.
I'm somewhat surprised the raider is so focused on fighter hunting duty. Would have expected at least 1 title doing something else. Then again, the gladiator takes up most of that design space so I guess it isn't a huge surprise.
So Imperials, you guys think you'll run 2 raiders in place of fighter squads? I don't think I'd be sold on that personally, but maybe I'm just underestimating that firepower.
Ordinance Experts. That is all I have to say.
There's a mess up with the title cards, they appear to be from X-Wing ![]()
- The Impetuous title reads, "At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round."
- The Instigator title reads, "Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged."
They titles
At least they wrote out what the titles do, almost as if they realized the images are wrong ![]()
I really like that admiral. Command, token, and Admiral you can jump from 1 to 4 or 4 to 1 in a single activation. Yikes!
The "engaged by 2 additional squadrons" seems a bit odd for wording.
So, I feel like I've missed something, why "two additional squads"? is there another card or a rule I've forgotten that makes it matter how many squadrons (past 1) you are engaged with?
So, I feel like I've missed something, why "two additional squads"? is there another card or a rule I've forgotten that makes it matter how many squadrons (past 1) you are engaged with?
Wait a minute.
Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice, of which the Raider I-class Corvette has two in its anti-squadron armament.
Isn't counter in the rules use blue dice only?
So, I feel like I've missed something, why "two additional squads"? is there another card or a rule I've forgotten that makes it matter how many squadrons (past 1) you are engaged with?
I was wondering that. Perhaps something in the upcoming Rogue ability?
Wait a minute.
Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice, of which the Raider I-class Corvette has two in its anti-squadron armament.
Isn't counter in the rules use blue dice only?
Yes, it is saying that it can counter, plus it can also reroll its regular anti-squadron attacks.
At speed 3 treat attacks as if they were obstructed: does that mean we can give an ISD bomber immunity (except b-wings)?
Target lock? Me thinks they have the wrong titles! xD xD
At speed 3 treat attacks as if they were obstructed: does that mean we can give an ISD bomber immunity (except b-wings)?
Edit:never mind I understand, yes it would appear bombers would not be able to shoot him
Edited by clontroper5At speed 3 treat attacks as if they were obstructed: does that mean we can give an ISD bomber immunity (except b-wings)?
Well as long as you feel you won't overlap anything with that GIANT BASE. An opponent could simply block you to force you to discard him.
EDIT -
Card says when defending against a ship.
Edited by rowdyoctopusThis is great news! Now I've got a cheap little bugger to protect my flanks. It'll be useful against certian local players haha.
Ozzel with an ISD. Use speed 3 to close the distance, then go to speed 1 to fight. If you need to disengage go back to speed 3. He's going to be a handy cheap commander, though I always feel like FFG screws up the fluffyness of his rules.
Also feel like Raiders are going to hurt more than CR-90s. That front arc is pretty **** potent for a 44 point ship.
Edited by DarkArkNice! I think Montferrat is the killer card here. Especially on Demolisher or another GSD.
not a bomber but the isd itself will be like, screw your long range OBSTRUCTION!!!At speed 3 treat attacks as if they were obstructed: does that mean we can give an ISD bomber immunity (except b-wings)?
Edit:never mind I understand, yes it would appear bombers would not be able to shoot him
It does say while defending against a ship.
not a bomber but the isd itself will be like, screw your long range OBSTRUCTION!!!At speed 3 treat attacks as if they were obstructed: does that mean we can give an ISD bomber immunity (except b-wings)?
Edit:never mind I understand, yes it would appear bombers would not be able to shoot him
It does say while defending against a ship.
I keep looking at and I'm like, "YES GLADIATOR BUFFS!!"
also, discount gladiator ![]()