Nope, ffg doesnt hate us.

By BiggsIRL, in Star Wars: Armada

yep, I want a few of these bad boys, no more spending points on fighters to protect my bombers? YES PLEASE!

And wow rogues and villains must he AMAZING because of all this anti-squadron stuff we are getting this wave...

Ozzel with an ISD. Use speed 3 to close the distance, then go to speed 1 to fight. If you need to disengage go back to speed 3. He's going to be a handy cheap commander, though I always feel like FFG screws up the fluffyness of his rules.

Also feel like Raiders are going to hurt more than CR-90s. That front arc is pretty **** potent for a 44 point ship.

Imagine one with expanded launchers! Then you got Victory 1 firepower at speed 4 for 57 points.

Not buff so much as a reaon to take an admiral not named Screed.

I will take 7 lol

I'm guessing there will be an upgrade that reads something like "If you are only engaged by one squadron, ignore it."

Gonna be a real glass cannon with Mothma to make those evades useful.

Wow. This thing brings so much to make fighters pointless. I would say that it engineered its own obsolescence, but then it can actually do damage against ships as well. Things are really starting to feel lopsided against rebel fighter builds right now.

It will be interesting to see the real costs of the title cards.

That Speed 2 though. Making some maneuvers.

They have updated the article with the right titles. They both cost 4 points.

Wow. This thing brings so much to make fighters pointless. I would say that it engineered its own obsolescence, but then it can actually do damage against ships as well. Things are really starting to feel lopsided against rebel fighter builds right now.

We still have some cards in the large ships that are hidden that may give fighters buffs indirectly.

Disregard everything about fighters in the preview, Ozzel + Ordinance experts steals the show. For a few more points, run Ozzel and put experts on your glads and suddenly Screed isn't necessary...

Ordinance Experts. That is all I have to say.

Looking a bit closer at the manoeuvrability of this ship, it's quite an odd progression. Most manoeuvrable speed is 2, followed by 4, and then 1 and 3 tied for last place. Makes Ozzel quite appealing for a swarm of these ships as you can easily avoid the speed 3 "dead zone" that way.

They put in the SW-7 Ion Turrets in there too.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

Yup. I am happy that the SW-7 Ion Turrets got revealed.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

My thoughts exactly. Ordinance experts might make Screed unnecessary.

Ozzel seems very good.

Ozzel seems very good.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

My thoughts exactly. Ordinance experts might make Screed unnecessary.

Ozzel might replace Screed.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

My thoughts exactly. Ordinance experts might make Screed unnecessary.

Ozzel seems very good.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

My thoughts exactly. Ordinance experts might make Screed unnecessary.

Ozzel might replace Screed.

Screed+ion cannon batteries

Screed+overload pulse

There are still awesome screed combos

Ozzel seems very good.

Thank god Imperials got an even cheaper ship to carry ACM to Screed with.

My thoughts exactly. Ordinance experts might make Screed unnecessary.

Ozzel might replace Screed.

also

Screed+ion cannon batteries

Screed+overload pulse

There are still awesome screed combos

I will say, I was wrong on the Raider 1's cost. I thought it would be under the CR90 A