Hey guys and gals! Brand new to the forums, but have been into X-wing for a while now, just thought I'd post up my latest creation for critique, as I'm really wanting to fine tune this for tournaments.
Warden Squadron Pilot
-Extra Munitions
-Munitions Failsafe
-Bombardier
-Twin Laser Turret
-Ion Pulse Missiles
-Ion Bombs
-Conner Net
42 Points
2x Blue Squadron Pilot
-Fire Control System
-B-wing/E2
-Tactician
-Flechette Cannon
29 Points Each
Total points: 100
I really wanted a 3 ship crew, all the same pilot skill to add flexibility on who moves first. My initial idea was to use the K-wing as a rabbit to lure ships to chase it right into the path of the B-wings. But after realizing that a smart opponent will steer clear of the backside of the K, I now use the B's as a fighter screen. Push past the enemy in a head to head, maybe drop a bomb or net if the distances are right, then turn around and try again. Tried against a Chirpy/Fel list last night, and it wrecked the VT quite handedly. The first volley hit Chirpy with 3 stress that he just couldn't shake, and Fel was unlucky enough to keep bouncing off of obstacles and ships.
I'm toying with the idea of swaping the Blue Squadron Pilots for Gold, and equipping them with the -A4 card and either Ion cannons or TLT. Doing that I'd have enough points to spare to use the 2 unique R5's for the possibility of keeping the Gold's somewhat healthy. Unless someone has a better idea on how to equip these guys. I'm open to suggestions or improvements, the only things that are out is that I want 3 ships, at least one K-wing, and all matching pilot skill.
Thanks for any input...