Credit Chits Details, Banking institutions and owner Designations.

By Warl, in Game Masters

When Handing out Credit Chits (Monetary rewards) Both as payment and as "treasure" your players find along the way, Do any of you Bother with the Idea of What Banking Institution Issued the Credit Chit? Or With whether or not the Chit was "marked" to a specific Owner? Or do you just assume all Chits are Clean and Unmarked?

I Like the Idea of allowing Players to Designate Who they have their "Credit account" Flowing through should they wish to "Deposit" their credits into an Institution for Interest bearing accounts and even Investing in different corporations.

I also Like to toss out there "Marked" Chits that are marked to a specific Owner, so the Players have to find a "Fence" per se to "Clean" the Credits or as it were Trade the Marked Chit for a Clean Chit in exchange for a fee.

I liked the fact that in Many of the EU stories these things were mentioned, People Asking for Umarked or "clean" Credit Chits. and it makes Sense that Many people would have their own Credit Chits Designated to them, Much Like our own credit cards, To prevent a pick pocket from just stealing and using their money. It Also makes sense that their would be Banking style institutions and Investing. So I add these things into my games.

Do any of you other Gms out there Do that in your games? And What Institutions for Investing or "saving" credits have you provided for your players.

I've used it as a plot device before, but it's usually not worth the effort in most cases. My big time trader character pays attention to that stuff, but that's because he's crazy paranoid and he's also working with hundreds of thousands (and millions) of credits.

For anything hard currency level (under 1,000 credits per player or so), I wouldn't think it'd be worth the bother unless it was a plot hook.

Edited by Braendig

Credits are just Imperial credits, I don't bother with detail much beyond that unless it's a plot issue. For instance PCs are looking to make some transaction in a place where Imperial credits aren't welcome and they need to come up with resources or barter, etc.

To avoid tracking and such I assume much like the real world PCs in the Star Wars universe would be paid in precious stones, precious metals, or high end equipment rewards that can be kept and used or sold off legally for clean credits.

Credits are just Imperial credits, I don't bother with detail much beyond that unless it's a plot issue. For instance PCs are looking to make some transaction in a place where Imperial credits aren't welcome and they need to come up with resources or barter, etc.

To avoid tracking and such I assume much like the real world PCs in the Star Wars universe would be paid in precious stones, precious metals, or high end equipment rewards that can be kept and used or sold off legally for clean credits.

For me, It was well established in Phantom Menace that Hutt Space seemed to Maintain a seperate Monetary system than the Republic Credits. ( Watto Disdained to take Qui-Gon-Jins Republic Dataries)

I assume that since it indicates in EotE that Even during the Empire time period Hutts retained Much Autonomy in their own space sector, That they must still have their own monetary system which they Prefer to use over Imperial Credits.

Other Sectors Might have similar situations....

I Like the Flavor and My players have enjoyed the Flavor of it as well, or so it has seemed.

Some also Seem to appreciate the opportunity and Risk of being able to Invest in Galactic Corperations.

The Hutt might, of course they also made a deal with the devil and are just as likely to use Imperial credits officially and contraband and other commodities for real transactions.

Palpatine seized control of the banking clan in TCW, so the Empire was in firm control of the lion's share of official monetary policy and resources.

I only do it when relevant to the narrative. The whole Hutt vs. Republic credits thing came up because GM George needed a way for a wealthy Queen to be unable to pay for a replacement hyperdrive.

In the campaign I'm running now the players are New Republic and entering a recently former Imperial sector on the far rim. So they have an allowance of New Republic credits they can use in a few places, some Imperial credits they can use in a few more, and when they get even further out they'll need to barter or find a method to acquire the coin of the realm if they want anything. I'm not about to track interest or exchange rates, limited resources is just a theme of the campaign, and there will come a point where the players might as well blow all their credits, because the next stop will consider credit chips to be literally only worth the plastic they are printed on.

The entire point of currency is to facilitate commerce. If there's likely to be commerce in an area and multiple currencies could be involved (e.g. Hutt Space and Republic Credits), there are plenty of money changers who provide just such a service -- for a fee, of course. There's also the opportunity to pawn things for local currency as well. If the party needs to find some local currency, make them figure it out. They should be full of ideas -- all the way down to mugging some schmuck and stealing his cash.

I think it can add a lot of tension to a game when characters actually have to bring credits to a transaction. Imagine buying a 70,000 dollar car with cash and having to physically bring that much cash to the dealership. It would make my heart race and palms sweaty up until the moment I drove off the lot.

I tend to use a mix of hard credits, cred sticks and CSA accounts in my games. Like right now, my players have 27k in a ship improvement fund in the CSA banks that they access through a cred stick, and they just got paid for Beyond The Rim, but since Reom operates on the edge of space, he paid them in hard credits, so they have a suitcase of 30k on their ship of physical money. That I as a GM can now go steal if I feel the need to choke off their credit supply.

The basics are, Imperial credits are given out by the Banking guild. and even the Emporer doesn't want to anger the Banking guild anymore. No one does. Not even the Hutts.

Imperial Credits, are nearly infallible, unforgeable, legitimate, reliable monetary units.

But in the game. Players have an account, and can transfer the amount to credit chits. or just deal with credit chits, which are untraceable.

Now if you could find an easy way for me to physically, in real life use give these "Credit chits" to my players as a form of currency I would be a happy GM. The best i have come up with is finding a clear credit card type material and using Transparent labels on them

We have done a lot of our “Credits” transactions through datapads and computer systems. Not much different from entering in your credit card details online today, or bitcoin transactions where anyone who can read your bitcoin wallet has full control.

But credit sticks should work, too.

Precious metals like Aurodium or Chromium would also work. I assume that this is the type of “hard currency” payment that is usually shown in TCW and Rebels, where you’ve got people with small hard plastic suitcases full of some sort of chunks of metal.

In some places, rare or difficult to find objects (including weapons) could also be used as a form of currency.

I think there are a lot of potential options, depending on which direction you want to go. However, I wouldn’t be worrying about things like interest, any kind of stock market, etc… unless there was a strong plot-based reason to do so — and you were certain that this would serve the overall story as a whole and not just scratch the monetary itch of one particular player.

Think of Imperial credits like the US dollar. Many places in the galaxy would likely use barter, hard currencies in metals/precious stones etc, locally used coinage, but intergalactic commerce is bench marked and conducted in Imperial credits. Commodities and large durable goods (capital ships) are priced and moved using Imperial credits. It would be the sole currency with the geo-political status to act as a solid reserve currency for business on an intergalactic scale.

The basics are, Imperial credits are given out by the Banking guild. and even the Emporer doesn't want to anger the Banking guild anymore. No one does. Not even the Hutts.

Imperial Credits, are nearly infallible, unforgeable, legitimate, reliable monetary units.

But in the game. Players have an account, and can transfer the amount to credit chits. or just deal with credit chits, which are untraceable.

Now if you could find an easy way for me to physically, in real life use give these "Credit chits" to my players as a form of currency I would be a happy GM. The best i have come up with is finding a clear credit card type material and using Transparent labels on them

Hmm Not sure what you call Easy 2P51, But Walmart or an office supply store has some 1 sided do it yourself Lamination material... Print out a Basic "Cred stik" Layout onto card stock.. laminate then use wet erase markers to put a value on them. as well as , if they are designated Cred sticks. Who they are designated to.

For some reason in my head I always think of credits as a sort of futuristic gold doubloons. Or at least metal coins of some type.

Hmm Not sure what you call Easy 2P51, But Walmart or an office supply store has some 1 sided do it yourself Lamination material... Print out a Basic "Cred stik" Layout onto card stock.. laminate then use wet erase markers to put a value on them. as well as , if they are designated Cred sticks. Who they are designated to.

Your comment reminded me that they now have whiteboard tape — it’s just like standard duct tape, but the surface has the same material on it that they use for whiteboards.

It should be easy enough to make up some credstick-shaped objects that can then be covered in whiteboard tape or whiteboard paint. Maybe pieces of cardboard that are something like six inches long and one inch wide, so that it’s kind of “stick-like”.

They also make ultra-fine whiteboard markers that have tips the same size as fine-point Sharpies. Otherwise, it could be hard to write on such small objects.

Of course, the problem with whiteboards is that it can be too easy to erase what is written on them.

If you want a real-world representation of a credit chip (or chit), you could also look at the one on Shapeways at http://www.shapeways.com/product/TU9QETJ6V/credit-chip-base-on-those-in-star-wars

But the Wookieepedia entry on Currency has a lot of links to pages with various other bits of information on the subject — see http://starwars.wikia.com/wiki/Category:Currency

Nice Link, but if he wants $30 just for 1?? Heck no. I could make a mold for My own and pour my own resin versions cheaper than that.

also, doesn't give anyway to know what denomination that is.

You could also get some of his credit ingots (see <http://www.shapeways.com/product/DEJ4QEVRQ/credit-ingots-star-wars-all-denominations>), and he specifically mentions buying just one set and then molding your own from those.

But the best image I’ve seen of 3d-printed ingots is this one at <https://www.3dprintwise.com/wp-content/uploads/2014/08/3d-printed-accessory.jpg>:

3d-printed-accessory.jpg

Ahh, and I just found out where those come from — see http://www.shapeways.com/product/CD8DPW6S2/republic-credit-set?li=shop-results&optionId=41984492

Edited by bradknowles

If i wanted

The basics are, Imperial credits are given out by the Banking guild. and even the Emporer doesn't want to anger the Banking guild anymore. No one does. Not even the Hutts.

Imperial Credits, are nearly infallible, unforgeable, legitimate, reliable monetary units.

But in the game. Players have an account, and can transfer the amount to credit chits. or just deal with credit chits, which are untraceable.

Now if you could find an easy way for me to physically, in real life use give these "Credit chits" to my players as a form of currency I would be a happy GM. The best i have come up with is finding a clear credit card type material and using Transparent labels on them

Hmm Not sure what you call Easy 2P51, But Walmart or an office supply store has some 1 sided do it yourself Lamination material... Print out a Basic "Cred stik" Layout onto card stock.. laminate then use wet erase markers to put a value on them. as well as , if they are designated Cred sticks. Who they are designated to.

I need something a little more durable then card stock. Rather go with a plastic card material. But I want to make it a little futuristic by making it clear

My idea is to make something similar to this with clear transparent instead of the yellow:

CreditChip.jpg

No one does "Clear" cards as far as I can tell. and even printing plastic business cards run about $1 every 2 cards. or a printer for around $600. Nor do I have an idea how to cut those cards to make "Sticks" as way to have smaller denominations

My idea is to make something similar to this with clear transparent instead of the yellow:

CreditChip.jpg

No one does "Clear" cards as far as I can tell. and even printing plastic business cards run about $1 every 2 cards. or a printer for around $600. Nor do I have an idea how to cut those cards to make "Sticks" as way to have smaller denominations

Printed clear plastic business cards is the best solution that I know of for this issue.

At least, I thought so. A quick DuckDuckGo search for “clear plastic id cards” and the second link on the results leads to http://www.idsupply.com/Clear-PVC-Cards-C184.aspx where they provide clear plastic cards for use with id card printers, and at some pretty decent rates.

Of course, whether it’s plastic business cards or clear plastic ID cards, I don’t think you want to try to cut these in order to split their value.

Edited by bradknowles

There are options

Color Card stock

http://www.michaels.com/paper/cardstock-paper/809188528

And for Transparent

https://www.papertreyink.com/paper/paper-basics-clear-cardstock-10-sheets/

as For durability of Card stock in general (the non transparent card stocks) that is what the "Clear Contact" sheets are for. Laminate your Card stock with it and you have durability and easy wipe clean of wet erase markers with this. I have made Card Decks and NPCs cards that have lasted years this way.

I would venture to guess that there are 'unmarked' cred-cards a la prepaid debit/gift cards. Anyone can use them, and people don't usually ask for any kind of verification with them. 'Marked' cred-cards would require something like a photo ID, a thumb or fingerprint, PIN, etc. A slicer might be able to 'crack' a marked cred-card but it would be very difficult, as the card would probably have some kind of built-in erasure protocol. If someone fumbles trying to crack the marked card and change it to an unmarked card, then the card would blank itself or otherwise become useless. Or worse...alert the local Imperials.