A different kind of Dash build (not Super Dash)
I'm playing with an idea centered around the intersection of these three things:
- The YT-2400 ability to use a Cannon as a Turret with the Outrider Title
- The YT-2400 barrel roll action and the massive range that gives a Turret Cannon
- Dash's ability to ignore obstacles (asteroids/debris fields)
So what I'm considering is Dash's high PS, pushed higher with Veteran Instincts, packing an Autoblaster Cannon (which has been FAQ'd that normal hits are essentially unblockable by defense dice AND evade tokens), making barrel roll decisions (hopefully with priority at PS9) to extend and/or shift that range 1 bubble, a really tough customer.
Dash Rendar
~ Veteran Instincts
~ Autoblaster <-- this thing laughs at arc-dodgers with Autothrusters
~ Outrider
36 + 11 = 47 points
Additionally, and since crits have such a pronounced effect now, since the Autoblaster Cannon is limited to range 1, this pairs well with Saboteur, especially if there is a way to trigger a free action AFTER Dash shoots at PS9... like pairing with Airen Cracken (Z-95 @ PS8).
So, adding Saboteur and Airen Cracken...
Dash Rendar
~ Veteran Instincts
~ Autoblaster
~ Outrider
~ Saboteur
36 + 13 = 49 points
Airen Cracken
19 points
Sub Total 49 + 19 = 68 points
That leaves 32 points to flesh out the squad.
What do you think?
I know that Dash's barrel roll can be blocked by Academy Pilots/Binayre Pirates/other low PS blockers, so I'm thinking the next most priority need for this squad is something to take out those potential blockers fast. My first thoughts are a bomber to lead the way or a Heavy Laser Cannon to bring up the tail.
My first thought becomes a Y-Wing with that new fangled Twin Laser Turret and a Bomb Loadout, maybe a Cluster Mine or a Proximity Mine... maybe a Proton Bomb, and maybe even R3-A2 to stress out that one action dependent enemy from any angle with the TLT.
Or maybe throw all of that out the window and use that 32 points to field your own "counter" arc-dodger to chase things down:
Tycho Celchu
~ Push the Limit
~ Expert Handling
~ A-Wing Test Pilot
~ Chardaan Refit
~ Autothrusters
Comes in at 31 points ... giving the squad a total of 99 for a bid at initiative.
Is there any potential here?