Actually, while I do want some social stuff, we have a guy that is going to be the completely dedicated face of the group. I somehow think he will be taking the cake on about everything. Leadership might be one of the few he doesn't touch on but I wouldn't bet on it. We seem to be lacking sneakiness and anything tech that a Engineer/Mechanic wouldn't focus on.
I do like the demolitionist to at least get me some of the skills in class. I will have to consider that. The skill thing has been bothering me because there isn't a single class skill that supports my idea except where it makes me the gruff combat guy that no one would expect.
Smuggler is of course possible but we already have two of them in party.
And on top of this and I have no idea how I am going to build a good heavy that is still set up to eventually take up this spymaster roll. I seem to need a 3 in brawn and agility both since I will be using the big guns (know Burly will help some but it seems you need a 3 in brawn and 2 ranks in burly or a 4 and a 1 just to use anything large to begin with. Maybe I missed something.) That leaves me with precious little exp to put in other needed stats or to buy some skills that actually make me more than just an armed mule.