Do you think demolisher is broken?

By ouzel, in Star Wars: Armada

and now we await the arrival of the dreaded counter counter shrimp

and now we await the arrival of the dreaded counter counter shrimp

and now we await the arrival of the dreaded counter counter shrimp

I want to know what titles the Shrimp gets!

Gumbo, Scampi, Cocktail, Tempura.

and now we await the arrival of the dreaded counter counter shrimp

I want to know what titles the Shrimp gets!

Gumbo, Scampi, Cocktail, Tempura.

You forgot Kung Pao.

and now we await the arrival of the dreaded counter counter shrimp

star_wars_its_a_trap.jpg

One counter I've thought against the Demolisher builds is actually to spread the fleet more than distance 5 and have initiative. Demolisher likes when it goes first and doesn't have to react to the enemy fleet.

Obviously, it can react more than a stock Gladiator due to being able to hit with one attack. But if the elusive Corvette that you wanted to target has flown away and your only viable target in a tanky ship like the AFMK2, then you lose value out of the Demolisher.

One counter I've thought against the Demolisher builds is actually to spread the fleet more than distance 5 and have initiative. Demolisher likes when it goes first and doesn't have to react to the enemy fleet.

Obviously, it can react more than a stock Gladiator due to being able to hit with one attack. But if the elusive Corvette that you wanted to target has flown away and your only viable target in a tanky ship like the AFMK2, then you lose value out of the Demolisher.

I'm not going to say it can't work, spreading your fleet out like you're thinking about, but I'm not sure how much better things will be versus the big D.

Just some things to look out for I can think of, spreading out means Demolisher might be able to hunt down a single ship while not having to worry about being focused fired on by your entire fleet.

It's like the old u-boat vs. convoy tactics, sticking together allows you to focus all your ship's firepower on a single ship.

Not saying it can't work, just giving you something to look out for going in.

In retrospect, Demolisher ain't broken. An EXPERT GSD user will ultimately make it uber broken.

But frankly speaking, with the games against my sister, I find myself fielding GSD more often than VSD. GSD is an ultimate must in any games I play thus far. Now with Ozzel from Raider... Demolisher may just.... Demolish anything in her path

One counter I've thought against the Demolisher builds is actually to spread the fleet more than distance 5 and have initiative. Demolisher likes when it goes first and doesn't have to react to the enemy fleet.

Obviously, it can react more than a stock Gladiator due to being able to hit with one attack. But if the elusive Corvette that you wanted to target has flown away and your only viable target in a tanky ship like the AFMK2, then you lose value out of the Demolisher.

I'm not going to say it can't work, spreading your fleet out like you're thinking about, but I'm not sure how much better things will be versus the big D.

Just some things to look out for I can think of, spreading out means Demolisher might be able to hunt down a single ship while not having to worry about being focused fired on by your entire fleet.

It's like the old u-boat vs. convoy tactics, sticking together allows you to focus all your ship's firepower on a single ship.

Not saying it can't work, just giving you something to look out for going in.

I like your U-boat analogy when it comes to GSD Demolisher.

My sister HATES and absolutely curses me when I run both of my available GSD. One of which being the Demolisher. Looking at it, I feel like getting another Demolisher to my fleet. Of course VSD always has the Squadron advantage but sadly, I hardly use them if ever.

Its the big example above all the ramming damage was left out :) when the MC80 goes and has to ram because it can not clear the Demolisher or the Demolisher starts off the boxing in by ramming :) and the other 2 GSD can very simply stay in the front arc of the mc80 :)

I've seen a Demolisher kill a AF2 by angle parking in front of it for 2 turns with some long range fire help from a VSD its was 6 attacks to 2, thats 4 black and 2 red dice , then 3 red from the VSD going after another ship Vs 2 red and a blue dice. then 4 black and 2 red dice, 4 black , 2 red Vs 2red and a blue. Then last 2 red and 4 black (only needed 1 hit). Then add in 3 rams 2 from the AF2 and one from the Demolisher and it was one dead AF2 and a damaged Demolisher. (It should not have lasted that long) it had the 3 hull from the rams and 4 shields down. granted the Demolisher had some very good rolls..not :D but it did not even need its last attack. the Demolisher also went on the finish off the ship the VSD was fighting with

and before anyone asks the AF2 was going speed 2 for its B wings that got tied up with some Ties and the Dem slowed down to keep the box.

Edited by ouzel

What I consistently don't understand is rebels getting boxed in by the GSD.

I understand why this is a problem for Imperials, especially the VSD, but in the case of the rebel side... how? Why!?

If you just keep a nav token on hand and fly at speed 2, you are nearly impossible to box because you have every single movement option from speed 1 through speed 3 with all of the commensurate turning available to you. There should be no position in which a GSD can impede every single movement option that you have, thus if they are going to box you, it takes two GSDs for one rebel ship.

And, if the opponent outnumbers you as rebels to allow that to happen, or you didn't hit anything on the way in, the flaw is with your own tactics.

Right now, I run mainly AFIIs and CR90s. The latter literally never get boxed (how do you stop a speed 4 corvette?), and the former only if I make preventable mistakes.

What I consistently don't understand is rebels getting boxed in by the GSD.

I understand why this is a problem for Imperials, especially the VSD, but in the case of the rebel side... how? Why!?

for me, it was an under-appreciation of the nav token and nav command

always felt like I had to squadron or CF to match the damage potential of the GSDs, and without the navigates the GSDs (who love to navigate) could consistently get the drop on my fleet

well, no longer :)

Garm for life, baby!

well, no longer :)

Garm for life, baby!

Until you Akbar

well, no longer :)

Garm for life, baby!

Until you Akbar

Akbar will have mon cals and afmk2s, neither of whom really care because they'll be strafing :P

Akbar also has counter shrimp, which don't care because they're counter (gsd) shrimp

but if I'm running Nebs and B-wings, I'm running Garm

well, no longer :)

Garm for life, baby!

Until you Akbar

Akbar will have mon cals and afmk2s, neither of whom really care because they'll be strafing :P

Akbar also has counter shrimp, which don't care because they're counter (gsd) shrimp

but if I'm running Nebs and B-wings, I'm running Garm