Rebel Triple Turtle

By Gornall, in X-Wing Squad Lists

Miranda Doni (38)

K-Wing (29), Twin Laser Turret (6), C-3PO (3)

Poe Dameron (37)
T-70 X-Wing (31), R5-P9 (3), Adrenaline Rush (1), Autothrusters (2)

Tarn Mison (25)
X-Wing (23), R7 Astromech (2)

Originally, I was trying to make a triple regenerating list (Luke with R2D2, Miranda, and Poe with R5-P9), but just could not make the points work. So instead, I ended up taking Tarn with an R7 as the third ship. He basically just tanks shots as long as he can to get Poe and and Miranda into the end game. I think the build is fairly survivable, but I do not know if it has enough punch. Any suggestions on whether this is reasonable list given the evolving meta and/or any ways to improve it?

Edited by Gornall

I flew this against a Scum list (Firespray, Aggressor, and Y-wing) and it did pretty well in both games. Tarn died both games, but took quite a bit to bring down. I found that blocking with him helped quite a bit to avoid getting focus-fired, which helped the R7 really shine. However, I can see accuracy correctors just shredding him.

I did find the damage to be a little lack-luster even though it was consistent.

Any thoughts on improving it?

List seems good. Another version is to use Biggs over Tarn, but the way you have it built they will probably go after Tarn anyway, and you can survive a bit longer with him due to R7. Also, added firepower over Biggs. I like it.

I played a game on Vassal tonight against B/C Wired/HLC/GS Brobots and the list did pretty well despite my flying. My opponent actually mostly ignored Tarn (who blocked like a madman) to focus on Poe/Miranda. Whenever one of them got too hurt, I was able to run them away to regen while the other two kept plinking shields.

We called it early due to time, but going into the last "yolo" round, I had B shieldless and C down to two shields against a full Miranda, 1H/3S Poe, and 1S Tarn.

I am finding it vital to stay back and snipe/plink as much as possible to make the most of the regen. I got in too close a couple of times, allowing both droids to focus on Poe, which almost killed him. In my defense, one of those was because we decided to give B a second life after he clipped the edge during an S-loop which put Poe right in the crosshairs.

I still want to test against TLT spam and accuracy correctors, but I am fairly happy with the list so far.