A few changes in it. Main things I saw were:
You can now preform "Free Actions" on an asteroid
Crackshot now triggers in the "Compare Results" step making it better.
Edited by Bjorn Rockfist
A few changes in it. Main things I saw were:
You can now preform "Free Actions" on an asteroid
Crackshot now triggers in the "Compare Results" step making it better.
Edited by Bjorn Rockfist
That means they just reversed the ruling on the previous FAQ about a day later?
wheres it at... Link please.
Interesting turnaround.
wheres it at... Link please.
https://www.fantasyflightgames.com/en/products/x-wing/
Under the support tabs with 9-17-15 dates.
Both the FAQ and the Tourney Rules have been updated.
wheres it at... Link please.
It's always under X-wing,support,FAQ section.
Or, it was a typo.
FFG, I have a degree in English. I'd be happy to do some proofreading in exchange for product.
I hoped for SLAM-bomb change. But it was futile;(
OP should have a link as a service to the rest of the forum
Yay Crack Shot!
You can now preform "Free Actions" on an asteroid
That's going to matter....pretty rarely, isn't it? I guess if someone hands Jake a focus token, he can immediately barrel roll off the rock he was on and end up getting his shot after all, but otherwise...
You can now preform "Free Actions" on an asteroid
That's going to matter....pretty rarely, isn't it? I guess if someone hands Jake a focus token, he can immediately barrel roll off the rock he was on and end up getting his shot after all, but otherwise...
ILL SHOW YOU WITH MY VADER SQUAD LEADER BUILD YOU JUST WAIT!!! ILL RUN MYSELF ON TO ASTEROIDS JUST TO SHOW I DONT GIVE A F&%#!
its about the message. Send them a message.
Edited by Panic 217Looks like agility reducing abilities got a buff (or maybe I was wrong about the ruling before). So the minimum of 0 does not apply until the end of all the calculations. So decimators don't get 1 agility at range 3 if you reduce their agility by 1 (with an ability, or crit, etc.)
OP should have a link as a service to the rest of the forum
Done. Sorry I figured if they could find the forums. They could find the FAQ and Tournament Rule downloads.
Looks like agility reducing abilities got a buff (or maybe I was wrong about the ruling before). So the minimum of 0 does not apply until the end of all the calculations. So decimators don't get 1 agility at range 3 if you reduce their agility by 1 (with an ability, or crit, etc.)
The minimum of 0 is an old rule. But Decimators do still get a die at Range 3: the bonus die for long-range shots isn't a change to your Agility, so it's not part of that calculation.
Looks like agility reducing abilities got a buff (or maybe I was wrong about the ruling before). So the minimum of 0 does not apply until the end of all the calculations. So decimators don't get 1 agility at range 3 if you reduce their agility by 1 (with an ability, or crit, etc.)
so it seems. now wedge outmaneuver isnt overkill as much as it is Assurance.
You can now preform "Free Actions" on an asteroid
That's going to matter....pretty rarely, isn't it? I guess if someone hands Jake a focus token, he can immediately barrel roll off the rock he was on and end up getting his shot after all, but otherwise...
ILL SHOW YOU WITH MY VADER SQUAD LEADER BUILD YOU JUST WAIT!!! ILL RUN MYSELF ON TO ASTEROIDS JUST TO SHOW I DONT GIVE A F&%#!
its about the message. Send them a message.
I assume you are referring to Vader flying up NEXT to a ship as squad leader? Because Vader isn't taking one action + a free action, he's taking two actions. He loses both if HE lands on a rock.
I mean, I'm sure there are one or two other corner cases, but...man...what a very-specific ruling. Like...Dauntless collides with another ship that backs it up over a rock. Okay, fine, I can still get my Expert Handling Barrel Roll and shoot you *anyway* (nevermind my pair of aux tokens...)
Edited by xanderf
Looks like agility reducing abilities got a buff (or maybe I was wrong about the ruling before). So the minimum of 0 does not apply until the end of all the calculations. So decimators don't get 1 agility at range 3 if you reduce their agility by 1 (with an ability, or crit, etc.)
The minimum of 0 is an old rule. But Decimators do still get a die at Range 3: the bonus die for long-range shots isn't a change to your Agility, so it's not part of that calculation.
Hmm yeah. It does say card effects or abilities when talking about increasing or reducing agility. I wonder if they intentionally left out obstacles and range bonus to agility, but what about tactical jammer or EM emitter? Both are cards that add agility dice but through the obstruction game mechanic.
Edited by shamokeHmm yeah. It does say card effects or abilities when talking about increasing or reducing agility. I wonder if they intentionally left out obstacles and range bonus to agility, but what about tactical jammer or EM emitter? Both are cards that add agility dice but through the obstruction game mechanic.
There are no "agility dice." There are agility value and defense dice. Obstructions and range bonuses add defense dice. Your agility value is unchanged, except for effects like R2-F2 or the Structural Damage crit.
Edit: teh grammars
Edited by geordan
You can now preform "Free Actions" on an asteroid
That's going to matter....pretty rarely, isn't it? I guess if someone hands Jake a focus token, he can immediately barrel roll off the rock he was on and end up getting his shot after all, but otherwise...
I had a Chiraneau-Ysanne-Push the Limit-Engine Upgrade build that abused this to plow through rocks almost like Dash. Once your shields are down, just land on a rock, then at the start of combat use Ysanne to PTL into a boost and fire away! (as long as the front nubs are clear. doesn't work if the boost would cross the rock)
Advanced Sensor ships that have crashed will very much care about this as well.
Edited by skotothalamos
Hmm yeah. It does say card effects or abilities when talking about increasing or reducing agility. I wonder if they intentionally left out obstacles and range bonus to agility, but what about tactical jammer or EM emitter? Both are cards that add agility dice but through the obstruction game mechanic.
There are no "agility dice." There are agility value and defense dice. Obstructions and range bonuses add defense dice. Your agility value is unchanged, except for effects like R2-F2 or the Structural Damage crit.
Edit: teh grammars
Yeah you're right. Those cards add dice (through the obstruction rule) not increase agility. So I guess that clears it up.
There's an article linked through the X-Wing page that isn't on the front page.
https://www.fantasyflightgames.com/en/news/2015/9/16/enter-a-new-era/
These changes will go into effect on October 1st, 2015.
That means they just reversed the ruling on the previous FAQ about a day later?
It was just the marketing people who wrote yesterday's FAQ. They just make errors that have nothing to do with intent of the designers or the intuitive function of the game. Just fingers SLAMing down on the wrong keys. Nothing but a typo. Move along.
You can now preform "Free Actions" on an asteroid
That's going to matter....pretty rarely, isn't it? I guess if someone hands Jake a focus token, he can immediately barrel roll off the rock he was on and end up getting his shot after all, but otherwise...
Am I remembering this way wrong? I thought you could always do free actions off obstacles. I thought all obstacles did was make you skip your perform action step.
This may be exhaustion and beer talking...