Only three titles

By whafrog, in Star Wars: Edge of the Empire RPG

Loading droids can't come fast enough....

Loading isn't the only problem, flying trains would help a lot more.

2376399-8320549906-hypet.gif

Heavy.

I've got a player chomping at the bit for the BH book. Hoping it comes soon.

It will probably be after the tech book based on release patterns though I'm hopeful for fun stuff in both.

Edited by RogueCorona

Seriously if there was a good way to self bind and high quality print... Possibly it's the printing companies that are holding us back!

There are good quality print-on-demand machines that can do the whole shebang. Xerox is only one of many companies who make such beasts. And you can even pre-load the machines with gigabytes and terabytes worth of electronic copies of books, with a careful DRM system to ensure that nothing gets printed without having been properly paid for.

There are some groups that use these kinds of things with free books from Project Gutenberg, and they put them in a bus or on a truck, and they have a modern bookmobile.

Many smaller book printers actually use exactly the same machines to do small runs of books from smaller publishers. I believe that many of the self-publishing companies do the same, where you provide the electronic copy of your book that you want to make available, you set the price of what they will sell for (with a certain minimum price required by the printer), and then they handle all the rest.

I believe Amazon has a self-publishing arm that does exactly this.

But overall, for the bigger print runs it’s usually still cheaper to print them in China and ship them to the US, than it is to use these machines to print the things locally.

But all of these solutions fail before you even get out of the starting gate, if you can’t get electronic copies of the books in the first place.

I've waited all year for an announcement of Edge of the Empire saying

The technician and bounty hunter books would be Q3 and Q4 respectively. Now we're entering into Q4 with neither in production. There's a difference between not overwhelming the market and denying the people who play the first game their catologue of career books. I don't like it but I don't think either arrives until Q2 2016 which is highly frustrating.

I've waited all year for an announcement of Edge of the Empire saying

The technician and bounty hunter books would be Q3 and Q4 respectively. Now we're entering into Q4 with neither in production. There's a difference between not overwhelming the market and denying the people who play the first game their catologue of career books. I don't like it but I don't think either arrives until Q2 2016 which is highly frustrating.

I feel your pain. Unfortunately, it's a necessary evil that comes with supporting three separate lines. They only have so much staff, and there's only so much shelf space that can be devoted to Star Wars books. I know one of my players feels it strongly, being the only member of the party without a dedicated career book.

There's also the question of them being able to sustain the EotE line for an extended period of time. Right now, their catalog of releases is contingent on three types of books: setting, careers, and adventures. Where do they go once they've blown their load on career books (which I'd suspect might be the best sellers of their supplements)? and where are they left when all the intriguing setting books are already out in the market?

Not saying that 'the sky is falling' but it feels that this year's releases have been meagre compared to 2014.

I know this line is a distant 5th priority behind Armada, XWing, the card game and Imperial Assault, but even so, it feels like a fallow year. Maybe it's just me.

Force and Destiny is incredible! They had 2 teams working on the RPG, 1 did EotE and FaD, the other did AoR. I hope both are now working on the splat books

Not saying that 'the sky is falling' but it feels that this year's releases have been meagre compared to 2014.

I know this line is a distant 5th priority behind Armada, XWing, the card game and Imperial Assault, but even so, it feels like a fallow year. Maybe it's just me.

I suspect that might be in part due to the labor expenditure in developing and testing a new core.

I suspect that might be in part due to the labor expenditure in developing and testing a new core.

That wouldn't completely surprise me. I'd hope not, but it wouldn't be a massive surprise if they went all 'Age of Sigmar' on us now and bought out a new edition for the movies.

I remember that when we started, there was still bad feeling about the way they ended WHFRP3, and that the line finished without rules for something as basic as elf wizards.

We already stopped playing D&D5 because they aren't supporting the RPG side of things. We agreed to take a look in another year.

I'm not saying that's the case here, and I hope it's not, but 2015 sure felt different to 2014. I've been a gamer for a while now and you get a feeling for when things don't seem right and change is afoot.

Edited by MTaylor

I suspect that might be in part due to the labor expenditure in developing and testing a new core.

That wouldn't completely surprise me. I'd hope not, but it wouldn't be a massive surprise if they went all 'Age of Sigmar' on us now and bought out a new edition for the movies.

I remember that when we started, there was still bad feeling about the way they ended WHFRP3, and that the line finished without rules for something as basic as elf wizards.

We already stopped playing D&D5 because they aren't supporting the RPG side of things.

I'm not saying that's the case here, and I hope it's not, but 2015 sure felt different to 2014.

Let me clarify. The "new core" in question was Force and Destiny. I think its development cycle could feasibly still be affecting the release schedule as it stands now.

2 metrics to look at our is the availability of books and also the amount of activity on the forums. I don't know about you but many of the books in Australia are hard to get and are waiting reprint. It's quite possible that reprinting is taking up some of the printer time that they had allocated to other books. It's also indication of how well the line is selling. It seems there is a lot more traffic on the forms now especially with the force and destiny forum with many new contributors. The Star Wars role-playing game seems to be in a much healthier position than the Warhammer fantasy role-playing game was after about two years. I feel confident this system will be fine for at least another couple of years the question is how will it be fairing in five? Who knows that's quite a long time. As has been pointed out before the system is very well balanced and much loved with the number of new movies I don't have many concerns.

I guess the strange thing is that if they increase the rate of production then hey would increase the income stream as we are all desperate for books for EotE, and AoR, and would probably make sure that we kept up with any books churned out. One book a month from either AoR or EotE would be doable for most players.

For me FaD is a bit of an odd ball, although it is all cross-compatable, it is much more of a stretch to introduce FaD content to games focused on the other two settings. My group has very little interest in playing Force users, so it will only be me that buys the books as I am a bit of a completist.

For me I think they will continue the character option splat books and a trickle of adventure modules until the next movie releases (plus the sprinkle of TV based items).

Once that happens FFG will have a firm grasp of where canon is going and be able to start some useful books.

A real Atlas with current transit times between the known major worlds plus times for the major trade routes. Pointers on generating systems and planets . At least more than the current "nothing". Indepth rules for exploration, trade and general star travel.

A real guidebook for the GM on the Imperial forces. Spaceborn and Planetary.

A real guidebook on the Imperial secret services.

A real guidebook on Law Enforcement in the galaxy.

In other words something that can be used by the GM to build coherent adventures based on something other than just making it up on the fly.

And please do not mention the NON EXISTENT supplement for a long and very dead ancient RPG.

Repeatedly mentioning a product that does not exist in the here and now is just a demand that FFG quit the Star Wars line for RPG's.

If they don't sell books they don't pay the bills and they stop making them.

Stop being saboteurs and instead let them know what you would really like FFG to make and print. What you would really like to buy.

For myself I just think splat-books are a waste of resources. But MANY of you love them. So I say bring on more splat-books. I will even buy them.

There is no Star Wars Atlas for the FFG Star Wars game. Instead of digging up old bones, ask FFG to not only put one together based on canon, but also add in game specific guidance.

I guess the strange thing is that if they increase the rate of production then hey would increase the income stream as we are all desperate for books for EotE, and AoR, and would probably make sure that we kept up with any books churned out. One book a month from either AoR or EotE would be doable for most players.

For me FaD is a bit of an odd ball, although it is all cross-compatable, it is much more of a stretch to introduce FaD content to games focused on the other two settings. My group has very little interest in playing Force users, so it will only be me that buys the books as I am a bit of a completist.

I can't and won't afford a book every month, but I'm not sure I'm reflective of the majority of their audience.

There's also the question of workforce to consider. They could double their staff and churn out books at a quicker rate, and maybe that wouldn't overstock shelves, but once they start running out of essential books to publish, they'll be overstaffed.

Edited by dxanders

For me I think they will continue the character option splat books and a trickle of adventure modules until the next movie releases (plus the sprinkle of TV based items).

Once that happens FFG will have a firm grasp of where canon is going and be able to start some useful books.

A real Atlas with current transit times between the known major worlds plus times for the major trade routes. Pointers on generating systems and planets . At least more than the current "nothing". Indepth rules for exploration, trade and general star travel.

A real guidebook for the GM on the Imperial forces. Spaceborn and Planetary.

A real guidebook on the Imperial secret services.

A real guidebook on Law Enforcement in the galaxy.

In other words something that can be used by the GM to build coherent adventures based on something other than just making it up on the fly.

And please do not mention the NON EXISTENT supplement for a long and very dead ancient RPG.

Repeatedly mentioning a product that does not exist in the here and now is just a demand that FFG quit the Star Wars line for RPG's.

If they don't sell books they don't pay the bills and they stop making them.

Stop being saboteurs and instead let them know what you would really like FFG to make and print. What you would really like to buy.

For myself I just think splat-books are a waste of resources. But MANY of you love them. So I say bring on more splat-books. I will even buy them.

There is no Star Wars Atlas for the FFG Star Wars game. Instead of digging up old bones, ask FFG to not only put one together based on canon, but also add in game specific guidance.

The geek in me wants a big, pretty hardback detailing all the facets of the Empire's inner workings. So far, they seem to be folding material like that into their setting books, and I think this works for the most part. A corporate sector book precludes the need for one focusing on the CSA, and Lords of Nal Hutta functioned as a de facto setting book and faction materials for the Hutts. But the Empire is so big and omnipresent that it seems to maybe justify a book (or even a small series of books) on its own. One focusing on pirates might be fun too, as could a book focusing on the underworld, showing examples of organizations on various planets that don't justify their own setting book but can be easily used as modular material. The Black Sun also seems spread out and compelling enough to work as a nice fat book of its own.

Edited by dxanders

A real Atlas with current transit times between the known major worlds plus times for the major trade routes. Pointers on generating systems and planets . At least more than the current "nothing". Indepth rules for exploration, trade and general star travel.

Edited by rowdyoctopus

For me I think they will continue the character option splat books and a trickle of adventure modules until the next movie releases (plus the sprinkle of TV based items).

Once that happens FFG will have a firm grasp of where canon is going and be able to start some useful books.

A real Atlas with current transit times between the known major worlds plus times for the major trade routes. Pointers on generating systems and planets . At least more than the current "nothing". Indepth rules for exploration, trade and general star travel.

A real guidebook for the GM on the Imperial forces. Spaceborn and Planetary.

A real guidebook on the Imperial secret services.

A real guidebook on Law Enforcement in the galaxy.

In other words something that can be used by the GM to build coherent adventures based on something other than just making it up on the fly.

And please do not mention the NON EXISTENT supplement for a long and very dead ancient RPG.

Repeatedly mentioning a product that does not exist in the here and now is just a demand that FFG quit the Star Wars line for RPG's.

If they don't sell books they don't pay the bills and they stop making them.

Stop being saboteurs and instead let them know what you would really like FFG to make and print. What you would really like to buy.

For myself I just think splat-books are a waste of resources. But MANY of you love them. So I say bring on more splat-books. I will even buy them.

There is no Star Wars Atlas for the FFG Star Wars game. Instead of digging up old bones, ask FFG to not only put one together based on canon, but also add in game specific guidance.

The geek in me wants a big, pretty hardback detailing all the facets of the Empire's inner workings. So far, they seem to be folding material like that into their setting books, and I think this works for the most part. A corporate sector book precludes the need for one focusing on the CSA, and Lords of Nal Hutta functioned as a de facto setting book and faction materials for the Hutts. But the Empire is so big and omnipresent that it seems to maybe justify a book (or even a small series of books) on its own. One focusing on pirates might be fun too, as could a book focusing on the underworld, showing examples of organizations on various planets that don't justify their own setting book but can be easily used as modular material. The Black Sun also seems spread out and compelling enough to work as a nice fat book of its own.

Find the imperial sourcebook from WEG. Add to that the imperial officers handbook.

I know one of my players feels it strongly, being the only member of the party without a dedicated career book.

Dang, that's too bad! What careers comprise the party?

I know one of my players feels it strongly, being the only member of the party without a dedicated career book.

Dang, that's too bad! What careers comprise the party?

We have a Correlian smuggler, a niktos hired gun, and a human colonist (politico), and a gand bounty hunter. We had a droid technician, but the player had to leave due to personal obligations.

Edited by dxanders

I think something Force Awakens-related is mandatory