Incorrect
With int agent you can position yourself far more flexibly.
Discounting manuevers, every fighter you have has maximum 3 potential positions, zeta has 5, and phantoms have 3 from decloak (4 if counting the decision not to) and then 3 from the potential roll.
So, ratther than guessing what the opponent will do (or assuming he'll just play into your hands for some reason) and potentially screwing yourself over, you KNOW what he will do and how to react reliably. You remove all uncertainty when it comes to knowing exactly how to screw someone over
The more ships you have, the better you can respond to any maneuver the opponent selects. Similarly, the more options you have (decloak and roll direction) the more into agent seals the deal by giving you 100% returns
If you outmatch your opponent by so much that you never use int agent, then you're probably going to win regardless of what you take
Edited by ficklegreendice