I'm probably wrong, so correct me on this:

By Corellian Corvette, in Star Wars: Armada Rules Questions

Tantive-iv.png Raymus-antilles.png

So, say that I have 3 assault frigates as my ships-of-the-line, and have the corvette, a CR90A, chasing alongside. When I reveal my dial, I immediately can gain a free matching token from Raymus and then pass it off with Tantive4 to another nearby ship at range 1-5.

So my question is, the command that I am revealing is something that another ship probably needs, and not the corvette. Am I then allowed to spend my dial to gain a token to save away for later, like a navigate for a speed change (this will become applicable when tractors are cut loose across the star-fields).

And, if I am allowed to spend my dial to gain a command that Raymus had previously fetched for me, does that trigger the Tantive Title again, allowing me to pass off 2 identical tokens to two different ships?

Is this now a mini Tarkin, but constrained to being 53 points instead of 38, only effects ships in 1-5 instead of the boardwide effect, and MUST activate first to give tokens to the unattractive ships that need them? (this is either good or bad, good early game, bad late game where you basically hand over a free firing phase to them).

(oh and of course the ship basically not having any actions ever :P )

Veteran-Captain.png

Then of course there is Vet Cap, if Vet is involved, can he be triggered after command dial has been revealed, coveted to token, and passed before it touched the ship? So can I pass 2 tokens of the same type to two different ships, or does it have to be 2 tokens of 2 different types to two different ships, or does it have to be the same ship, or does the second token generated that turn not get passed by Tantitive 4?

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I am looking into the Tantive 4 combos, because I found that I could never do Leia's abilities because she was always in mortal danger and needed to do her own command that didn't apply to what the other ships needed, or the ships didn't need a dial change when she was free. So maybe tokens each turn would be better.

I'm sure that their is something that I am missing, but I have difficulty parsing things out of PDF documents and don't have the rulebook at my apartment currently.

Honestly, it all looks good to me.

I like it.

Can't think of a reason any of this would be impossible.

Reveal Dial, Raymus triggers and gives you a token without you deciding what to use the dial on, Tantive triggers, you pass the token to a ship, you use your dial to get a token, Tantive triggers and you pass it.

Reveal Dial, trigger Veteran Captain, discard him and gain a token, Tantive triggers, pass to ship, bank token from dial, Tantive triggers, pass to ship.

It all checks out to me.

Edited by Bipolar Potter

You can also give the token from Raymus away and keep the dial effect

You can also give the token from Raymus away and keep the dial effect

Well I know that, but I was wondering if I could maximize this.

Everything seems legit.

Absolutely - and since Raymus was in fact the captain of the Tantive IV, a neat synergy between those cards was pretty much to be expected.

You can also give the token from Raymus away and keep the dial effect

Well I know that, but I was wondering if I could maximize this.

You can also give the token from Raymus away and keep the dial effect

Well I know that, but I was wondering if I could maximize this.

Dial usually beats token

but I can put 2 tokens out instead of one now, if I dont get the CR90 engaged in any real fighting. Again, a weak 53 point tarkin, but it works. Also insurance from tractor beams in the next wave.

I've been wondering how I will make up for the loss of Garm's ever so useful tokens in Ackbar led fleets. This seems like a potential option.

You could use a CR90A with Tantive and Raymus to support a MC80 though. Just pump out engineering commands on both ships, and you'll have a token every turn to keep your shields up.

Edited by Bipolar Potter

I've used that to support dual whales before, and it even ended up soaking up some fire for them in the last turns. Those points also give you an activation and some dice, which aren't negligible side effects.

It's also neat with liaisons on the whales.

Previously I have been running an CR90A with Leia, now that I know this is actually a thing, I will most certialy switch over :)

And, if I am allowed to spend my dial to gain a command that Raymus had previously fetched for me, does that trigger the Tantive Title again, allowing me to pass off 2 identical tokens to two different ships?

Yup, it's a nice combo that'll probably see more use at 400pts when there are more ships around that could make use of these tokens. And while it's typically at its best handing off tokens to high-command ships I've seen it run to back up a Corvette swarm list, where the Tantive hangs back out of the fight and throws tokens forward onto a pair of Corvettes in the middle of the fight. With a command value of 1 it means the lead Corvettes can combo dial/token every turn, or have a mix dial and token to carry out multiple commands.

I would run defense liaisons, but my crew slots will be full with Walex Blissex and whoever else comes out with the MC30 :)

How did I never think of this before? This is brilliant in it's simplicity.

I think your big hurdle with this is you can only have one of each type of command token and a corvette only has a command value of "one."

Wouldn't this fizzle if Tantive already has a token for the revealed command dial? i.e. Tantive already has a Navigate token. If you reveal a Navigate dial won't Raymus fizzle? Tantive can't gain a navigate token when it already has one so wouldn't the title also fizzle?

Also you can only have tokens equal to the command value. Once any token is on Tantive it can not gain further tokens so wouldn't both effects fizzle?

It works fine but it seems to me that Tantive can't then ever have a token of its own.

Raymus and Veteran Captain can not be on the same ship can they?

Tantive isn't gaining the token. It specifically says "before you gain..." Raymus grants the token, but Tantive title intercepts it and sends it elsewhere.

I'm saying the title can only "intercept" to pass around if Tantive can get the token though. A command value one ship with a token can not gain a token therefore the "before you gain" language can not trigger.

I'm not arguing the combo couldn't get two tokens out to other ships for one dial reveal. I'm arguing that it won't be reliable past the first turn unlike Tarkin.

You assign a token, then check to see how many it has/can have, then discard one of the extra tokens. Tantive and Raymus kick in before you actually assign the token, so you're still good.

Is this now a mini Tarkin, but constrained to being 53 points instead of 38, only effects ships in 1-5 instead of the boardwide effect, and MUST activate first to give tokens to the unattractive ships that need them? (this is either good or bad, good early game, bad late game where you basically hand over a free firing phase to them).

(oh and of course the ship basically not having any actions ever :P )

Don't forget you can activate Tantive as one of your last ships in the turn and give her tokens to an already activated ship ready for use first thing next turn.

Same with Leia, she just changes the dial at the top of the stack, so you can change your already activated assault frigates upcoming dial a the bottom of turn 3, ready for use as first activation of turn 4, for example.

This is why I like posting pictures of the cards, because then you have direct wording at the top of the page. Or in this case, last page.

You assign a token, then check to see how many it has/can have, then discard one of the extra tokens. Tantive and Raymus kick in before you actually assign the token, so you're still good.

Very well. I can accept this. I'm not sure I like it though. It seems way undercosted. However, it allows you to change out a token you don't forsee needing for new one you might need. It also allows tokens to be pushed out to ships that already have a token since they could then discard an unwanted one as well after receiving the one from the title.

This combo certainly seems undercosted but would go with the overall "flavor" for Rebels.

10 Points - and you need a ship to stick it on. A ship that must accept some limitations. Plus Raymus has other uses add well. Not sure it will see much use.