Whispering Rain

By Kaimuund, in X-Wing Squad Lists

Finally got a chance to play some. This list was pretty sweet. Found the new Phantom Rules were fine, and not too bad. I mean, it isn't an arc dodging monster as before, but still pretty good. This might overdo the Phantom a bit though....

"Dark Curse" (16)
"Deathrain" (26)
Sensor Jammer (4)
Extra Munitions (2)
Cluster Mines (4)
Conner Net (4)
"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Gunner (5)
Advanced Cloaking Device (4)
Total: 100
Dark Curse gets in tight and is all kinds of obnoxious. In the test game, he shot up a Firespray pretty bad at range 1, as he was basically ignored.
Deathrain might need Autothrusters. I know he has the 1 defense die, but he just gets killed fast when focused in any way. Dumping Conner nets and Cluster Mines all over in an Asteroid Anemone is HILARIOUS though. I set up the rocks (I almost always prefer rocks. I'm good at flying through them, and if I get one turn where an opponent lands on one, it is worth it for the missed attack) in a cluster and fight around it, then try to get them to go in and meet them with Deathrain, dumping ordanance like a madman. I had the thought of switching out the Cluster Mines for Autothrusters and a seismic charge, but I think the 4 mines mean you can basically drop one EVERY turn and it doesn't stop being funny.
It also helps that Dark Curse and Deathrain have the same PS. They tend to fly close, and I dropped a Cluster mine in front, and a conner net beside, while surrounded by rocks, and poor Dark Curse had to weave through it (next to a TLT Y wing, who didn't make it out).
Kind of a cool little list.