Help because i suck. Forgotten Souls

By NewPlayerGary, in Descent: Journeys in the Dark

My whole detailed essay on the subject disapeared as i was about to post, so i short, any tips on which characters to play. I am playing 2 hero game and i am 6-0 down only a couple of those are terribile luck.

I am playing with varikas the dead and Elder Mok due to the way their skills sync up. Limited movement and some low test attributes are the main weakness i see, but free fatigue +1 for each character each go is possible in this combo and i like this thought to reduce downtime resting.

Also it always seems like i open a door too early or have to rest before opening it so my heroes are ready to engage the new room. this waste turns and add fate/doom.

Any tips to bring more success, it might just be poor judgement each game and there is no way to tell without video but any advice would be welcome to hero choice. different number of heros, strategies?

many thanks
.

Low mobility is really going to hurt you. The other thing that is really going to hurt is no real ranged attack- in those rooms where you have to take out monsters, you need to walk all the way over to them to accomplish the mission. Therefore, not only are your characters slow, they have to go farther. For that reason, I'd recommend you swap out either your warrior or your healer for a mage. Mages have attributes which complement (high knowledge) are usually pretty quick, and have great ranged abilities.

The other option is to build either your warrior or your healer as a ranged guy. Healers can do this pretty easily as they have few melee dependent skills. The only warrior class that doesn't greatly favor melee weapons is the beastmaster.

Edited by Zaltyre

Thank you i will try to change this up and see if it leads to more sucess.

Also re the door question. I have now seen another thread which perfectly answers this.

How feasible ia it playing with no healer?

I don't play the coops much. When I do, I have always lost because of fate reaching doom from taking too many turns. I have never lost by heroes getting KO.

When my wife and I have played co-op 2 layer. We tend to pick a warrior and a healer. That seams to go smooth.

I haven’t tried the 2 player version yet. I found 4 Heroes really difficult, and I found 3 to be, not easy, but easy compared to 4. I am not the most experienced player at this, but I’ve gone through it about 6 times, never completed it with 4 heroes, completed it the only time I did it with 3 Heroes.

I think Tomble Burrowell with Thief is a must take. He is perfect for Forgotten Souls, he can re roll his attribute tests with his Lucky Charm, he has an upgrade card Sneaky where he can open a door without using an action, with Greedy he can search from 3 spaces away, and with Tumble he can be upgraded to move through enemy models. And his Heroic Feat can get you out of some tricky situations too.

I have found Syndrael with Knight, to be pretty good as well. If you do it right and a bit of luck you can have a possible 2 moves and 3 attacks from 1 turn. With Oath of Honour, A standard Attack, and then Advance. Great for clearing a room out.

I had been playing with a Healer but I never had enough free actions to use his healing abilities, which might change with a change in tactics about when to open doors, which is discussed in another thread.