1) From a CCG meta perspective, the switch from Shadowlands to Spider was good. Having a matchup where a Dishonour player would basically be obliged to scoop as soon as they saw the opposing SH was bad for the game, and removing a primarily (almost entirely) Nonhuman/Undead faction from the game simplified card design by tightening the focus on Samurai (including shugenja and monks). However, the Forgotten Temple provided an interesting instance of how a faction's resistance to dishonour could be represented, without rendering it totally immune. I confess myself unsure how well-balanced it was, because I just don't get to play in a broad enough environment, but it was a start, and I'm sure there are other potential methods of resolving the issue (including outright changing the victory conditions, as discussed in various other threads). Given the framework AEG was working with, it made sense, but 'immunity to CCG Dishonour' is ultimately not a reason to ditch the Horde in favour of the Spider.
While I played the CCG with Scorpion, I never got to play Dishonor, and given the talk about Honor/Dishonor as a victory condition in other thread, I'm throwing a question here: Is the situation referenced above, of Shadowlands immunity to Dishonor, really a flaw of the faction in the CCG, or would it be more a flaw of Dishonor as a Victory Condition?