New MOV calcultation on large ships

By dotswarlock, in X-Wing Rules Questions

In the updated tournament rules, there has been a few touch ups and one of them can be confusing.

In the end match section, they added:

- At the end of a game round, all of one player’s ships are destroyed (... everything else here)

- At the end of the current round, the match time limit has been reached. (... skip...) Additionally, each player receives half the total squad point value (rounded down) of each enemy large ship whose combined total hull and shields have been reduced to half or below. (...)

The placement of the new rule regarding large ships is what is causing confusion. Does the new rule apply:

- Only when the game reaches time (therefore penalizing a player who spent the last minutes fleeing with a large / cost heavy ship to win)

or

- It is applied regardless of how the game ends: so large ships, even if the player won, may yield half of their score when calculating the MOV if conditions are met.

One interpretation suggests a change of strategy when facing / using large ships. The other puts back into question whether it is worth it to use large ships in a player's current meta.

Thank you!

It looks like half points only applies when the match goes to time. I wish that wasn't the case.

Looks like this was addressed somewhere else (not my photo): http://imgur.com/9rNWdLK

yay. hopefully they update it.

Looks like this was addressed somewhere else (not my photo): http://imgur.com/9rNWdLK

Can anyone confirm that it is genuine?

Looks like this was addressed somewhere else (not my photo): http://imgur.com/9rNWdLK

9rNWdLK.png

Only it's not ambiguously worded. It is very clearly worded. It just worded in a way that works completely contrary to what RAI is if this image is legit.

EDIT: Ok, the rules are ambiguous when I actually read them in the PDF. I didn't realize how abridged the section in the OP was.

Edited by WWHSD

"Clearly stating something different than what I meant" != "a bit ambiguous"

It was posted as a reply to a question on the twin cities x wing Facebook. I cropped it for privacy.

Looks like this was addressed somewhere else (not my photo): http://imgur.com/9rNWdLK

9rNWdLK.png

Only it's not ambiguously worded. It is very clearly worded. It just worded in a way that works completely contrary to what RAI is if this image is legit.

Maybe that's because it's not an official response that was late in the evening that was just meant to communicate the intent of the rule?

I'll add what I posted elsewhere about why I thought from the start the rule might apply to all games and not just those that go to time:

The only place it discusses "how to score a game" is in the section where games go to time. However, we know that those scoring rules have always applied to other game types.

Look at it this way. If I'm a new player and I read the section on MoV, it talks about comparing players' scores to determine MoV. Where do I find how to determine final score? The only place it talks about how to determine scoring is the section that talks about games that go to time. How would a new player know to differentiate that (especially half points) from any other game type? I think if we look at it with fresh eyes, we'll see that's simply where they describe scoring and that they probably aren't just talking about games that go to time.

Either way, I'll bet they clarify it.

Maybe scoring should be somewhere else, but this isn't quite a direct contradiction since we've always been scoring games that don't go to time based on the guidelines for scoring that are listed in the "going to time" section.

Edited by AlexW

I just read the rules in the PDF instead of what was presented by the OP. Generating a score when you table your opponent is never dealt with. It is kind of ambiguous whether or not the partial scoring is just for games that get called on time or not.