So this actually is a genuine question for the community. And yes, I am considering all of the above-stated heresies. I think.
In preparation for Sullust, I am trying to settle on my Imperial force, and would appreciate some feedback on a couple of things. Some general constraints on my list:
- My available ship pool consists of three (3) Victory star destroyers, two (2) Gladiator star destroyers, and two (2) imperial squadron packs.
- I am about 90% sure that I want a four ship build, but am also considering some three ship builds if they includes a credible Rhymer-ball threat.
- No two-ship/dedicated carrier builds for me at this tournament. At least not in the 300 point matches.

My predicament is that my current ship pool will not permit a four ship build with two Vics, two Glads, Screed, ACMs on both Glads, and Demolisher (308 points), which is basically everything I want. So my question is, what alternative build will get me the most mileage. Some of the variants I am considering:
- Vic I (Screed), Vic I, Glad I (Demolisher), Glad I: 294 points [four ships, one upgrade, 6 bid]
- Vic I (Screed), Vic I, Glad I (Demolisher + ACMs), Rhymer, TIE Bomber (x1), TIE Advanced (x2): 294 points [three ships, two upgrades, Rhymer+3, 6 bid]
- Vic I (Motti), Vic I, Glad I (ACMs), Glad I (ACMs): 296 points [four ships, two upgrades, 4 bid]
- Vic I (Motti + Gunnery Team), Vic I (Gunnery Team), Glad I, Glad I: 296 points [four ships, two upgrades, 4 bid]
- Vic I (Screed), Vic I, Glad I (ACMs), Glad I (ACMs): 298 points [four ships, two upgrades, 2 bid]
- Vic I (Screed + Gunnery Team), Vic I (Gunnery Team), Glad I, Glad I: 298 points [four ships, two upgrades, 2 bid]
- Vic I (Motti), Vic I, Glad I (Demolisher + ACMs), Glad I: 299 points [four ships, two upgrades, 1 bid]
- Vic I (Screed + Gunnery Team + Warlord), Glad I (ACM + Demolisher), Glad I (ACM), Rhymer, TIE Bomber (x1), TIE Advanced (x2): 299 points [three ships, five upgrades, Rhymer+3, 1 bid]
- Vic I (Screed + Gunnery Team), Glad I (ACM + Demolisher), Glad I (ACM), Rhymer, TIE Bomber (x2), TIE Advanced (x2): 300 points [three ships, four upgrades, Rhymer+4, no bid]
My basic conflicts are over Motti vs. Screed, ACMs or Gunnery Teams, and whether I need Demolisher in a four ship build. Screed's ability will combo well with the two glads, but isn't doing much for the Vics' red dice at long range (unless the entire roll whiffs, at which point his effect is negligible), while Motti gives me six more hull across my fleet (26 to 32 hull, or the equivalent of another Glad [23% increase]). I've always run ACMs on my glads because of the +2 damage potential (guaranteed with Screed), so I'm having a hard time even thinking about letting them go. But I feel like Glads without ACMs have better damage output than Vics without gunnery teams, especially when the Vics are at long-range. So is it better to have the guaranteed +4 damage per round with the ACMs, or +6 red dice (and +2 targets) per round from the Vics to use against long-range kiters like AFIIs?
While I love Demolisher, I'm trying to figure out whether it's a luxury in a four-ship build. Against 2-3 ship builds, if I am first player I can basically have two-thirds of demolisher if I use last activation of each round to move a Glad into double-arc attack position, and then the first activation of the next round to fire. Of course, in a perfect world I'd also like to have a free attack in the first round, but since taking Demolisher in four ship builds requires me to drop ACMs on both glads, I think I'd rather have a guaranteed +4 damage per round on two glads than Demolisher on only one. Higher bids will of course help me to get first player where my opponent's list would make that advantageous.
The three-ship builds let me have both, but with one less ship activation. I would be hoping to make up the lost damage output with a (mostly) self-sufficient Rhymer ball throwing 4-5 black dice at medium range. The two TIE Advanced would also offer some flexibility against enemy bomber swarms. But it is one less ship (with everything that entails)...
Any thoughts/comments/denouncements for heresy would be appreciated. ![]()