Been working on builds to take out the so-far dominating four Y-wings, each with Unhinged Astromech and Twin Laser Turret. A build that isn't an expected arc-dodger with auto-thrusters setup.
It's a Scum setup for 99/100 points.
Talonbane Cobra: Predator, Assault Missiles, Glitterstim, and Engine Upgrade for 42 points.
3x Binayre Pirate Z-95s, each decked out with: Assault Missiles, and Dead Man's Switch (When you are destroyed, each ship at range 1 suffers 1 damage).
The four TLT Y-wings I have seen typically fly in a semi-tight formation so that they can have overlapping fields of fire, and may break formation later depending on the situation. The idea behind this is to unload the assault missiles from all four ships -- particularly the Z-95s -- on the Y-wings. The primary target, assuming he's targeted by all four ships, is more than likely to be taken out in the opening salvo. Then, assuming all four missiles hit, the other three Y-wings take 3-4 unavoidable damage, getting rid of their shields. Then, once the missiles are fired, the Z-95s' jobs are to a.) block actions b.) stay within range one to both attack and to be intentionally destroyed to dish out free damage to the remaining Y-wings and c.) keep some of that nasty TLT heat off of Talonbane so he can mop-up whoever is left once the last Z-95 suicide bomber falls, using engine upgrade to get in close to take advantage of his bonus die ability, and using predator make certain that he deals max damage (as the pilots used for TLT Y-wings is a level 2 pilot, letting him re-roll two dice instead of one). In addition to that, even though it doesn't matter against the Y-wings, that last unused point will help to give me initiative.
So what do you all think? Can this build work as well as it sounds in my head? Part of me feels that Push the Limit might be a better option, so he can boost, use PTL to take a target lock or focus, and the combine TL/Focus with his extra range 1 bonus. Either that, or another upgrade instead of engine upgrade.