I haven't posted much here. I am a casual player with little experience. I'm trying to build a list that can take on 'all-comers.' Not tournament-level players, necessarily, but conceptually, the idea is similar. I want to build a 2-Defender list, because I really like Defenders, and I think they are viable.
I have two lists featuring two defenders.
List 1 is centered around Carnor Jax, and as a result the Defenders are Initiative 1.
2 Defenders each kitted identically
Delta Squadron, Ion Cannon, Twin Ion Engine Mk 2
Total Cost per ship: 34
Carnor Jax Interceptor
Push the Limit
Auto-Thrusters (Possibly Shield instead).
List 2 is centered around twin Defenders at Initiative 8, and a somewhat random TIE Fighter to round out the remaining points and create a 3-ship list.
Both Defenders feature Ion Cannons and Twin Ion Engine Mk 2s again.
Rexler Brath with Push the Limit
Colonel Vessery with Veteran Instincts (initiative 8 thereafter)
A 16-point TIE Fighter - Backstabber, Dark Curse, or a Black Squadron with something.
I like Ion Cannons on Defenders for Range 3 combat. If I hit something at Range 3 with the Ion Cannon, I think I'll have a chance at setting up a good firing phase the next turn.
I have a VERY hard time keeping Carnor Jax A) alive; and B) at Range 1 to take advantage of his ability.
I have an easier time making trouble with the Ion Cannons if I use the high-initiative list. Plus named pilots are fun.
Any opinions on either list?
Thanks.