BOMBS AWAY!! (Imperial 400 points)

By clontroper5, in Star Wars: Armada Fleet Builds

Total: 399

Victory I-Class Star Destroyer (104pts) [•Admiral Motti (24pts), •Wulff Yularen (7pts)]

Victory I-Class Star Destroyer (87pts) [Expanded Hangar Bay (5pts), Flight Controllers (6pts), •Director Isard (3pts)]

Victory I-Class Star Destroyer (93pts) [Expanded Hangar Bay (5pts), •Admiral Chiraneau (10pts), •Corruptor (5pts)]

+ Squadrons (115pts) +

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

TIE Bomber Squadron (9pts)

•Major Rhymer (16pts)

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Fleet Ambush]

Navigation Objective [superior Positions]

Created with BattleScribe (http://www.battlescribe.net)

Why yes I brought 12 bombers is that a problem?

Edited by clontroper5

man with 12 bombers you can just forget about chiraneau and just get more bombers

they can't all get engaged, right?

also, more flight controllers in case you need to go through squadrons

Wulf seems eh on value there (could be more hangars); issard doesn't seem to be doing much

275 points for motti (hangars), and 2 VSDs (hangars + controllers) w/1 corruptor

with the current allotment of bombers, you then have room for one more bomber ;)

as a rebel player not gonna lie that is terrifying

as a rebel player not gonna lie that is terrifying

MUHAHAHA! You don't know the POWER of the DARK SIDE!!

man with 12 bombers you can just forget about chiraneau and just get more bombers

they can't all get engaged, right?

also, more flight controllers in case you need to go through squadrons

Wulf seems eh on value there (could be more hangars); issard doesn't seem to be doing much

275 points for motti (hangars), and 2 VSDs (hangars + controllers) w/1 corruptor

with the current allotment of bombers, you then have room for one more bomber ;)

My thoughts on wulf is less as a buff for squadrons and more of a defense buff to help keep motti alive, so my flagship will probably turn 1 squadron tokens and then use Wilfred with that and turn 2 engineering token. And from then on I would use wulf on the engineering token every turn I lose shields

With isard I feel she is an undervalued card because she doesn't directly effect any state. But whenbi run her I literally know everything on the board, as in there is no hidden information which means you can make choices with more confidence that you are correct.

Edited by clontroper5

my only question is....how are you going to keep all of those bombers within range 1 of rhymer?

I really want to see how many I can crowd around him lol

my only question is....how are you going to keep all of those bombers within range 1 of rhymer?

I really want to see how many I can crowd around him lol

But I plan on spreading them out a bit to avoid getting tied down to much or getting creamed by a/s fire