Looking for Players (Brisbane, Australia)

By GM Hooly, in Star Wars: Age of Rebellion RPG

Hello All,

I am seeking player/s for a fortnightly Saturday morning/afternoon game. I live on the far north side of Brisbane, and we currently have 3-4 players who are interested. We would appreciate a 5th player to help us fill the ranks..

Here is the backstory to the campaign:

SETTING: Rebellion Era
TIMELINE: The day before the Battle of Hoth

Shortly after the destruction of the Empire’s first DEATH STAR, hundreds of thousands of beings across the galaxy turned against their oppressors and in turn, the fledgling Rebel Alliance grew in strength.

During that time, in the Outer Rim Sector called Fakir, twelve of the best pilots in the surrounding sectors, led by well-known squadron commander Bakki Romilar, came together under the banner of rebellion against the Empire to form – DRAGON SQUADRON.

The Squadron was made of more than just pilots, although that was their key strength. Some were martial artists, others negotiators and one was of the sector’s finest technicians. This squad was formed as their pilots didn’t fit the mold of your average rebel pilot, and their skills were such that they could be sent anywhere to complete a mission, both on the ground and in the sky.

As time progressed, the Empire found this Squadron to be a true thorn in their side, with several of their capital ships and countless fighter squadrons falling victim to the Dragon Squadron’s talents. Eventually, the Empire called in one of its greatest tacticians – Admiral DeGritz – to deal with this menace. DeGritz focused his attention on the squadron, sacrificing all that he could to see the squadron’s end, and over the course of the next year, DeGritz’s specially chosen forces had followed the Admiral’s meticulously crafted plans, resulting in false intelligence data making its way into the hands of Rebel Intelligence. It was one of the most elaborate traps to ever be set for the Alliance by Imperial forces.

Alliance Command acted quickly on the information they had “stumbled” upon, and sent all the firepower they had to rid the galaxy of the Empire’s latest weapon – THE TARKIN – a weapon just as powerful as the first Death Star. The information was that the gigantic weapons platforms was stationed in the Chentow system, and was preparing to make an assault upon Fakir Sector’s main safe world, Masterhome. With the false data that had assumed would award them a decisive victory, the starships and fighters of the Rebel Alliance jumped to what would later be known as the Battle of Chentow.

Unfortunately for the Alliance, DeGritz’s trap was executed flawlessly, and the Rebels did not suspect a thing. The mistake cost thousands of lives including over half the members of Dragon Squadron, and the entire crew of the Dragon’s Lair, their converted Nebulon-B frigate, and base of operations. With such losses, Alliance High Command had little choice but to turn tail and run. What forces remained arrived at the rally point only to again be set upon by Imperial ships to mop up. Only a handful survived the trap, and hundreds were believed captured, with the pilots and soldiers left behind tortured at length for information pertaining to the Alliance. Even DeGritz’s only son, Kyan, who had previously defected to the Alliance, was not immune. Little to no information has ever been found what happened to those who were forced to undergo these ordeals, and Alliance High Command has been seeking information about them ever since.

The losses though were such that what remained of the Fakir Sector Force could not form a single cohesive fleet, resulting in Alliance High Command disbanding them. Those who survived could not believe that they had not perished in the massacre, with many retiring from service to the Rebellion, while others found that they could not live with the loss of their comrades, families and friends. Reports indicated that numerous survivors committed suicide, or were institutionalized rather than being forced to confront the Empire’s forces once more. Many survivors however were able to move past the grief and channelling their resolve and displaying the commitment and courage that the Rebel Alliance was renowned for.

Only four members of Dragon Squadron remained after the Battle of Chentow, the Trianni Anthuana Felent-Martique, the Togorian Hershee Barre, the Woorian Drayen Tolth, and the human Val Corestar, with General Hannibal Romilar and his son Bakki being the only survivors of command crew. Several of these became training officers and squadron leaders while others retired to be advisors. Bakki Romilar took command of what remained of the Sector Force, and while much of the Fakir Sector Force was disbanded or absorbed into the growing Rebel Fleet, the Sector’s Rebel Operation was moved to Elrood.

Alliance High Command was concerned that many of their operatives that had been captured or tortured may have compromised the Alliance and its forces. Not wanting to take further risks, bases were evacuated, operatives were called back from the field, and much of Fakir was left to its own devices. Thousands rallied on several worlds hearing of the Rebels defeat, but were soon quelled when each world by subjugated. It was a dark time for the residents of the Fakir Sector indeed.

Meanwhile, Val Corestar, the second in command of Dragon Squadron, and survivor of the Battle Chentow, was transferred to an out of the way Ferra Sector to train several squadrons of pilots and continue his evaluation of the H-Wing Heavy Starfighter Bomber. Recently, Corestar recruited several specialist pilots to conduct a recon mission at the Outer Rim world of Laxtun, a forested planet where it was believed an Imperial listening post was being constructed. Alliance’s intelligence failed to mention an Imperial Strike Cruiser which had travelled to the outpost on a resupply mission, resulting in the H-Wing crew’s capture. The three were soon after taken to the Imperial base’s prison facility for later trasfer to a Star Destroyer that was due in several days. It was not long before the three escaped the facility, stole three Imperial speeder bikes, and headed towards the landing platform where they had learned the H-Wing was docked. No sooner had they cleared the prison walls when several biker scouts gave pursuit.

The three operatives escaped, after recovering the H-Wing, taking with them vital information regarding fleet movements around the sector. The three soon after delivered the information to the sector headquarters on the swamp covered world of Nakatago. Shortly afterward, they soon learn of the impending attack on the Rebel Headquarters on Hoth. Corestar and several of his recruits were sent to assist the High Command with the safety of numerous Rebel Transports. This is where our story begins…

Flexibility will be available for players in this campaign however all player characters must be part of the Rebel Alliance against the evil Galactic Empire. The story will be purely episodic, with some exploration of character’s backgrounds as the campaign progresses.

Players will be required to have at least one connection to another character in the story. The premises of how the characters got together in the first place is that each were recruited by a former member of Dragon Squadron shortly after the events at the Battle of Chentow. This will suit any character concept, and can be any race which is currently available in official Fantasy Flight Games Books, or as agreed upon by the Game Master.

It is suggested that due to the nature of the campaign, each character should have at least 1 rank in the skill Piloting (Space). At least one of the characters will need to be human.

Other details about the campaign can be found here:

Flight of the Dragons

Wow, this looks fantastic. You guys have put a lot of work into it. I'd be very interested but I am still to obtain the rule books(finding stock is a real wamp rat). I live in Boondall on the Northside. How far are you from here?

We are at Murrumba Downs which is just over the Pine Rivers Bridge - not far from you.

Superb. I've managed to obtain a copy of the new 'Force and Destiny' rule book and the beginners set for 'Age Of Rebellion' from The Book Depository(there on there way in the mail). Really looking forward to reading the new rules(I've taken a brief look at the samples and seen some online YouTube material and it looks terrific). I like the way they utilise totally new Dice ideas and players must work out the results together, what a terrific RPG mechanic. It's certainly come a long way since the West End Games system.

I'll read up on the rules and then would really like to join the game. What type of characters would you like in your game? I don't mind playing weedy characters or characters with issues either, that makes the game fun. I'm no power player as they say but certainly can play those characters if you would like. At the end of the day I'd imagine, Rebels are united as are Imperials so all characters want to work together from the get go to acheive a common goal.

Looking forward to getting into this superb new game and meeting fellow Star Wars fans.

Just checking out the great info on the Obsidian Portal 'Flight Of The Dragons' page.

That's a great idea to have Bakki Romilar as an ace pilot who's now scared of flying. That will be a challenge in itself.

Noted the following characters and thanks for the link to the 'Species Menagerie'. Great idea.

Commander Bakki Romilar, Gunn'arenn DosNumm KnuutsVal Corestar

Whole heartedly agree on the rule 'the GM's decision is final', there's nothing worse than trying to enjoy an adventure with people who want to argue about the rules. What I try to get across in games I've played in the past (Mostly Traveller), is that half the fun of the game comes from not being in control of situations. It brings the universe to life.

The battle of Chentow I'm envisioning as rather epic with many losses on both sides. Do you think it could have spawned a host of defectors from the Impire to the Rebellion? (Perhaps even both ways? A vica versa situation).

I tried messaging you, but it says you can't use the messaging system yet.

Before you get introduced to our little band, tell me a bit about yourself.

Good evening GM Hooly, I'll have to check out what's up with the messaging system.

My name is Sean Curtin, I'm an engineer, currently working in the aircraft maintenance field. I've lived in Brisbane for approximately 10 years and have resided here on the North side for 4 years now. I started RPGing back in a town called Tamworth with a group of people who were AD&D mad. Personally I'm not really into fantasy games and prefer Science Fiction, but I played along as I enjoyed the RPG experience. Here in Brisbane I've played a few Traveller games with some dedicated friends and enjoyed those however the system is and has always been a bit broken and no 2 Travellers can even agree on the same galaxy let alone the rules so it becomes a game that seems to be more collected than played these days. I've got a nice collection of many Sci-Fi games (sadly barely any of them are touched as I just can't find people outside of D&D circles to game with them). I noticed on your page, you listed 'Call Of Cthulhu'. I've always wanted to play a game of that. I noticed recently they re-released the famous 'Horror On The Orient Express' as a Kickstarter and successfully funded it but I digress.

Always been a mad keen Star Wars fan and have always wanted to play an RPG or 2 with it but getting people out of dungeons and into spacecraft is a battle that would require the force to win.

Please feel free to ask me anything you would like to know.

I'll try and sort out this messaging issue.

Are you on Facebook? Are you listed as Sean A Curtin?

Yes indeed. Added you as a friend.

NOTE: This game is for ADVANCED PLAYERS WITH A HIGH LEVEL OF 'AGE OF REBELLION ' EXPERIENCE ONLY.

Just thought I'd better mention this as it's not mentioned in the original post or follow up and thought it might save the time of other beginners like myself.