The rule only comes into effect when the game goes to time. If you table your opponent and your two large ships only have 1 hull left on each, you still get full MOV.
Basically, the way that I read it, the rule will only affect players who control large ships with the strategy of disengaging completely once one of them becomes damaged.
That's not my flying style, so I'm largely unnaffected by the rule even as I fly my dual IGs.
I've said it elsewhere, and I think it can be confusing, but I don't think this is accurate.
The only place it discusses "how to score a game" is in the section where games go to time. However, we know that those scoring rules have always applied to other game types.
Look at it this way. If I'm a new player and I read the section on MoV, it talks about comparing players' scores to determine MoV. Where do I find how to determine final score? The only place it talks about how to determine scoring is the section that talks about games that go to time. How would a new player know to differentiate that (especially half points) from any other game type? I think if we look at it with fresh eyes, we'll see that's simply where they describe scoring and that they probably aren't just talking about games that go to time.
Either way, I'll bet they clarify it.
Edited by AlexW
