HALLELUJAHHHHH

By Blail Blerg, in X-Wing

Good thing I just found out 50-point Miranda is my JAM

I'd ask, but I'm scared to

Miranda is gonna be the new annoying turret. Literally no blind spot. 4 dice R1. 4 dice TLT with no green dice r3.

Regeneration. Speed. Even can take C3PO.

Our new force of annoying.

It is at the end of a round that goes to time. Shield recovery only accounts at the end and if you are damaged most recovery only adds 1 hit point so unless it was on the edge not much. The ship doesn't give points immediately after they reach half hit points. So at the end of the round then whatever hit points are left to include recently recovered shields are counted and if it is half or less then 1/2 points are added.

Pssh. You're talking rules man. I'm talkin' lore.

If you don't get through the shields, you haven't accomplished anything, and you don't deserve points for that.

Smash up his hull, he's gotta go to a repair bay and get that fixed. Who knows how long they'll be out of action. That's making a difference!

It is at the end of a round that goes to time. Shield recovery only accounts at the end and if you are damaged most recovery only adds 1 hit point so unless it was on the edge not much. The ship doesn't give points immediately after they reach half hit points. So at the end of the round then whatever hit points are left to include recently recovered shields are counted and if it is half or less then 1/2 points are added.

Pssh. You're talking rules man. I'm talkin' lore.

If you don't get through the shields, you haven't accomplished anything, and you don't deserve points for that.

Smash up his hull, he's gotta go to a repair bay and get that fixed. Who knows how long they'll be out of action. That's making a difference!

Your lore isn't worth anything here, we need something more real.

Like the rules. And they say you get points if the game times out and the enemy large ship is at half or less, shields included.

Edited by DR4CO

Miranda is gonna be the new annoying turret. Literally no blind spot. 4 dice R1. 4 dice TLT with no green dice r3.

Regeneration. Speed. Even can take C3PO.

Our new force of annoying.

nien

trust me, I've played double Ks religiously for a long time now. Miranda was one of them.

turns out, she's actually fun :)

see, she has to make these things called "decisions" wherein there's an actual cost-benefit to everything she does. Instead of farting around and not giving half a **** about facing or action, miranda has to choose between

1. SLAM or shoot (and, by extension, regen shields)

2. fight or flee and give up ability (can't pull a corran horn when you need to shoot to regen)

3. giving up a red die to regen

4. giving up a shield to +1 red die (also give up the shield regen for one turn, because it's a once per round ability)

No shields? No extra red dice.

Miranda is a ship that can actually be outplayed. She detests range 1 because she is horribly unimpressive/inefficient at it, even if she can technically still shoot at it. She can't be hypermobile and a laser sprinkler on the same round. Poor girl can't even perform more than one action per turn without A-SLAM (give up your attack; your regen).

so no, Miranda will not be an annoyance. She's powerful, but she's well designed too

nien

Nein.

:P

Edited by DR4CO

It is at the end of a round that goes to time. Shield recovery only accounts at the end and if you are damaged most recovery only adds 1 hit point so unless it was on the edge not much. The ship doesn't give points immediately after they reach half hit points. So at the end of the round then whatever hit points are left to include recently recovered shields are counted and if it is half or less then 1/2 points are added.

Pssh. You're talking rules man. I'm talkin' lore.

If you don't get through the shields, you haven't accomplished anything, and you don't deserve points for that.

Smash up his hull, he's gotta go to a repair bay and get that fixed. Who knows how long they'll be out of action. That's making a difference!

Yeah to be honest I was more for a proposal of half hull and if shields were down then it would only be 1 point. But this is much simpiler and it only applies to large ships and right now there are no large ships that have more shields than hull unless you put a shield upgrade on a IG-88 or a 5/5 ship like a shuttle or YT-2400.

So in every scenario a large ship that has given half points have at least 0 shields and may have some damage cards.

Edited by Marinealver

Is this just about TLTs, or did I miss some other announcement?

Large Based ships now count for 50% of their MOV if they're below 50% health

Only if the game ends on time.

I think there's going to be plenty of debate about that until FFG clarifies it. As I mentioned elsewhere, that is the ONLY place how to calculate squad points is mentioned, so it might have made sense (at least initially) to put it there.

Honestly it's quite clear already, that first line specifically states that " Each tournament match ends in one of the following ways:" you don’t get to mix rules from those 3 scenarios to maximize points for the losing player.

You are sadly right though that there will be some players that will argue it to the death demanding "Clarification" from FFG

You are sadly right though that there will be some players that will argue it to the death demanding "Clarification" from FFG

Well, if "Can I attack my own ship?" needed clarification...

Edited by DR4CO

Yeah the Two ship metta is dead!! Long live the NEW Two ship metta!! Fat Horn & Meranda!!

let's let the meta reshape itself rather than letting loose some premature hallelujahs, eh gents? :P

it's a good change and way ******* overdue but it doesn't mean we'll get a varied meta overnight

We have a very varied meta already... But yes i like the change very much too!

Is this just about TLTs, or did I miss some other announcement?

Large Based ships now count for 50% of their MOV if they're below 50% health

Only if the game ends on time.

Not sure I understand (I don't play many tournaments), when else do you count up points? If somebody wins before time's up isn't that just a straight win?

nien

Nein.

:P

Nien:

descarga.jpg

:)

Man, shields shouldn't count towards victory points. Shields come right back! If you haven't damaged the hull, then you haven't done any real damage!

Wait, what? Having shields at all is one thing, but talking as if your shields regularly ... come back???

OMFG Darth Ender is a secret rebel!!

Edited by banjobenito

Good thing I just found out 50-point Miranda is my JAM

I'd ask, but I'm scared to

Miranda is gonna be the new annoying turret. Literally no blind spot. 4 dice R1. 4 dice TLT with no green dice r3.

Regeneration. Speed. Even can take C3PO.

Our new force of annoying.

Miranda Doni

—Twin Laser Turret

—Advanced SLAM

—Dash Rendar

—Extra Munitions

—Plasma Torpedoes

—Conner Net

—Ion Bombs

Just won a game last night with a similar build, and Miranda is a monster. Throwing one less die on a TLT attack to get a shield back and still possibly do a damage is just mean, and then the second attack still gets thrown. Using a shield to boost her Primary to 4 dice at Range 1 with a Target Lock is great spike damage. Dash makes the TLT just cruel when you play with three big rocks, which also make those Conner Nets super effective at closing lanes. I'm not sold on Dash over Han or Jan, and I need to play more to get a feeling for all three.

The Plasma Torps though...good lord. ASLAM to take a TL if you're out of arc, Focus the following turn, and burn a shield to throw five dice. The additional Shield damage is great against YTs or YVs, especially if you have another TLT or a Mangler following Miranda. I'm actually interested in trying out Jan Ors with a TLT (and Wired!) alongside Doni to bump the Torps up to six dice (while also making Miranda eligible for a five-dice R1 Primary any other time).

Edited by Tsiegtiez

It just means that an artificial constraint has been removed.

Two-ship builds still win games; that's not going to change outside of perhaps TLT.

Not so sure about that. I've had Soontir glued to Chewie, chipping away a hit point or two each turn, only to have the game time out before I could finish him off, with me loosing since 35 points is less than 50ish. No longer!

Where are people seeing that you only get the 1/2 points if the game goes to time? They don't mention the match going to time at all in the tourney rules. Just says that a large ship reduced to half hp is worth half its squad point cost.

Miranda is gonna be the new annoying turret. Literally no blind spot. 4 dice R1. 4 dice TLT with no green dice r3.

Regeneration. Speed. Even can take C3PO.

Our new force of annoying.

if Miranda (wasn't that the name of a lemonade brand?) replaces all the Hans, Dashes and Chirpies, I'm okay with that.

besides, who doesn't rather want to blow up that f.ugly K-Wing instead of that really nice looking falcon?! :-D

I'm partial to the looks of the K but not everybody has to be! Plus as a small ship it's just...I mean it's so much more vulnerable in so many ways. Like Fickle was saying it's something that can be outplayed, and requires strategy to utilise, turrets or no. SLAM alone is one of the most strategic elements of the game so far (and I love it).

Oh and re:Nohj4, the only time you'd count the point value of a ship like that is if the match goes to time. Any other win condition you've tabled the opponent and received the full value of the ship anyway.

So. Opinions on this for meta change? Will do significantly enough? Not enough?

Any chance we see thin large ship builds?

I for one look forward to the next OP thing to complain about.

Thank you Tsiegtiez! Just re-read the rules, and it makes more sense now.

The rule only comes into effect when the game goes to time. If you table your opponent and your two large ships only have 1 hull left on each, you still get full MOV.

Basically, the way that I read it, the rule will only affect players who control large ships with the strategy of disengaging completely once one of them becomes damaged.

That's not my flying style, so I'm largely unnaffected by the rule even as I fly my dual IGs.

I for one look forward to the next OP thing to complain about.

some hopefuls:

1. Ghost

2. Dengar (with the torp boat pogos being a real dark horse)

3. the Inquisitor

4. Omega "el presidente" Leader

The rule only comes into effect when the game goes to time. If you table your opponent and your two large ships only have 1 hull left on each, you still get full MOV.

Basically, the way that I read it, the rule will only affect players who control large ships with the strategy of disengaging completely once one of them becomes damaged.

That's not my flying style, so I'm largely unnaffected by the rule even as I fly my dual IGs.

OK, I thought the defeated (tabled) player facing a Large ship would still count the half-point value (+ any other destroyed ship value) if that Large ship is indeed at 50% or lower... for his own MOV.