Hello guys !
The couple of squadron threads led me to think about anti-fighter capabilities of ships, and how to better leverage them in lists. I'd love if we could all share our experiences about that !
In all my games, my opponents are very proficient in playing with their fighters. Whether it's to counteract a Bomber Wing or deal damage to ships, they are always sound investments.
We all know that the best way to deal with enemy fighters and bombers is to destroy them in the ship phase prior to them being activated by another ship, as their efficiency dramatically reduces in the squadron phase. And that is done either by sending fighters of your own or using your ships' anti-fighter dice.
Now, only 3 ship variants have 2 blue anti-fighter dice as of Wave 1 :
1) AFMK2 A
2) Neb B Escort
3) Gladiator II
I've always been a fighter lover and in all games where I throw squadrons I usually ensure wins
Recently, I did try 300 points list with only 2 squadrons and had trouble dealing with the enemy fighters. The list was : 1wing + Tycho, AFMK2 A, 2 Neb B Support Refits. The AFMK2 A was specced as Paragon, Enhanced Armament, Sensor Team and didn't really ever fire an arc at the squadrons.
All in all, I really was less effective than expected against squadrons.
Now, the more I think about it, the lighter you go on squadrons, the higher your need is for at least one dedicated anti-squadron ship, that will use both 2 blue dice as well as squadron commands (it's funny to see that every ship that has 2 blue anti-fighter dice also have 2 squadrons
).
I can really see a good combination going for squadron commands plus anti-fighter barrage to provide good anti-fighter capabilities to deal with them in one swift stroke.
The AFMK2 A is a bit weird in this regard, due to it kind of wanting to use its broadsides against ships but it's also where the enemy squadrons are likely to go (maybe Gunnery Team woud help ?)
____
And you, how have you used your ships to combat squadrons ?
Cheers !
Edited by MoffZen